Draver

Draver

Joined Last seen Member # 5166570
1 Posts 120 Replies 5,584 Reputation

This is a progressivism focus race, so you'll want to push your research culture tree and get your tech output as much as you possibly can while keeping your industrial output optimized for your shipyards. The Hyperion Shrinker from the culture tree will be extremely useful since you're also a war focus civ; that will allow you to put more weapons and stuff on your ship designs. My guess is that you'll need to out tech your opponents so you can crush them with military might.

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Gameplay mods found here certainly can: https://www.galciv4.com/mods/manager Steam mods though, like civs and ship sets, I'm not sure how you would.

1 Replies 4,953 Views

Yeah, thank you for sharing the save file. I'll get this to the dev team next week so they can take a look. The ship in question is strange to me as it doesn't show the Flag Ship module when inspecting it. Hopefully the dev will be able to figure out and fix the issue in the future.

9 Replies 14,780 Views

I'm thinking you could refit it back to a non flag/transport ship ? Else you could try turning the world into a core world so it can have more then 1 citizen in orbit (if the world is core-able that is possible). I wonder if you could send another transport ship there and see if you can move one citizen over. I'd think the easiest way though would be to refit it back to a normal ship. Alternatively you could try to use a console command; not sure if it'll work though. Enable t

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Did you happen to refit it as a Flag ship or with a transport module ? If so, flag ship and transport ship have one citizen on them so it can't get out of the colony since there's only 1 citizen present on the colony.

9 Replies 14,780 Views

Hiya! The new specie phenotypes are available for custom species you'd like to make yourself using the in-game tools. They'll characterize the citizen of your custom civilization. You should see the Mega Structure Banner on the main menu page if they're correctly running.

2 Replies 5,341 Views

Yeah make sure you are using clustered star distribution and abundant lanes. If you use uniform stars distribution you won't be seeing much if any starlanes.

1 Replies 4,060 Views

Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?</p

4 Replies 6,134 Views

I've seen strange behaviour from that system as well. Sometimes it behaves as you would expect, other times it behaves exactly like what you are describing. I have no idea what makes it do one or the other. Thx for the report though, I've forwarded it along to the team!

2 Replies 5,875 Views

[quote who="galactic-terraformers" reply="11" id="3972983"] Quoting Draver, reply 6 Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4. Btw this has happened to me a couple of times before, and back then I tho

15 Replies 14,989 Views