KevinSorbo

KevinSorbo

Joined Member # 4561616
2 Posts 122 Replies 281 Reputation

maybe it can if they enhanced it more and what not as to the way i described it in sins maybe...its def not going to work for a world wide scope..but when you look at a certain part of the map..say a turinium generator and you look at that skermish..then id think the empire tree would be practical if it was represented better than its current state. just finished a quick game and paid attention to that blop lol i couldn't see enemy ships just my own..i should be able to see other side too

26 Replies 43,535 Views

im one of the small active skilled groups in sins.. and i can honestly say i don't find the side tree use full at all in ashes...when i look at it.. seems like blobs lol in sins when i was in battle..it would be very useful because lets say i had a high level ship and it was taking damage i selected it and retreated ..it is more practical to use it than actually looking at the battle itself mind you health is also reflected of different units and what not, also you can make it them appear

26 Replies 43,535 Views

[quote who="eviator" reply="5" id="3596198"] The most logical context of his statement is "veterancy" in general. And I think I agree with him. I never played Sins, did all the units gain veterancy? It seems to me you really wanted to keep those Capitals alive, making them a big deal. That said, it also seemed like building a capital was a huge investment in time and resources, and relative to that Dreadnaughts in Ashes seem much more disposable. [/quote] basi

14 Replies 85,812 Views

[quote who="TAG_Utter" reply="3" id="3596045"] Yes, Very interesting. Have to say that controlling large empires or even small diferent groupes not easy with the left bar . I never use the left bar its bit confusing for me ,and i dont know what im select or where is what ,so i decide not use it ,i need be fast and the left bar dont give me the options i want. When im play i have to select all i want in - 2 sec + then that its a lo

26 Replies 43,535 Views

you have very good points, i sometimes find myself overwhelmed but its because the pace of the game and mechanics is quite different from what im used too, people who played supcom type of games i can imagine having an easier time with this. i enjoy the game immensely and im trying to improve in my overall macro..if they implement more tools and such to to help with the burden of this ..it would be more than welcomed.

26 Replies 43,535 Views

[quote who="Musaki-" reply="7" id="3595531"] Little update: Since build 0.60, executing Ashes_DX12.exe rather than using the right click Steam option launch both DX11 & DX12 version of the game. This result in two processes & game instances loaded side by side. [/quote] i have the same issue, dx11 launches first then dx12 ..for now i just close dx11 and its fine

9 Replies 22,087 Views

[quote who="ASADDF" reply="6" id="3595392"] Quoting eviator, reply 5 This astounds me. Could it be CPU makes that much difference? What CPU do you have? Are you certain you are running the same graphics settings and resolution? I paid extra attention to make sure I was. I have my Benchmarks in

12 Replies 30,313 Views

[quote who="eviator" reply="25" id="3595329"] To be frank, I'd rather the devs focus on gameplay than graphics, if they have limited time and have to choose where to allocate man-hours. Graphics will catch peoples eyes for a few seconds, but gameplay will keep people playing for years (or not). I didn't initially notice the barrels weren't black. Now that I know they aren't...I still don't care. How long do I admire the look of a unit while playing a game?

42 Replies 199,348 Views