[quote who="RiddleKing" reply="88" id="3137178"]I want to stab myself reading this crap If you learn to colonize fast enough then the randomness in maps is of little consequence and you win. I need to take a shit. [/quote] ;) [quote who="Pbhead" reply="86" id="3136863"]which Really. really really doesnt work for sins, considering the
MayallCommunion
No nothing works right now strangely, nothing does. If I make a map and I save it, it will not open again after I close galaxy forge and will not open in Sins.
This keeps happening, everytime I try to actually make a map I finish it and it is nice and complete. I will eventually and always get this error. " ************** Exception Text ************** System.Runtime.InteropServices.SEHException: External component has thrown an exception. at new[](UInt32 ) at Iron.DynamicVector .SetMaxSize(DynamicVector<Iron::GalaxyScenarioPlanetIte
Sounds like a bug to me, last I checked you cannot stack more than 2 D-engines Im not sure though. [quote who="Major Stress" reply="21" id="3136603"] Right now the counters to Mass Novalith Spam are.. Aux Govt for TEC (or equivalent for Advent/Vasari) Starbases! This is a MUST HAVE to protect you from loss of worlds during bombardment [/quote] To be honest i find this a poor excuse to use when defending against the Novalith, Aux Gov
[quote who="Yottsu" reply="18" id="3136574"] Quoting Tridus, reply 14That's out of date information. The Deliverance Engine now causes your culture to generate at a rate of 50 from the planet. A base broadcast center is 20, so it's pretty easy to negate entirely (three completely neuter it, two probably can if you have enough upgrades). They also don't stack. It's by far the weakest of the three Superweapons and really only useful as fleet support for the 25% damage bonus
[quote who="gamerlamb" reply="79" id="3136372"] Quoting Pbhead, reply 72adapt to this. your homeplanet is connected only to a magnetic cloud. That magnetic cloud is attached to only another magnetic cloud. That magnetic cloud is attached only to the pirate base. Your enemy got 3 deserts and 5 roids all with minimum militia. and 2 plasma clouds with 3 crystal extractors each. Utterly irrelevant to the discussion. In ge
[quote who="RiddleKing" reply="27" id="3136354"] Quoting Pat_22_, reply 26 Quoting RiddleKing, reply 25Clairvoyance should reveal the whole map-don't care how many stars..everything. "Reveals all planets 2-4-6-8 phase jumps distance from the gravity well in which the Revelation Battlecruiser is located" Dude-reveals everything. No teasing please.[/quote] Why not it also spread culture from every pla
[quote who="Draakjacht" reply="77" id="3135208"]Best of 7. Never play 'best of' with even numbers. Again, if the devs made some perfectly symmetrical maps for a ladder purpose, it would be in addition to the existing maps. That means a few extra maps and nothing lost. If you want to play it, play it. If not, don't. The only thing better would be them organizing a tourney after making said maps. As it is, you can't use GF to do it and Starclad has said tha
[quote who="Grubnessul" reply="56" id="3136183"]Titans should be the ultimate weapon and crippling if you lose it. Yet they should also not be a must, but an option you can pick as alternative to a large frigate fleet. Them keeping their exp makes sending them on suicide missions just to gain a bit more exp not as bad as it should be. Given their firepower, the option of giving them exp makes an all frigate fleet less viable. Thus I'd rather see them with a purchase system like the starba
[quote who="Yarlen" reply="11" id="3136136"]There won't be a ladder system for Rebellion at release.[/quote] :c
[quote who="GoaFan77" reply="2" id="3135482"] Quoting MayallCommunion, reply 1I do believe they are improving multiplayer by alot, also im hoping for custom skins by the end of release as well. But I do not know realy as I have not payed attention to the updates much:c Where in the world did they say they would do custom skins? Scenarios and map sharing are the big features they haven't added yet.[/quote] I said im hoping, Goa
Well I know when I made my own custom maps on WC3(Alot of interesting scenarios I made the entire naga race
Mecha and Semaz y u so cynical
Would be cool but more than likely overpowered unless it was ever 1 system-2 systems if you rank it up again. The problem however is not the sieging ability of the Revelation. Bilum Invoke Hysteria is probably the best siege ability in game. As for survivability I do agree mainly because here you have this giant ship that is supposed to stand still and siege things, and it has very low health and shields 2075 health and 1500 shields. Both of these stats are lower than t
[quote who="gundamlit" reply="32" id="3136068"] Quoting RiddleKing, reply 31When i get a titan i have suppression aura and unity mass that draws high dps values from cheap corvettes. ... and can easily acquire a lot of Hoshikos for repair.[/quote] Hoshikas are actually not efficient with a titan/corvette mix
I've been trying to set up something similar but xsplit is being a problem.
[quote who="martox1" reply="51" id="3135855"]first off sry for the blow up just had a rough day second i dont think a game should be balanced based just on MP. it should be balanced on both SP and MP ans yes the ai is messed up atm it should still be on both third the exp excuse is bull lol that same could be said to let caps keep their lvls as well which shouldnt be done just trying to make a point [/quote] Its
[quote who="Pat_22_" reply="27" id="3135852"]Illuminator's illusions are also revived by Return of the Fallen, that's also a real bug.[/quote] Precisely, they also come back as real illuminators correct?
I don't think im going to bother responding to redtide, in my years of helping games be balanced out and even making some of my own scenarios in WC3 I have never seen someone be so stupidly blind and in denial as him. The Talion is a ship, the ability revives ships END of story. Im only harsh against people who are intentionally blind to the fact. It is not a bug, a bug is an unintended effect such as units revived from Reanimation are enemy units that are supposed to die. But Return of t
Definetly the one that gives you more anima, should be maxed, but the others are situational. Detonate antimatter is very niche like. And detonate antimatter is very good but its just hard to fit the Radiance in your fleet because he has no early game, but is good late game, but if you get him late game he is stuck with in the lower level bracket.
Not at all if you want to kill capital ships, the Halcyon does it better with the 4 bombers from the beginning. Corvettes also, and LRFs melt capitals.
[quote who="Rovert10" reply="22" id="3135770"] Quoting Pat_22_, reply 21Quoting MayallCommunion, reply 18Exactly my point, which is why i don't understand why 'pro's' rush titans, it seems really dumb to me. I get my titan after I am done fleeting(generally after I get all my capital ships(I like capital ships I liked the Radiance, by end game at least 6 to 8 of them leading my armada. Then you went and
I agree, I have a lot of standard openers and strategies for my Advent composition. Getting a good bulk of Corvettes early on is great way to defend against LRF's now. But once you get a stable economy you can start working for defense vessels(and Disciples if required.). Soon after I tend to get Illuminators. Somewhere in there I macro up enough currency to get my four primary Capital Ships. The Progenitor is really good for the fleet especially with Malice and the Shield Restoration. Bu
[quote who="martox1" reply="46" id="3135696"]/facepalm i fuckin hope u r fuckin joking about that fuckin comment cuz i have ever fuckin right to comment on balance as someone who plays online. a game cant be just balanced based online it has to be both[/quote] Read what Rover said, I meant no disrespect but it is true. In all multiplayer games, the multiplayer community trumps single player. This is where mods come into play for you. Also watch the language.
[quote who="martox1" reply="44" id="3135678"] first i play against all cruel and victorious ai so if i was looking for an easy win i would go fuckin play against an easy ai second i am thinking about the balance which is y im not saying reset the titans back at 1 like wbino is but THERE MUST BE A PENALTY FOR LOSING A TITAN its to damn easy to rebuild them as a high lvl titan atm. if u lose u titan that ur damn fault and should be penalize for it[/quote] &nbs