MayallCommunion

MayallCommunion

Joined Member # 4493820
37 Posts 140 Replies 20,808 Reputation

[quote who="mcintire" reply="1" id="3131690"]Quote from myself in another thread: Quoting mcintire, reply 77 I would suggest that the deliverance hit shuts down culture centers on the planet it impacts, maybe even on the next planet in the system. Maybe not starbases, so Advent kinda have a counter to their own weapon like the TEC have. This would also enable the Advent player to creep his own culture to the enemy planets, supporting them whey they are moving forward.I don't th

35 Replies 36,221 Views

[quote who="Mr. Haze" reply="4" id="3131386"]I'd still like them to allow Detonate Antimatter to target Titans, just not disable their abilities. That would already go a long way to giving the Radiance a new lease on life.[/quote] It is rather powerful though, I don't think stardock would give us a go on that :(

30 Replies 98,144 Views

[quote who="Mr. Haze" reply="10" id="3131462"]I'm not in favour of making them come later, either, and I want them to stay as an LRF counter, however right now they're just too overwhelming and there's no risk involved in Corvette rushing. "I do think they need a nerf, but just because they are no overpowered does not mean they don't need a nerf." I have no idea what you're saying there.[/quote] Just because something i

18 Replies 16,232 Views

@Bosh: Because that would be a retardedly expensive thing to build by the time you get to that late game, the game will most likely already be won. That is why I am speaking, and its just my opinion I never said that was the collective thoughts of the multiplayer community(nowhere did I actually say that). Watch the attitude. The fact is that if they do come as a tier 8 cost, it will be the most expensive thing to tech to in the entire game. Far more expensive then a novalith cannon.</p

18 Replies 16,232 Views

Thats not it exactly, the other battleships have anti-fighter abilities. Flak Burst for the Kol, and the Kortul has Jam Weapons. It actually would make much more sense giving Telekinetic Push to the Radiance. And the Radiance is overshadowed because The Halcyon is a superior Military Opener with its stike craft and the Progenitor is the better for an economical opener. Also the Radiance doesn't fit with the new Advent Strategy. With a Progenitor/Halcyon/Rapture/Disc

30 Replies 98,144 Views

To be honest I think they need to swap Telekinetic Push with Drain Antimatter. It just fits more with the other Battleships. But I agree Animosity should do more than just aunt.

30 Replies 98,144 Views

Because if the Titans were not at the beginning of the tech tree, it would be inconceivable for the to ever be built in a multiplayer game. And Corvettes are fine where they are they just need more counters to make them more reasonable to fight early on.

18 Replies 16,232 Views

[quote who="RilletSnowy" reply="7" id="3130908"] Quoting MayallCommunion, reply 6Well I believe the Vasari loyalist have Starbases that are able to phase jump correct? And their minelayers kind of fit the description. Their Starbase can move around the gravity well, but not phase jump. OP's suggestion doesn't really work with defensive structures. It would change the way the game is played for the worse. [/quote] &n

8 Replies 11,084 Views

Well I believe the Vasari loyalist have Starbases that are able to phase jump correct? And their minelayers kind of fit the description.

8 Replies 11,084 Views

I still think mothership is the best, after mothership I get the discord. You can also go Halcyon(Dual Halcyon seems less viable since corvettes came to this game). You can then get a mothership after this to. I also like how Vertigo from the Rapture works with the Titans synergy.

4 Replies 8,029 Views

I think that would be cool to add more to the 4x of the game, but it would have to be a mini-upgrade. All I wish is that we could choose where we want our trade lines to go. And to be able to have a triangular trade line.

4 Replies 3,696 Views

[quote who="Tridus" reply="2" id="3129903"] Quoting MayallCommunion, reply 1I think they should add a population growth modifier to expulsion to help it synergize with wail. Doesn't the Novalith reduce population growth? That wouldn't really solve the problem.[/quote] It reduces it, this would counteract the population growth debuff.

63 Replies 44,752 Views

[quote who="Sinperium" reply="8" id="3129850"]@Mayall--I can't tell you. ...but when the Vasari were leaked, there was something in there. When they come back, you'll have to look.[/quote] :(

28 Replies 84,112 Views

[quote who="Efferil" reply="6" id="3129840"]Worry not you feeble alien scum and cursed witches, the Trader Emergency Coalition will stand victorious against any foe![/quote] Spehs mahreens

28 Replies 84,112 Views

[quote who="mcintire" reply="13" id="3129812"]I read it. I still don't use it. In the time I invest to watch that gun shoot enemy planets I could have gone and eradicated them myself.[/quote] Like I said this is if I am in eco position, I am protected by my team mates, and you can feed them while investing in the novaliths.

21 Replies 13,672 Views