[quote who="Psychomatica" reply="17" id="3135150"]Why should it go back any levels at all? That would be like a country losing a jet then having to go back to biplanes. Once you learn something you don't lose that knowledge just because it gets destroyed.[/quote] The same could be said about capital ships, yeah? Not a good point to defend the cause with. Instead of using analogies just use logic, if you even lose one level by the death of a titan not only do you hav
MayallCommunion
How will it be to powerful a 10% chance to bring back a Talion. starbases are not even that powerful(unless you are the TEC, bullshit red button). You people worry about things to much chill. The TEC Tech actually got retardedly good tech and when the advent finally get one it is questioned. Its fine the TEC can build TWO starbases per grav well when upgraded, its time the Advent got some nice things.
The phase missile block is only in your own culture. Correct?
Yup, pretty much its on the same lines as the Radiance. It has no fleet synergy with the current Advent setup. All they really need to do is replace Guidance with something else
People need to stop complaining about it, it's here for a reason. And it is an investment to get a titan. If you win a fight with two titans in it, the titan who didn't die gets the experience and possible level up the time it takes to rebuild the other titan is punishment enough. This mechanic does not need to be changed.
People adapting is not an excuse for imbalance. You can 'adapt' all you want it still does not change the fact that you are at a disadvantage. @Astax: Mirror matches are not supposed to be fun. Have you ever played starcraft and gone PvP(protoss). Even with changed environments that does not change mirror matches. [quote who="Arbiterhark" reply="70" id="3134442"]Life isn't fair. Deal with it. A true pro should be able to adap
This isn't really a bug. [quote who="scp121" reply="3" id="3134562"]Not technically a bug. It says in the tooltips that it destroys the ship in the process. Destroy. Reanimation brings back destroyed ships! EDIT: I should say that doesn't mean I don't agree. It's a really expensive ship, one that shouldn't be brought back.[/quote] Hes not talking about reanimation, hes talking about return of the fa
I suppose that is true. But I figured I needed some work out time. This trout is really heavy...
[quote who="SemazRalan" reply="17" id="3134711"]THIS IS WHAT HAPPENS WHEN YOU PUT YOUR GAME ON STEAM![/quote] I will slap you with a trout *Throws white glove on the ground*
Moons have more population then asteroids don't they?
[quote who="KrataLightblade" reply="67" id="3133880"] Quoting MayallCommunion, reply 66 Quoting Seleuceia, reply 65 It is not flawed...superior players can lose because they have an awful start (or an awful team) and inferior players can win because they have a fantastic start (or a strong team)...great strategists have lost to inferior commanders because of terrain, numerical inferiority, economics, or just bad luck...the principle behind why a great general
That goes against the principle of having an RTS, this would be a bad idea.
We are still here and on active days we've seen up to 300 players online.
[quote who="Pbhead" reply="29" id="3133319"]nah see. when casting... window mode is important for some reason. And, mouse scrolling still technicly works in windowed... its the mouse constraining within the window that is the issue. There is, however, arrow keys? not sure how much that would suck to use.[/quote] This. I cannot get x-split to work when the game is in fullscreen for some reas
This is actually a cool idea.
Just multiplayer for now, we may get a campaign in the 'possible' sequel to this game.
Eve online and sins are two different games Semaz thats not really being fair at all. If we had moving turrets this game would lag to crap. Unless it was exclusively on Titans.
I don't know riddle king I've found even a small amount of defense vessels can counter alot of corvettes, thats just in my experience. When playing online I've found that this strange that players with alot of flak will run away from 100 corvettes instead of just fighting them. 40 flak easily can take out 100 corvettes. I normally admit my mistakes but im fairly certain there is no mistake here as I do not have a problem with Corvettes. Not anymore. In my op
"Forget your sins, be a legend" hehehe
I always have liked the 'mind' control aspect of units. Which is why I was a fan of protoss from Starcraft 1(dark archons).
I really like the Advent Rebels kit. But like Goa said most likely they wont stay in the next patch:(
[quote who="boshimi336" reply="21" id="3132973"] Quoting MayallCommunion, reply 20Will you fucking stop. You know very well what I mean. I have a limit to the amount of annoyance I cant take and you are pushing it. This is better than TV! *pops some popcorn* [/quote] Not really. I've made it clear before that people intentionally badgering(I hate that word) me gets on my nerves. And @ that vi
Will you fucking stop. You know very well what I mean. I have a limit to the amount of annoyance I can take and you are pushing it. The first one I worded myself poorly. To the second set, they are only good early game and they can be massed early game.
^this. we have very good players. Considered "pros". Im sure if they were to make ladder matches they would transition very well. But yes we CAN have a pro scene. Another problem that needs to be tackled is game length.
They do not counter flak, or heavy cruisers, or titans. Im not sure what you are talking about. They are only good earlygame. You will see them late game because their debuffs are a good compliment to an army. Corvettes primarily counter light units because of their damage type. They kill everything else very slowly and in an army of heavies and flak they will not scratch them.