RomeoReject

RomeoReject

Joined Member # 4704476
1 Posts 200 Replies 4,904 Reputation

[quote who="Jungleelf" reply="32" id="3666653"] As I stated elsewhere, Escalation is much more refined, fluid and joy to play. There should be no question about it. Escalation is the way to go. The free keys should make it apparent that nearly everybody prefers Escalation. The key giveaway action is honorable I would like to point out. You noticed that your decision p###ed off a lot of people so you did something about it. Great job. By the way I don't agree that Ashes can

39 Replies 248,742 Views

[quote who="Frogboy" reply="24" id="3666570"]I see people assuming that the bulk of the early access players would have preferred Escalation. But I don't see a lot of evidence for that. Otherwise, they would have mostly upgraded to it already. The only way to really tell will be to give early access players copies of Escalation and see which game, in the long-run, has a bigger player base. [/quote] Not to sound like a jerk, but for quite a

39 Replies 248,742 Views

[quote who="Frogboy" reply="21" id="3666558"] I certainly think the majority of forum users prefer Escalation. What isn't obvious is whether people would prefer a $20 Ashes base game vs. a $40 Escalation game. As others have pointed out, in the long-run, there can only be one if for no other reason is that you can't have the player bases split. Thus, we can either continue to argue it endlessly on forums, or we can make sure people who were in ear

39 Replies 248,742 Views

[quote who="Sakhari" reply="23" id="3663963"] Quoting RomeoReject, reply 18 Am I the only one not concerned about radar jamming? We had that in Supreme Commander, and it worked fine - just get a visual confirmation through a scout. I'm

42 Replies 267,827 Views

OK, first things first, AWESOME name for the SDK. As for the Juggernauts, I know the hardcore multiplayer guys will disagree with me, but I'd say, release them as each one is done (If it isn't too much hassle). Not only will that help balance them individually by weighting them against the default units, but it also means content comes sooner for those of us with a patience deficiency. Also, thank you sincerely for the support you've given this game. This is easily

13 Replies 131,183 Views

[quote who="Quesocito" reply="24" id="3661660"] Dawn of Andromeda. I agree most players go for SP. And thats why i mentioned it. But would u get 1000 hours out of any campaign? How much work would have been needed to go into a game to let a player get 1000 hrs out of SP? Or what about 4000 hrs? Or 8000? Yes ive seen players with over 8000 hrs in game. Thats what i mean, i know most players play for SP, but there is only so m

33 Replies 284,953 Views

[quote who="Quesocito" reply="22" id="3661517"] @dwarf sins is great, i still think even now its great. there is a spiritual successor out in EA atm. [/quote] Please provide the name of it, please, because that sounds like something I'd love to pick up! [quote who="Quesocito" reply="22" id="3661517"] a grand campaign or whatever its called with the various systems to conquer wo

33 Replies 284,953 Views

[quote who="Luxlupus" reply="17" id="3661359"] The problem with ashes how I see it is after the campagin what shoulf I do next? Mp? Single player? [/quote] To be fair though, every RTS suffers that issue. I know for me, the answer has always been mods, and/or doing ridiculous stacked matches. And so far, it looks like Stardock is doing everything they can to keep the content pipeline going, so I wouldn't panic over replay value. [quote

33 Replies 284,953 Views

Love absolutely everything except this: As part of a future tech tree update, we will want to let players do a lot of interesting things with the different T3s. We may eventually change the way T3s upgrade where you don’t pick their upgrade when they level up but rather they get a general bonus with their specific coolness chosen at the macro level as techs. The current system is awesome, it allows you to focus your D

33 Replies 284,953 Views

[quote who="Great_One" reply="16" id="3658849"] I have observed that there is a strong correlation between marketing and user behavior. If the goal of Stardock is to create a viable multiplayer community, then one way to do so is to increase the visibility and appeal of multiplayer. It definitely won't hurt people that prefer single player and it will help those who enjoy multiplayer. [/quote] I'd have to question that, because nothing about the marketing presented A

19 Replies 107,757 Views

[quote who="Great_One" reply="14" id="3658837"] Maybe there is a way to promote multiplayer more from the home screen. Starcraft 2 does this by making the multiplayer aspect very prominent from the home screen. I would be nice to get more people in the multiplayer games! [/quote] Starcraft 2 has a large multiplayer because the original Starcraft gained an inexplicably large multiplayer. They could've hid the multiplayer button and it would still be popular. Peopl

19 Replies 107,757 Views

[quote who="fantstc1" reply="9" id="3658556"] My recommendation if you play multiplayer, lose, and feel bad about it. Play again. And again. And again. And sooner or later you will feel good about yourself when you win. And then you will lose again. And again. and Again. But keep playing, and you will win again. I promise. ^^^

19 Replies 107,757 Views