[quote who="mcintire" reply="1" id="3131690"]Quote from myself in another thread: Quoting mcintire, reply 77 I would suggest that the deliverance hit shuts down culture centers on the planet it impacts, maybe even on the next planet in the system. Maybe not starbases, so Advent kinda have a counter to their own weapon like the TEC have. This would also enable the Advent player to creep his own culture to the enemy planets, supporting them whey they are moving forward.I don't th
MayallCommunion
[quote who="Mr. Haze" reply="4" id="3131386"]I'd still like them to allow Detonate Antimatter to target Titans, just not disable their abilities. That would already go a long way to giving the Radiance a new lease on life.[/quote] It is rather powerful though, I don't think stardock would give us a go on that :(
[quote who="Mr. Haze" reply="10" id="3131462"]I'm not in favour of making them come later, either, and I want them to stay as an LRF counter, however right now they're just too overwhelming and there's no risk involved in Corvette rushing. "I do think they need a nerf, but just because they are no overpowered does not mean they don't need a nerf." I have no idea what you're saying there.[/quote] Just because something i
@Bosh: Because that would be a retardedly expensive thing to build by the time you get to that late game, the game will most likely already be won. That is why I am speaking, and its just my opinion I never said that was the collective thoughts of the multiplayer community(nowhere did I actually say that). Watch the attitude. The fact is that if they do come as a tier 8 cost, it will be the most expensive thing to tech to in the entire game. Far more expensive then a novalith cannon.</p
Thats not it exactly, the other battleships have anti-fighter abilities. Flak Burst for the Kol, and the Kortul has Jam Weapons. It actually would make much more sense giving Telekinetic Push to the Radiance. And the Radiance is overshadowed because The Halcyon is a superior Military Opener with its stike craft and the Progenitor is the better for an economical opener. Also the Radiance doesn't fit with the new Advent Strategy. With a Progenitor/Halcyon/Rapture/Disc
They are not going to change. Corvettes are not really that overpowered, it just comes down to who macro's more thats the problem. And titans are fine as is.
To be honest I think they need to swap Telekinetic Push with Drain Antimatter. It just fits more with the other Battleships. But I agree Animosity should do more than just aunt.
[quote who="sporemaster" reply="6" id="3130885"]easy fix: corvette limit..... like 100?[/quote] That is not a viable means of fixing something in an RTS. They just need to make them cost more supply.
Because if the Titans were not at the beginning of the tech tree, it would be inconceivable for the to ever be built in a multiplayer game. And Corvettes are fine where they are they just need more counters to make them more reasonable to fight early on.
Well it is optional in SC2 I dont see why not on here.
[quote who="RilletSnowy" reply="7" id="3130908"] Quoting MayallCommunion, reply 6Well I believe the Vasari loyalist have Starbases that are able to phase jump correct? And their minelayers kind of fit the description. Their Starbase can move around the gravity well, but not phase jump. OP's suggestion doesn't really work with defensive structures. It would change the way the game is played for the worse. [/quote] &n
Well I believe the Vasari loyalist have Starbases that are able to phase jump correct? And their minelayers kind of fit the description.
I still think mothership is the best, after mothership I get the discord. You can also go Halcyon(Dual Halcyon seems less viable since corvettes came to this game). You can then get a mothership after this to. I also like how Vertigo from the Rapture works with the Titans synergy.
What do you guys think. Maybe a little timer on the right side of the Bottom UI that gives us the game time. This could easily be used as a learning tool to help out newer players also.
I think that would be cool to add more to the 4x of the game, but it would have to be a mini-upgrade. All I wish is that we could choose where we want our trade lines to go. And to be able to have a triangular trade line.
Not bad, but I still don't know about Cleanse and Renewal. The Ability just seems, meh to me
[quote who="GoaFan77" reply="7" id="3129927"]Novaliths do not reduce the growth rate. You're thinking of heavy fallout on the siege frigates.[/quote] I always do this :(
[quote who="Tridus" reply="2" id="3129903"] Quoting MayallCommunion, reply 1I think they should add a population growth modifier to expulsion to help it synergize with wail. Doesn't the Novalith reduce population growth? That wouldn't really solve the problem.[/quote] It reduces it, this would counteract the population growth debuff.
I think they should add a population growth modifier to expulsion to help it synergize with wail.
Wait nevermind. I'll go in game and see if I can find out myself.
Alright im bumping because after testing the stream it seems to be having trouble I need someone to assist me.
[quote who="Sinperium" reply="8" id="3129850"]@Mayall--I can't tell you. ...but when the Vasari were leaked, there was something in there. When they come back, you'll have to look.[/quote] :(
[quote who="Efferil" reply="6" id="3129840"]Worry not you feeble alien scum and cursed witches, the Trader Emergency Coalition will stand victorious against any foe![/quote] Spehs mahreens
It all depends on if my equipment works xD
[quote who="mcintire" reply="13" id="3129812"]I read it. I still don't use it. In the time I invest to watch that gun shoot enemy planets I could have gone and eradicated them myself.[/quote] Like I said this is if I am in eco position, I am protected by my team mates, and you can feed them while investing in the novaliths.