MayallCommunion

MayallCommunion

Joined Member # 4493820
37 Posts 140 Replies 20,808 Reputation

It would make a good benchmark, especially if we start to get some youtube tutorials up to help newer players we can give them a rough estimate about the times that they should use. I don't know I am excited for this I hope we get a dev response that won't tell us this will be a DLC.

17 Replies 10,302 Views

[quote who="lachlanp" reply="6" id="3132643"] Quoting MayallCommunion, reply 5 Quoting Yarlen, reply 2Allow it to autocast and it should work. I've rarely seen it fail until the ship is destroyed by something other than the Boarding Party effect (i.e., if the ship dies to weapon damage first, it will not convert). Thats kind of dumb :/ actually makes perfect sense. How pissed would you be if an ally blew up the ship if your over there doing your job

20 Replies 79,642 Views

I made two threads similar to this I believe as well. I want to cast but for some reason the equipment is not working. I had a game against a relatively new player, he just did not stand a chance, I got spawned in a stupid good position(I recall it being as asteroid, moon next to each other and then in order it lead to another moon -> moon -> Enemy planet. The game minidumped but it was about to be a slaughter because of the outrageous amount of corvettes I had and how simple it was to

52 Replies 57,183 Views

[quote who="Yarlen" reply="2" id="3132524"]Allow it to autocast and it should work. I've rarely seen it fail until the ship is destroyed by something other than the Boarding Party effect (i.e., if the ship dies to weapon damage first, it will not convert). [/quote] Thats kind of dumb :/

20 Replies 79,642 Views

[quote who="Seleuceia" reply="15" id="3132387"]This is just non-sense....having more of any unit is better, corvettes are no different... Throw a couple of any frigates at a powerful target, and the frigates will get massacred....swarm your target with a ton of any frigate, and the target will easily be overwhelmed... Advent units in general have more DPS per fleet supply than TEC or Vasari units, and that is why Advent fleets are dangerous...it has nothing to do with th

30 Replies 30,344 Views

Things are different, if you double the fleet supply of the Destra it will be useless, but you cannot say just because X is true Y must be true for the same reason. I've been in the balancing buisness for along time i've made custom RTS games on WC3 and SC2. And for the record, if you look at the zergling they are bad in small numbers and are shit units. but in outrageous swarms they become a monster force to deal with. While its not the same thing, there is such a thing as strength i

30 Replies 30,344 Views

I don't know Riddle, i've noticed going 2 halcyon now is very hard to pull off because of the resources that could of gone into making corvettes is being sent on one giant ship.

30 Replies 98,144 Views

Alright here are a few things i've been wondering. If it hits a planet does that mean the 25% damage buff is exclusive to that planet. So if you are not in the gravity well and you jump in will you get the buff, or will you not. Do you have to be in the gravity well to get the buff, and if you have it can you jump out with the buff.

1 Replies 6,325 Views

[quote who="boshimi336" reply="15" id="3132317"]*sigh* Fine, build the most powerful unit in the game early and stomp on people till they die and the game is over in 30-45 minutes ... sounds like another Command and Conquer or StarCraft game to me. Not really what Sins started out as being ... which was an epic game. [/quote] From what I can tell ending the game in 30-40 minutes is actually healthy for this games growth.

18 Replies 16,232 Views

[quote who="DirtySanchezz" reply="9" id="3132319"] Quoting Tridus, reply 8A high tier Starbase ability is not really a counter to units that you can spam 30 seconds into the game. By time you're building meteor storm Starbases you've probably got other means to deal with the Corvettes too. In a game I played yesterday, a swarm of corvettes (say 80) almost took down a fully upgraded (hull/weapons) TEC starbase. They're that good. Also, the corvettes have

30 Replies 30,344 Views

[quote who="GoaFan77" reply="3" id="3131990"]Even raw stat wise they see to have a clear advantage. Granted they can't focus fire it all, but per fleet supply they do a lot of damage against all possible targets. They do need to be adjusted somehow.[/quote] I just think instead of adjusting them directly(Which many games has proven to be very bad). It is better to just open more options to counter them. I do agree something needs to be done, but they are severely sq

30 Replies 30,344 Views

[quote who="DirtySanchezz" reply="1" id="3131955"]I think it is as bad as it seems. It's also a great source of lag. [/quote] Well as I said increasing the fleet supply could help with the lag issue(Yes I saw your thread:P) But moving on what I mean is I have seen players verbally cursing out other players for massing Corvettes calling it a "cheap noob strategy". I really don't think its that bad aha. I al

30 Replies 30,344 Views

It's really not at least not in Beta 2. I got frustrated the first time I played against them. Getting outmassed is annoying but it was a macro problem on my part. I've played both races a fair bit now and I do have to say the Advent have it worse than the TEC. This is mainly due to them having multiple options to actually defend against the Corvettes. Aside from flak I have found the Flak upgrade on hangers to be highly effective when defending building against small swarms, and alot

30 Replies 30,344 Views

[quote who="Pat_22_" reply="16" id="3131869"]Don't forget that Animosity has a maximum number of targets, so you're not focusing all of the enemy's firepower on your one ship, but rather diverting a portion of enemy firepower away from say, your Titan, who'se shields are going down faster than you would like. Basically, if it works, and you have 2-3 Radiances, you can split up an enemy's firepower and severely reduce the efficiency of

30 Replies 98,144 Views

[quote who="Mr. Haze" reply="9" id="3131738"] Quoting MayallCommunion, reply 5[quote who="Mr. Haze" reply="4" id="3131386"]I'd still like them to allow Detonate Antimatter to target Titans, just not disable their abilities. That would already go a long way to giving the Radiance a new lease on life.[/quote] It is rather powerful though, I don't think stardock would give us a go on that I don't see why not, without the disabling abiliti

30 Replies 98,144 Views

[quote who="silk1885" reply="13" id="3131844"]to be fair.. corvettes are beaten really easily.. just match corvs early on, after 2 planets you can star to mix flak in.. after awhile spam flak, takes care of any corv spam with ease. It really is that simple, people are moaning so much about corvettes when they are actually quite weak, but still very useful. So you too need to use them at some point, you cant choose a style of play because balance dictates in any game to play a certain way to w

18 Replies 16,232 Views

Naw, the AoE Debuffs are to strong to not get the radiance is tied with the Revelation's as the fat kid of advent Capital Ships. The Debuffs are to strong to get to not pick the Progenitor/discord/rapture!

30 Replies 98,144 Views

[quote who="bilun" reply="5" id="3131713"]Suppressing the target location's culture centers entirely might be a bit much IMO. After all the opponent does need some counter(much as all races ahve Aux government to partially defend against novaliths). That said I think it would be a good and very reasonable solution to have the deliverance engine reduce the culture output of centers in the targeted well by 40-50% for maybe 5-6 minutes(kin

35 Replies 36,221 Views