Draver

Draver

Joined Last seen Member # 5166570
1 Posts 120 Replies 5,584 Reputation

This looks to me like your Sound Speaker are set in 5.1 mode, but you're only really using 2.1 speaker/headphones. Have you check in windows to make sure you have the proper speaker setup set ?

5 Replies 8,258 Views

There was some talk on the game discord during the holiday break about improving the diplomatic AI; making the AI be more considerate of your various interactions with it (trading, helping with a war, etc.). If it does make it in an upcoming build of the game, it may help.

2 Replies 1,508 Views

Hey Perrya, the community actually came out with a mod to "fix" this one by giving volley to all the missile and beam weapons ship components. You can download it at https://www.galciv4.com/mods/manager in the UP Bundle of Mods V1.9.28 or later. Check for BugFix_Illauna-VolleyFix if you just want to use that one bug fix mod.

3 Replies 1,823 Views

For the Species Pack check under custom civilization when making a new game. Then select choose species. If you have the DLC you should see a Create New Species at the bottom right.

8 Replies 23,107 Views

I did try to mitigate this issue with BugFix_UP_GigaMassTerraformingAIPreference found in UP Bundle of Mods V1.9.28+ at https://www.galciv4.com/mods/manager . I'm not convince it's working too well though hehe. Feel free to try it out and let me know if that helped.

2 Replies 6,249 Views

You should be able to find the save file in C:\Users\YourUserName\AppData\Local\sins2\saved_games\1043\single_player_user where YourUserName is replaced by your specific user account name on your pc. Once you've found it you can post it on the Sins 2 discord sitrep at with some explanations about the issue : https://discord.com/channels/266693357093257216/1316468176275636335

5 Replies 6,237 Views

Yeah, that has always been that way. The idea is that you can never ever really please everybody ! Having said that, with enough bonus and cultural traits it is possible to push it all the way to 99%. That 100% though will always be elusive ;)

7 Replies 15,916 Views

Yeah there is a known issue which the team is aware but won't be able to tackle directly until early January due to the holiday break. For the time being, I made a mod that will fix the issue. You can download it at https://www.galciv4.com/mods/manager Look for BugFix Singular Map Gen V1.0 for the fix. To install and use it, simply unpack the zip file content in your mod fo

4 Replies 5,805 Views

Hiya! As far as I understand it, Megastructures can be captured by other civilizations. The megastructures are considered as planet when trying to capture them and require a high enough conquest rating. They do not get destroyed unless you use the decommission button. Doing so does not give you back the gigamass though. You can indeed place ships in the structure to defends them, like you would for a starbase or a planet. I just tested it with a Dyson Sphere and a Ring World and in bo

2 Replies 5,964 Views

Yeah it's a known issue which the team is aware but won't be able to tackle directly until early January due to the holiday break. For the time being, I made a mod that will fix the issue. You can download it at https://www.galciv4.com/mods/manager Look for BugFix Singular Map Gen V1.0 for the fix. To install and use it, simply unpack the zip file content in your mod folder found at %userprofile%\Docum

3 Replies 8,552 Views

The other thought I had was to use the Orbital Academies to boost the HP of the ships coming out of one of your shipyard. There's also a couple of ship modules available to up the HP of your ships. Bigger ship hull will be the most useful though.

4 Replies 6,350 Views

Yeah ok, it's a known issue which the team is aware but won't be able to tackle directly until early January due to the holiday break. For the time being, I made you a mod that will fix the issue. You can download it at https://www.galciv4.com/mods/manager Look for BugFix Singular Map Gen V1.0 for the fix. To install and use it, simply unpack the zip file content in your mod folder found at %userprofil

5 Replies 6,362 Views

Testing it now, yeah it looks like there's an issue with Tiny singular maps. If you use binary sector, then you'll get at least one AI to show up in the other sector. The other two AIs are no where to be found though. If you want a single sector you'll have to use a small one, which should at least spawn one AI opponent. I've reported it to the devs. Thx a lot for the report! As for the phenotype, if you create a custom civilization, and click Choose Species (in the middle), y

5 Replies 6,362 Views

The technical reason for this is that the ships actually teleport from point A to point B. The "movement" is just an animation, a prop if you will. You can see this by disabling movement animation in the game option.

8 Replies 16,036 Views