RomeoReject

RomeoReject

Joined Member # 4704476
1 Posts 200 Replies 4,904 Reputation

[quote who="igncom1" reply="10" id="3687952"] Well it's less about the supply chain and more about giving the bot it's resources back. Assuming it actually wants to take them. [/quote] Yeah, fair enough, that part would be nice. I don't trust the AI sometimes though, so I'm happy to manage his defenses for him - for a fee. [e digicons]O:)[/e] [quote who="WatStrategy" reply="11" id="3687955"] <div c

13 Replies 141,473 Views

[quote who="The_Tourist" reply="14" id="3687960"]Out of interest what GPU are you using? Hopefully Stardock have been able to help you out and you're able to play the game now. [/quote] I have a pair of XFX R9 280Xs on stock clocks (Obviously only one is being used currently). There's a fellow from tech support I'm dealing with, hopefully it all works out in the wash. In the mean time, we've got the game booting back up in DX11, so I'm AOK to play again.

16 Replies 127,699 Views

[quote who="WatStrategy" reply="22" id="3687891"] Quoting RomeoReject, reply 19 Overcharge is nice, but I would argue that refineries do end up being better than Harvesters, simply because there's no need to boost Metal, just radioactives. So the ability to switch means nothing, one is better off just using the stronger, m

23 Replies 225,806 Views

[quote who="igncom1" reply="4" id="3687888"]I'll tell you what however, we need the ability to gift territories back to the AI. So after I save my AI ally I can return the nodes the enemy stole and I liberated during the rescue attempt. I only take my allies territory when it puts me at risk from an unprotected flank and the AI has proven to be incapable of protecting it. [/quote] For what it's worth, it doesn't matter if you own it: Allied territories are counted as your own in

13 Replies 141,473 Views

[quote who="Esch1lus" reply="20" id="3687756"] I really appreciated your work on dreadnoughts, but I must say that even with boosters I'm always out of radioactives, no matter how I expand, while I'm always exceeding with metal. [/quote] I think that's an issue of the map's design versus how the game is played. The nodes all seem to fill a ratio of 2 metal, 1 radioactive no matter where they are. However, early game (Tier 1) requires almost exclusively metal, mid game (Tier

23 Replies 225,806 Views

[quote quoting="post"]Also the AI has a wired tendency in keeping a few... platoons? of troops at it's nexus. It it doing to to defend from possible snipe attempts or is that just a marshalling ground for it's forces? [/quote] The AI seems to always keep a force in its base for defense. In most games I played, the Nexus was literally inundated by turrets. The forces would jump out and engage artillery forces that were sniping

13 Replies 141,473 Views

[quote who="GeneralsGentlemen" reply="15" id="3687523"] Quoting igncom1, reply 14 To be fair, the PHC are kinda set up to be late game steamrollers with their refineries and the like. Substrate have Harvesters and Overcharge which stack extremely well together. I fail to see how Refinerines ar

23 Replies 225,806 Views

Yeah, right click on your desktop, and Radeon Settings should be at the top. Click that. When it loads, the upper left corner should say "Gaming", click that. If you see Ashes of the Singularity: Escalation, click that; If not, in the top right corner is "Browse", click that, and tell it where the game is. Once you've clicked Ashes of the Singularity: Escalation, on the bottom row of settings is one that says "Crossfire" with a bunch of options. Click it, and set it to "Disabled". That way yo

4 Replies 13,297 Views

[quote who="The_Tourist" reply="10" id="3687376"] Have you tried the lowest video settings on vulkan? If not, try that to see if it works and gradually work your way up from there. [/quote] I haven't, no. Haven't even gotten in to get to the settings. The second I went to set it to Vulkan the first time, it bluescreened. Since then, I haven't been able to boot the game - it goes straight to bluescreen every time, immediately after it loads the different cursor for the

16 Replies 127,699 Views

[Quote] Using medics is not early. Medics are slow, require radioactives and have a large build time. If you were to watch replays of high level games you would see how much of an advantage Substrate had with creep clearing with the faster speed of Martyrs, shield regen, and being able to spam as many Assemblies as you want since they can transition into Cruiser or Air Units production. This is just simply wrong. Go into the 2.3 modding buil

23 Replies 225,806 Views

[quote who="Bannereus" reply="2" id="3687246"] I'm OK with some of the Dreadnoughts leading the armies, but some of them don't do well in the lead position, specifically the Overmind, Nest of the Queen & Leonidas (Cronus too, but I believe it kept its rearward position?). They attract way too much damage (especially since most heavy weapons prioritize T4/T3 units), and have enough range to be perfectly effective from the rear position. Also, the units that default to

4 Replies 70,452 Views

[quote who="igncom1" reply="8" id="3687204"] To be fair, the beam is more like a gatling shot then a single stream. It fires many shots a second along the same path so that it looks like a beam but in reality it isn't. But I suppose it's mostly anecdotal as my Leos always get them selves into trouble chasing enemy juggernauts as the AI back peddles when outmatched. What is the best way of healing them by the way? I stuck one of mine by a couple of healing stations a

11 Replies 124,443 Views

[quote who="igncom1" reply="8" id="3687077"] The subs are swarm-y and disposable compared to the PHC self sustaining steamrollers are they not? If anything it could be cool to have units that upon death regen shields of allies. Really play on that disposable nature of your swarm. Self sustain via attacking and all that. I personally find that, as of the last patch, the substrate are better at swarming the maps points then the PHC due to their very flexible productio

23 Replies 225,806 Views

[quote who="igncom1" reply="4" id="3687078"] Isn't the eye just the same unit that the PHC have? I'm not personally a fan as I kinda liked the more divergent units each side have, with the PHC currently having the only juggernaut sized dread killer and the Substrate having the massive juggernaut sized drone carrier. But that's just me. Fantastic looking models! I just wish I had a PC that could turn the graphics up higher! [/quote] The PHC equivalent doesn't do sp

11 Replies 124,443 Views

[quote who="The_Tourist" reply="4" id="3687026"] Took the opt in for a spin. Vulkan is working so far, looks like I'm getting a performance increase but still unable to select mGPU, also running the benchmark only shows one of my 2 GPUs active. Perhaps Stardock can give an official comment on a time frame (weeks/months) as to when we can expect Vulkan to use mGPUs? [/quote] Well that's still good news, always happy to hear more performance for free.

16 Replies 127,699 Views

[quote who="GeneralsGentlemen" reply="2" id="3687022"] Quoting RomeoReject, reply 1 Update 2.4: How to F#@ balance the Substrate. Shields for early creep clearing, no storage limitations and cheap, flexible Assemblies is no tri

23 Replies 225,806 Views