ParagonRenegade

ParagonRenegade

Joined Member # 4933384
22 Posts 390 Replies 765 Reputation

[quote who="Polistes" reply="11" id="3423844"] Wraiths are neutral according to the frog good sir. (don't make me break out the alignment chart the froggy made.) And I object to your notion that Oracle Ceresa and her wraiths are ugly sir.[/quote] Wait... you mean Elemental Wraith? Wow, I am one dumb mofooka' :3

234 Replies 966,500 Views

[quote who="GalCivius" reply="24" id="3423679"] A visual thing: in GC 2 after you designed nice ships for everyone you found that the AI had the annoying habit to place weapons, engines, defenses and other upgrades in rather absurd spots and sizes, which often resulted in very strange looking AI ships. Maybe there could be something done to mitigate this prob, for example a size limit for those upgrades or the option to turn them to invisible. I'm not really sure if that&

46 Replies 200,707 Views

I dislike how much she has been changed from Galactic Civilizations 2; they should have invented a new character or made a less radical change to her. I can understand the evolution of Lord Kona, with his balding head, white hair and tired eyes, or even the redesigned Thalan/Hithesius from the trailer who has only two arms, but taking what is essentially a Human being and essentially giving them whole-body plastic surgery is... offputting. EDIT; She is not Eleys Mue from

234 Replies 966,500 Views

[quote who="andrev_msl" reply="17" id="3423242"] 1) All games are provided by central host which keep all game informations, 3) Server saves (!) player's construction (designs) and based of their efficiency in game copy it into next AI matches with auto-updates, 4) Server follow the general strategy and races types of players (hyper-growth, hyper-production) and copy it into next AI matches with auto-updates. [/quote] This would require dedic

27 Replies 47,392 Views

[quote who="Gaunathor" reply="7" id="3423260"] Quoting ParagonRenegade, reply 6Honestly, the mod is great already, and with the alpha and beta only a handful of months away is it really worth the effort? There are still a few things I'm not entirely happy with, or that don't quite work as far as the AI is concerned. I really don't want to leave unfinished work behind.[/quote] Try and fix AI personalities for the Drengin, Yor and Korath

10 Replies 23,583 Views

You seriously took my thread idea almost verbatim lol Now I won't be able to post it without looking like a Douchebag :c [quote quoting="post"] 2) Planetary Governors. You should be able to save them so you don't have to make the same ones over and over from game to game. Also they should specify by improvement type and not specific buildings. So instead of xeno bank, it should just have financial improvement. It shouldn't f

46 Replies 200,707 Views

[quote who="Gaunathor" reply="5" id="3423202"] Quoting ParagonRenegade, reply 1 Gaunathor's game overhauling mod; He did a great job making everything better, from the AI to the research. Thanks! I'm trying my best. For everyone interested, you can find Autumn Twilight here. Just don't get too comfortable with the current version. I'm working on some major changes. If everything works out, you will need to remake your ships, because cert

10 Replies 23,583 Views

[quote who="Frogboy" reply="75" id="3423135"] The Founder's Elite edition is going to be, by far, the best deal. We have planned 2 or 3 major expansions plus god knows how many DLC packs over the next several years. [/quote] I hope you know we'll be holding you to that! :3 Hopefully you can improve on the base game to the same extent Dark Avatar and Twilight did. Honestly, you guys did such a good job with those expansions you set the

217 Replies 80,728 Views

[quote who="jim_viebke" reply="71" id="3422872"] Quoting charon2112, reply 70 Any chance a small portion of the music could be released to the people who haven't pre-ordered yet? Maybe even just the title theme?[/quote] You really should hear "A New Beginning" or the "peace songs" for each race. They're quite good, great even. Here's hoping some of the audio is released publicly too. I'd really suggest si

217 Replies 80,728 Views

[quote who="Woozywyvern" reply="62" id="3421398"] This ^^ - the current weapon system is very basic, and a major turn off for me. Personally the tech tree and available options for your ships need to be greatly expanded to interest me more. Non tactical battles can be done well but I think there needs to be more options when designing ships. (Similar or better than the Distant Worlds series for example)[/quote] The founder's page revealed some interesti

83 Replies 398,142 Views

[quote who="lecek" reply="1" id="3422683"] I have already red comments from stardock that the map sizes will be modable. "Currently a hex sector, has a 12 hex radius, so there are 397 hexes per sector, which is a bit larger than a 16x16 GC2 sector. The smallest galaxy is currently 7 sectors. The largest we will leave as a surprise, for later. These values are all set out in data, that modders will have access to later, which should be fun." From m

3 Replies 15,116 Views

"Bigger is better" - Everyone, 100,000 BCE-2013 CE I like big maps. Lots of people like big maps. Stardock understands this and is including maps sizes an order of magnitude above the current maximum in GCII;Immense,which is 21 X 21 Sectors I believe, for a total of 441 sectors. I have no idea what the largest map size will be in GCIII, but I am sure of one thing; it will not stand the test of time. I will, alongside others, eventually grow complacent with the m

3 Replies 15,116 Views

http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?site=pcg http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/?site=pcg These are some good ones, probably the best r

2 Replies 25,182 Views

[quote who="theboogeyman" reply="5" id="3421677"] The problem with multiple monitor support in most strategy games is it may give an unfair advantage to someone in multiplayer games. Remember that not everyone has multiple monitors. I know that Brad has stated that Gal Civ 3 will be primarily a single player strategy game but that is something to take into account if he wants to keep multiplayer balanced.[/quote] It's a turn-based game, it's not like peopl

15 Replies 45,338 Views

[quote who="MottiKhan" reply="6" id="3421538"] That's doubtful. It would mean re-writing the code. I'd like to see it somewhere besides Steam, but it just doesn't make sense from a manpower/return on investment angle.[/quote] [quote who="DivineWrath" reply="7" id="3421544"] That is the bait, trap, and lure right there. Steam offers a bunch of code for free that would take much much more than a few hours to develop yourself. The catch is you have to us

12 Replies 19,957 Views

[quote]It's not likely. They're using Steamworks. Putting it on another platform means disabling or replacing everything Steamworks is providing. If it's put up in another store, they'll be selling Steam keys.[/quote] They will eventually place it on another service, if for no other reason than a lot of people want it. Remember those big threads a week ago?

12 Replies 19,957 Views