You're welcome!
Draver
Yup, that's certainly an issue. Thx for pointing it out!
Hey, thx for the report and the saves, those are always helpful!
Thank you for the report!
Hey Saboorohit, so you're saying the trade values of the Megastructure doesn't match the trade value of the gigamass ? I'll pass it along to the team!
Hey Saboorohit, thx for the feedback. I haven't seen this one mentioned before, but I've added it to the list of bugs to keep a look out for.
You're welcome!
The components are also trait dependant now, so you will not see all of them at once in a given game. Maybe that's what is happening to you ? You should also see the components listed on the tech tree under the appropriate mega structure technology. To unlock them all for all species you will have to use a mod or a set of mods found on the gc4 modding website like: UP_MBC_GigaShipComponentForAll, UP_MBC_NexusAugmentsForAll a
Hey, been a long time since I've played GC3 but I'm wondering if you've ended the turn ? GC games are turned based, so you gotta click the button at the bottom right of the screen to end the turn and move ahead. Could that be it ?
I'm not aware of any thread about mods over here, but there's a channel dedicated to mods on the GC4 discord. That would be a good place to discuss. Thankfully, using mods will not disable Steam Achievements, so you can do what ever you want with the values! Yes, the mod modify parts of a bigger files, and parts of each entries related to those structures. Feel free to go in there and modify everything to your liking.
[quote who="Mizaq" reply="3" id="3971004"] Are there tech requirements for the different Stellar Nexus build options? Where do we see that information? I'm not seeing all of them available as nexus upgrades before or after the 3.0 patch (I have games before and after the patch that have different options, and both are missing options from the OP in this thread). [/quote] Civilization Traits requirements were added to different Nexus upgrades so you will not have access to al
If you don't mind using mods, check out Up Bundle of mods at https://www.galciv4.com/mods/manager and install Alien Exterminator mod folder named: Alien_Exterminator-BioWeapon. It adds an option to clear out the plague.
If you liked GC3 I'd be surprised if you didn't like GC4. It's a good 4X game and a lot of fun. On the other hands, you'll mostly get biased comments over here since mostly fans of the game hangs around here. ;) If you do get the game, don't hesitate to hop on the GC4 discord, there's a lot of helpful people around over there.
Sure, go for it, 2500 credit for terraforming shouldn't be too hard to recuperate with selling a few anomalies loots. As for the capital a month, I'm not sure what's up; might be a fluke of the moment and would come down the next turn you check on them. Watching AI play using the console commands, their credit input and output does varies a lot from turn to turn, so who knows!
Hello Endle779, I'm unable to reproduce the transport getting stuck in a small planet. Do you remember the circumstances that lead to it getting stuck ? If you could share a save file that would be most helpful. You can do so on the Normal 0 <w:
Hiya! Yup that one was also reported to the community manager in the past. It happens when the last Thalan colony is culture flipped if I remember right. Thank you for the save file.
Hey, thanks for the bug report! That issue in v2.95 has been shared with the community manager in the past. I haven't seen any reports yet for v2.96 insider; please let us know if you see that again in the later version of the game.
[quote who="antibor" reply="14" id="3965292"] The issue with beam volley is not only still there, but is worse. The functionality itself is gone. Is this considered a bug or an unmentioned property of the laser matrix versus the helios rockets? [/quote] Not all types of missiles and beam module have the volley ability; only certain ones do. Having said that, there's a mod that's available that make all the missiles and beam module have access to the volley ability. I
That'll be a fun project :)
That's actually the argumentation behind a lot of the food importation restrictions that are in place between Canada and the US, dairy product for example, or with any other country for that matter. It would not be wise to outsource part of your basic food production, so you have to protect it or else you surrender your sovereignty to someone else. As you said, Covid did teach everyone about the importance of having local supply of some critical stuff. I guess, the whole issue is abou
It sure is great to have these forums (and other services) back up, and in some cases (looking at you AlienGPT) improved too! Kudos to the engineering team that manage to get it all working.
I like the switch to energy so far! If ships items could start draining the pool of energy (and not just a check at build time), that may turn out to be an interesting fleet limitation mechanism.
Hello Distronium, Easiest way may be to share it on the GC4 discord at https://discord.gg/galciv . Just drag and drop the save file found in %userprofile%\Documents\My Games\GalCiv4\Saves into gc4-commons with a small explanation and a ping to RammaStardock or one of the moderators and we'll get it to the proper person.
The nexus augments are based on your civilization traits so even with a custom civ you can change which augment you will get with the traits you chooses. These limitations are certainly moddable, you can simply remove the trait prereqs from the augments. I may do just that actually and add it to the bundle of mods I maintain.... check out UP Bundle of Mods V1.9.54 at https://www.galciv4.com/mods/manager and you'll find UP_MBC_NexusAug