A fix was just pushed that hopefully will be fix this issue. Please let us know if it works for you now!
Draver
You're right that it was taken out. The AI would waste all its gigamass on it hehe. Alternatively, if you don't mind using mods you could bring it back with a mod. Else, there's a terraforming mod available out there that uses precursor nanites to do something similar if you'd be interested in that.
It's the last one, 200$. Some of those credits rewards were reduced but it looks like the accompanied text wasn't adjusted to match the new value. It'll be shared with the team, thanks.
Loading your save file, I see all the correct names; Looks like loading the same updates the list. What happen if you reload your save on your side ? Still, it should be showing right when you do it, and not only on a reload. Thx for sharing that one.
Now that's interesting since unlocking other templates may have triggered them to show up as well. Just too bad you didn't get the two free ones with the tech unlock.
Thanks for the report, I've seen that one as well with my custom civilization so it's not just the Baratak.
It was a design choice to hide them.
Yeah I'm not sure why you didn't get them. Playing the Barataks, right on turn one using console commands I get the miners and the template when researching that tech. Did you happen to delete the base miner template in a previous game ? That may be the cause of this issue. Loading the save, I see that you don't have the miners template; thankfully you can design one easily in the shipyard: I just did in your game. Still, I'll forward it to the team.
Good catch, forwarded it along.
What it gives hasn't changed: it gives access to Resources Extractors. The latest patch hid the list from the tech description. Once you unlock the tech, you should still see the list in the pop up description.
The way I do it is open all the Gameplay XML files in notepad++ and do a search all for the terminology I'm looking for. There's not really any other ways then do to searches I've found.
Hiya! Maybe this guide could help you get started on how to make it happen: https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809 The xml that you would want to emulate/modify is named AbilityDefs.xml. Finally you might find a lot of insights in the mods found at https://www.galciv4.com/mods/manager in particular in the B
Hiya! Wrote to you on Steam ;)
The OP is right about the Facet Conduit; it should be spawning PLAYERSPECIES and not a Luxar. I actually have a mod in the bundle of mod that fixes this issue: BugFix_UP_FacetConduit . Feel free to use it for your next game!
Can you share that save file over in the Sitrep channel on discord ?
This is really strange. Beside doing a File Verify on Steam, or trying to reinstall by first uninstalling and deleting (or at least renaming the folder to a new one can be created) everything in %userprofile%\Documents\My Games\GalCiv4\ and \SteamLibrary\steamapps\common\Galactic Civilizations IV I'm not sure what could be causing this.
A design choice I would say !
Ahh you're right; deleting the default templates can cause some of these issues to show up.
When you reinstalled, did you delete this folder as well: \Users\You\AppData\Local\sins2 ? That would resets your settings.
[quote who="Touren" reply="3" id="3978113"] It's more of a consern then judgment. Faced already with total war warhammer 3 dlc with no content for that price and as a result CA had to add more content instead of improving the game as a whole. Stellaris dlcs with reuseing already existing mechanics etc. [/quote] Noted!
Yeah, that is certainly obnoxious. Do you happen to have a save show casing this ? Best to share it over at the GC4 discord: https://discord.gg/galciv
Best to reserve judgment after the DLC drops imo!
Noted! I've passed it along.
I wonder if it's hidden somewhere in the xmls which may allow it to me modded ? Might be worth exploring those if that's something you really really really want to change!
First time I've seen that ! If you figure it out please let us know :)