MayallCommunion

MayallCommunion

Joined Member # 4493820
37 Posts 140 Replies 20,808 Reputation

[quote who="mcintire" reply="11" id="3129774"]Together with the new culture buffs a delivarence hit is quite strong combined with a fleet attacking. It doesn't just bring your those buffs and the 25% damage increase, it also takes away any culture advantage the enemy had at that planet. TEC loyalitst can deal with this a bit better than other factions, thanks to the nature of their new reseearches. But in my little experimenting I found that TEC rebels fall like flies to it, and Vasari wi

21 Replies 13,676 Views

[quote who="GoaFan77" reply="4" id="3129350"] Quoting Pbhead, reply 2I would be very careful about spouting opinions on balance or other such similar things unless you want to be flamed. Unless you're a closet multiplayer pro... [/quote] Who knows:p

6 Replies 9,797 Views

Bumping because I cannot find the Record-MultiPlayer file im here "C:\Users\X\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion" Edit: nevermind, and for the record, later today I may stream these and put them on youtube:)

26 Replies 39,660 Views

[quote who="Pbhead" reply="12" id="3129754"]definatly not. would be very op if it worked on capital ships.[/quote] Well I didn't say capital ships:p

13 Replies 13,557 Views

[ The TEC ] Novalith reduced the trade/planet growth debuff to two minutes from thirty. Shiriken/Stilat Corvettes have there movement speed reduced from 450 from 500, there fleet supply brought up to 3, and hulls reduced to 300. The Kol battleship now have 4 flak banks. Reduced antimatter cost on Flak Burst to 65 from 100. Made Flak Burst target Corvettes also. Safety Override Protocol now have a 4 second indication time

0 Replies 2,227 Views

[quote who="ZombiesRus5" reply="10" id="3129725"] Quoting MayallCommunion, reply 9The steal antimatter is nice though, I believe it works on Titans as well. Nope. only frigates and planet modules.[/quote] Really... thats retarded...

13 Replies 13,557 Views

[quote who="DirtySanchezz" reply="32" id="3129703"]Artifacts probably don't belong in competitive play. It's too large of an element of luck. If someone finds the right artifact (the hull strength and repair artifact or the damage artifact) it's too big of a windfall for a serious game.[/quote] Yeah I figured as much, would make the divination tech useless though :(

33 Replies 43,764 Views

[quote who="Halos" reply="8" id="3129571"]The nice part is that advent can actually use their tier 0 (disciples) which cost only credits and metal to even it out. [/quote] While i wont say disciples are as bad as they were, because they are not anyone more since LRF's are forced to come severely later in the game. They are still not that viable as a standard unit to build until the enemy starts to build flak to counter your corvettes. The steal anti

13 Replies 13,557 Views

[quote who="GoaFan77" reply="3" id="3129489"]80 minutes in more than enough time to get novaliths. And you can keep them from destroying your planet with the axillary government upgrade on your starbases. The AI is just a bit too fond of them at the moment...[/quote] Dude even I am fond of them at the moment. If I have the chance I build at least 3 of them, I love going eco so I do this strategy where I go eco like normal provide my partners, and invest towards teching

21 Replies 13,676 Views

[quote who="Sonntagshut" reply="28" id="3129423"]Btw would you go and deactivate artifacts and random planet traits for ladder play? [/quote] Im a bit meh about this because artifacts are cool, and random yes. But you invest money in what you get. Map random planet traits I would say make them all have to be discovered as well none will be inately on the planets. But most likely I think it would be best to have them not there, but it does have less of a priority then

33 Replies 43,764 Views

[quote who="Pbhead" reply="26" id="3129382"]I would rather 'tournament play' be a GOD DAM OPTION instead of zero zero zero. and. gotta stick up for all the people who abandoned sins for shitty multiplayer support reasons. Itd just be like blizzard's system. you got your ladders for 1v1 to 5v5s, and then you got unranked custom games for everything we currently have. Anyone says "No, we shouldn&#

33 Replies 43,764 Views

[quote who="SithLordAJ" reply="24" id="3129373"]I, for one, would rather Sins stayed away from 'tournament play'. However, I am always willing to discuss ideas and see the value of this thread. Quoting MayallCommunion, reply 23 What would be a way around this do you think? Maybe... having all neutral extractors grouped together in a limited number of places? This would allow Vasari to grab them early so they can afford things, but other races know wher

33 Replies 43,764 Views

[quote who="Mecha-Lenin" reply="22" id="3129340"]100% mirror maps are fine for TEC vs Advent (depending on size), but imba for Vasa vs TEC/Advent. Vasari neut control is factored in ship balancing, so static X neuts/side is favouring other race.[/quote] What would be a way around this do you think?

33 Replies 43,764 Views

I was in the beginning of a game and it just stopped working it did the error I talked about in an earlier thread. https://forums.sinsofasolarempire.com/422004 Now I cant even play sins it just goes to a black screen. Task Manager says that it is not responding when this happens.

2 Replies 2,171 Views

Alright I can't take a picture of this because its weird. But it seems when I zoomed into the battlefield(might not be the cause). The camera would freeze and replay maybe the last 1.5 seconds of what I just saw. It like im watching a dubstep music video. Alt+Tabing out of the game fixes it, but just thought I should bring it up.

3 Replies 3,521 Views

[quote who="Sonntagshut" reply="17" id="3129039"] Quoting MayallCommunion, reply 16 Thats just how RTS's are sometimes, lots of maps favor different races because of their innate traits. Look at sc2 for example, certain maps with cliffs favor terran because of how retarded siege tanks are. Nothing can be done about that. Oh don't misunderstand me, I really like the idea to actually be able to make maps in the forge that are somewhat less random. But I don't th

33 Replies 43,764 Views