KevinSorbo

KevinSorbo

Joined Member # 4561616
2 Posts 122 Replies 281 Reputation

this worries me a bit, if its only because of the founders program, why not close it and still do early access in January? all thou i read you will have a disclaimer for people not to buy and what not i'm afraid most will get it because of "dx12" and obviously there's bugs and more things to fix but the impact of negative reviews might impact the game in the long run.

15 Replies 45,687 Views

the founders section is mostly where you would talk about this, since this is under the general? but yeah specifically founders section you will also get responses from other founders and all.Good day :-)

1 Replies 9,843 Views

[quote who="minidump-hellboy" reply="50" id="3592329"] I am playing this now and having a blast. The map is excruciatingly difficult to navigate. Attack move is ATTROCIOUS. Click to zoom the WHOLE MAP fixes all ills with this game. It's INEXCUSABLE that these maps work this way. This must be fixed. It is pure retardism of an otherwise pretty decent game. You devs must DO SOMETHING ABOUT IT. I don't care if you

131 Replies 672,634 Views

i can see why they want to max unit count specially for those future compstompers and knowing the engine will handle it..but skilled 4v4 omg "drools" this i wouldnt mind if it was like a limit of 5k units out of 10k per player lol ..but off course game mechanics and all specially with such large fleets is a given.. maybe 5k might not be good(just random number i threw in)...but hey we are just tinkering here lol..cant wait to play the new builds "drool"

46 Replies 60,286 Views

frogboy..would it be possible to let the player decide like on sins of a solar empire..where you choose fleet size? and only available on certain maps? to accommodate 4vs4 human players that way if a players wants to play with tons of units with the current options they can..but then on a 4-4 humans some concessions will be made..or not possible at all?

46 Replies 60,286 Views