[quote] thanks to the power and ease of development on PlayStation 4 and Xbox One[/quote] Resist the urge! Don't let the allure of free money overcome you! :D I'm looking forwards to the next Sins of a Solar Empire; I noticed that the file listed it under "Active" franchises. Interesting... Perhaps that's the Oxide engine game?
ParagonRenegade
[quote who="androshalforc" reply="18" id="3470379"] I liked the cell stage in spore the game quickly went downhill from there especially the phallus creator mode[/quote] Hey! I loved the phallus creator! My mighty fleet of dick-shaped warships piloted by mighty dick-shaped gentlemen once single-handedly defeated the Grox! For shame!
I want separate cultural and political borders, none of this BS with culture equating to territory control. Our sphere of influence should be as large as the players make it so., not dictated by some crummy equation(s) Of all the things in GC2, this is the one thing I actively disliked.
[quote who="Lucky Jack" reply="10" id="3470013"] I only listened to their music via the radio or vinyl .[/quote] Haven't seen one of those in ages, still have a player in my garage though. Not sure if that dates me more than you :) Honestly, it never even occurred to me that older people (beyond 50) even gave video games a passing glance, let alone played them with enough dedication to buy-in to something like the founde
[quote who="Gaunathor" reply="36" id="3469861"] Quoting ParagonRenegade, reply 35There's a technology that references Mass Effect in ToA, and it describes mass reduction. There's only one mention of it I believe, and it's relatively obscure. I'll find it if I have time. The tech, that comes the closest to what are talking about, is Expert Gravity Channeling from the Thalan tech tree. Here is what it says: "Every interstellar civilization has s
[quote who="joeball123" reply="34" id="3469682"] Out of the three technologies listed, the only one which is easily seen to be relevant to the economics of planetary versus asteroid mining is the mass negation technology, and I don't know where you're getting that from.[/quote] There's a technology that references Mass Effect in ToA, and it describes mass reduction. There's only one mention of it I believe, and it's relatively obscure. I'll
[quote who="Lucky Jack" reply="7" id="3469627"] To paraphrase, "Beautiful music is in the ear of the beholder." I have not found the music in any of the GalCivs to be pleasing, so I was very glad when they added support for playlists. I am hoping for playlist support in GC3. For now, I have the music settings in GC3 turned off and I play my own playlist through a media player that came with Win8.1.[/quote] I don't want to poke fun of your age, but I have a que
[quote who="mormegil" reply="14" id="3469803"] Sorry i have been MIA on the forums, but as you can see tones of stuff to do. We will never force you to go up a particular branch in the tree, the ages are just their to help the game flow, you will still be able to go crazy in the tree. [/quote] Can you answer a question? I was disappointed that there don't seem to be multiple prerequisites for any techs, and that it is by-and-large
[quote who="Alstein" reply="11" id="3469753"] Should starports require a troop transport to take them over/not be destroyable? At the very least, I think they should have starbase defenses that can be attached to it, with the home planet starbase getting some defenses at the start of the game (and they should have a good chunk of hp) [/quote] Good idea. Last thing I want is some griefing idiot suiciding my base and w
[quote who="trims2u" reply="29" id="3469472"] From a "realistic" standpoint, harvesting resources from an asteroid in Zero G is vastly preferable to mining on a planet's surface, then having to blast the product back out of a gravity well. So much so, that the only reason to mine a planet after you've perfected asteroid mining is if you're after some incredibly rare element that isn't found in asteroids in any reasonable quantity - basically, the noble gases and se
For future reference, post your discovered issues here Good catch :3
Yes, the game, and in particular the main theme, is/are spectacular. I have high hopes for the finished compositions.
[quote who="satoru1" reply="4" id="3468308"] BREAKING NEWS GalCiv3 the ground breaking 4X strategy game is due for a major update. Feedback from players has indicated a need for more gaming options and thus 0.30.0.0 will include new features never seen before in the franchise including * Accurate Drengin Toilet Maintenance Worker simulation algorithms!!!11!! * New "Easy" button allowing players to win in Turn 1 * Tech tree has been streamlined
Me five seconds ago,
All I want is my super-fleet of doom to eradicate every living thing in a 1000-light year radius. I crave it.
I hope Stardock includes espionage; removing a feature from a previous game is a big no-no.
[quote who="erischild" reply="7" id="3467261"] It will use Steam tricks to learn from players. That is not the same as actively surfing the Internet.[/quote] Well duh, it's not like the AI is going to be looking at funny pictures of cats while it's off work. But it still uses the internet.
Good idea; most of my games end up as horrendous slogs for this very reason :C There are some problems however; You'd have to come up with a ratio of relative strength that wasn't unreasonable to the under-powered player; frequently a well-equipped fleet of strictly "inferior" strength will defeat a "powerful" fleet of poorly-equipped fleet. Also, the end-game "slog" is usually fought against ships that aren't all that in
[quote who="Misaniovent" reply="2" id="3466791"] Quoting ParagonRenegade, reply 1 it actively surfs the internet to do so. wait, really? i don't remember reading this anywhere.[/quote] Ask Guanathor, he'll have the relevant quote for sure lol But yes, Brad said the AI will eventually be able to use Steam to find strategies used by players.
The AI is already slated to be able to learn strategies and ship designs from players, and it actively surfs the internet to do so.
[quote who="mormegil" reply="4" id="3466751"] I have that same image hanging in my office, we have some plans to let players render out ships to "Scale" at some point, however in the ship designer itself it is not as simple as it sounds. Ship designs are scaled according to their hull size on the main map, so anything we told you in the designer would be in accurate on the map. In fleet battles ships will be closer to real scale, but we may still have to mess with them to mak
[quote who="elvispelt" reply="112" id="3466509"] Checking...[/quote] OMG BABY GODZILLA
You should've used protection DARCA. That's what you get for making ships with a designer you don't know.
[quote who="SergioMM" reply="10" id="3465907"] The only thing i dont like for now is that we cant see the hardpoints. I had to delete many placed parts just because i dont know if i can connect another one to them. Let´s hope they fix it soon so we can test the shipyard properly.[/quote] This bothered me also. I hate the spotlight thing we have going on right now I hope they make hardpoints visible like in GC2, that was much
I must agree, under the stipulation that this immersion not come at the cost of functionality.