[quote who="Jungleelf" reply="32" id="3666653"] As I stated elsewhere, Escalation is much more refined, fluid and joy to play. There should be no question about it. Escalation is the way to go. The free keys should make it apparent that nearly everybody prefers Escalation. The key giveaway action is honorable I would like to point out. You noticed that your decision p###ed off a lot of people so you did something about it. Great job. By the way I don't agree that Ashes can
RomeoReject
[quote who="Frogboy" reply="24" id="3666570"]I see people assuming that the bulk of the early access players would have preferred Escalation. But I don't see a lot of evidence for that. Otherwise, they would have mostly upgraded to it already. The only way to really tell will be to give early access players copies of Escalation and see which game, in the long-run, has a bigger player base. [/quote] Not to sound like a jerk, but for quite a
[quote who="Frogboy" reply="21" id="3666558"] I certainly think the majority of forum users prefer Escalation. What isn't obvious is whether people would prefer a $20 Ashes base game vs. a $40 Escalation game. As others have pointed out, in the long-run, there can only be one if for no other reason is that you can't have the player bases split. Thus, we can either continue to argue it endlessly on forums, or we can make sure people who were in ear
[quote who="Frogboy" reply="4" id="3666070"] We are. But we're going to release them 1 per side at a time. [/quote] Awesome! Little sad that Vulkan got delayed, but still, this was a great update.
[quote who="Sakhari" reply="23" id="3663963"] Quoting RomeoReject, reply 18 Am I the only one not concerned about radar jamming? We had that in Supreme Commander, and it worked fine - just get a visual confirmation through a scout. I'm
Am I the only one not concerned about radar jamming? We had that in Supreme Commander, and it worked fine - just get a visual confirmation through a scout. If anything, I'd like to see more radar jamming for bases to use.
Don't let stupid people discourage you from standalone expansions. Escalation was a fantastic expansion, I don't regret my purchase at all.
[quote who="fantstc1" reply="9" id="3663112"] No replays in the mix for January? Last I read, they were "almost done" [/quote] Not sure where you got that, because they pretty clearly said they were focusing on singleplayer stuff first: http://forums.littletinyfrogs.com/478991/page/1/#replies
OK, first things first, AWESOME name for the SDK. As for the Juggernauts, I know the hardcore multiplayer guys will disagree with me, but I'd say, release them as each one is done (If it isn't too much hassle). Not only will that help balance them individually by weighting them against the default units, but it also means content comes sooner for those of us with a patience deficiency. Also, thank you sincerely for the support you've given this game. This is easily
Boy, we have utterly derailed this conversation. Pretty good derailment though, all things considered.
Gosh, you all just keep on impressing. I'll be picking up a copy of Escalation for my younger brother once my finances have settled down a little. Keep up the great work!
[quote who="Quesocito" reply="27" id="3662080"]RedDwarf u dont always have to run away from the room.. [e digicons]:D[/e] [/quote] He's a red dwarf, he's not actually running, he's just trying to keep pace. [e digicons]:grin:[/e]
[quote who="Quesocito" reply="24" id="3661660"] Dawn of Andromeda. I agree most players go for SP. And thats why i mentioned it. But would u get 1000 hours out of any campaign? How much work would have been needed to go into a game to let a player get 1000 hrs out of SP? Or what about 4000 hrs? Or 8000? Yes ive seen players with over 8000 hrs in game. Thats what i mean, i know most players play for SP, but there is only so m
[quote who="Quesocito" reply="22" id="3661517"] @dwarf sins is great, i still think even now its great. there is a spiritual successor out in EA atm. [/quote] Please provide the name of it, please, because that sounds like something I'd love to pick up! [quote who="Quesocito" reply="22" id="3661517"] a grand campaign or whatever its called with the various systems to conquer wo
[quote who="Luxlupus" reply="17" id="3661359"] The problem with ashes how I see it is after the campagin what shoulf I do next? Mp? Single player? [/quote] To be fair though, every RTS suffers that issue. I know for me, the answer has always been mods, and/or doing ridiculous stacked matches. And so far, it looks like Stardock is doing everything they can to keep the content pipeline going, so I wouldn't panic over replay value. [quote
Love absolutely everything except this: As part of a future tech tree update, we will want to let players do a lot of interesting things with the different T3s. We may eventually change the way T3s upgrade where you don’t pick their upgrade when they level up but rather they get a general bonus with their specific coolness chosen at the macro level as techs. The current system is awesome, it allows you to focus your D
[quote who="Great_One" reply="16" id="3658849"] I have observed that there is a strong correlation between marketing and user behavior. If the goal of Stardock is to create a viable multiplayer community, then one way to do so is to increase the visibility and appeal of multiplayer. It definitely won't hurt people that prefer single player and it will help those who enjoy multiplayer. [/quote] I'd have to question that, because nothing about the marketing presented A
[quote who="Great_One" reply="14" id="3658837"] Maybe there is a way to promote multiplayer more from the home screen. Starcraft 2 does this by making the multiplayer aspect very prominent from the home screen. I would be nice to get more people in the multiplayer games! [/quote] Starcraft 2 has a large multiplayer because the original Starcraft gained an inexplicably large multiplayer. They could've hid the multiplayer button and it would still be popular. Peopl
[quote who="fantstc1" reply="9" id="3658556"] My recommendation if you play multiplayer, lose, and feel bad about it. Play again. And again. And again. And sooner or later you will feel good about yourself when you win. And then you will lose again. And again. and Again. But keep playing, and you will win again. I promise. ^^^
Escalation is already awesome, and your plans for it will easily make it one of the best purchases I've made in recent memory. Keep up the fantastic work.
These look rad. This is actually a bit more than I had been hoping for, will be nice to finally be able to tailor the game specifically to how I want to play.
Awesome possum!
Really digging the preview articles, keep them up!
[quote quoting="post"]A few of the new map setup options: Atmosphere: Turn off to disable air units. Orbital Coverage: To disable Orbital Abilities Nanobot Productivity: How
Awesome news guys, just two quick questions: If the game now has more environments with more players, does that mean the required specs have gone up as well? Also, how do we register that we've bought the game/bought Escalation? Thanks!