These photos not showing up for anyone else?
cuorebrave
[quote who="Hunam_" reply="31" id="3635549"] @cuorebrave Well, you do know they're not gonna "keep it that way"... As for me, I loved 3DO version voice-overs. [/quote] No, I know there's voice acting in SCR! I was saying I'd like to" keep it that way" regarding the voice acting in SCII! I've had 20 years to create the perfect voice for each one of my alien friends and foes alike, in my head.... I'm not entirely sure they could live up to my ima
[quote who="Volusianus" reply="28" id="3635515"] Quoting cuorebrave, reply 27 @Volusanius - no, silly - look at the original, canon Pkunk! Do you see 4 weird, disfigured nostrils on the side of her beak?!? No. They just invented them for The-Game-That-Cannot-Be-Named. Yeah. The Pkunk in that t
@Volusanius - no, silly - look at the original, canon Pkunk! Do you see 4 weird, disfigured nostrils on the side of her beak?!? No. They just invented them for The-Game-That-Cannot-Be-Named.
[quote who="Kavik_Kang" reply="23" id="3635350"] I think in general you make the primary bad guys serious, and the primary good guys too. But you also have "comedy" aliens like SC is known for, like the Orz or the Shofixti. In fact, a race that can shoot themselves like I mentioned above would make a good Shofixti-like race. They could be pretty funny, suicidal. Ready to shoot themselves at the slightest transgression (whatever that is for them). You are alw
[quote who="Vaelzad" reply="19" id="3635303"] Quoting cuorebrave, reply 18 Again, I bring up CIV 6 from YESTERDAY. The world despises a game they've never seen played because of the "new, cartoony graphics". This is the real question. Is it the world or just a vocal minority, and/or people who are af
[quote who="Vaelzad" reply="16" id="3635261"] First let me say yes, the artwork for those aliens is nice. But would any of those images fit in Star Control? Absolutely not. They lack character, are not fun, and are not whimsical, and do not bring out any strong emotions. I'm going to be very critical here for a moment, so I am by no means saying any of the games mentioned are bad titles. But would you recognize the difference between any of those aliens and the alien
[quote who="Lone_Utwig" reply="14" id="3635246"] Hmm... can we see the background animation for that "you can trust" guy. Maybe when we get a full picture and not just the animation of the alien it all shines in a different color? But I tend to agree... it is not about cartoony look (has anyone seen Mr Pickles? Rick and Morty? Duck Tales? Robotech? Those are all cartoons but their styles are so different )... it is about the alien being too childish. This is not Se
Stellaris has been really fun so far! I like the sheer variety of aliens and anomalies! Even the fungus creatures remind me of Star Control.
No, Kavik, I'm not saying that at all. Star Control II's graphics were NOT cartoony. That's the point. There's a difference between cartoony and stylized. Between cartoony and whimsical. That's the whole point of this thread. Stay AWAY from the kids' show looks and instead go for... I don't know? I can't think of a good example. The point is: NOT REALISTIC looking at all. But not Cartoonish, either. Someone help me out, please. Look
Hold up, Stardock. We're losing it a bit here with the "You can trust him" animation movie. You guys have to understand... When, in the past, you have said you're going for a cartoony look for the aliens, I think I've finally distinguished what I don't agree with about that statement. Star Control II WAS NOT CARTOONISH. It was, instead, WHIMSICAL in design. The newest animation just leans too far in the other direction - it looks like a cartoon. A c
[quote who="Volusianus" reply="71" id="3634608"] http://us.battle.net/wow/en/character/malganis/Vawlnyxia/advanced Just getting that out of the way. I feel like even minor enemies or minor civs in space make just as much of an impact on the game as a whole. Don't just TELL me there are scores of terrifying space orcs besieging countless stars, SHOW ME the millions
[quote who="IBNobody" reply="64" id="3634538"] Quoting cuorebrave, reply 63 No, seriously! How funny would that be? There's like 43 planets to land on, and every single planet you land on advances the story in a big way?!? Lol! That would indeed be ridiculous. That isn't what I w
[quote who="IBNobody" reply="60" id="3634500"] Quoting Volusianus, reply 59 That sounds like not wanting to eat your vegetables. On the contrary, I want to eat hand-picked, vine-ripened vegetables. [/quote] No, seriously! How funny would that be? There's like 43 planets to lan
[quote who="Vaelzad" reply="54" id="3634440"] Quoting IBNobody, reply 52 Will we be able to edit the campaign to strip out many of the filler worlds? I would play a "just-the-good-stuff" mod. But it's all good stuff. [e digicons]X([/e] [/quote] IBNobody,
[quote who="Kavik_Kang" reply="49" id="3633907"] It seems to me that Vaelzad was saying that part of what they are going to make available for modders to make their own galaxies is the random map generator they are using to create their map. The easiest way to "create a galaxy" is to randomly generate something decent, and then choose the locations where you "hand craft" locations, everything else is already done... whatever the random generator had done for them. Like t
[quote who="Tovanion" reply="47" id="3633886"] Quoting cuorebrave, reply 46 Quoting Vaelzad, reply 44 One of the tools that we are w
[quote who="Vaelzad" reply="44" id="3633690"] One of the tools that we are working on is a random galaxy generator for you guys. This tool is the same one we are using to build our galaxies internally for Star Control. One of the challenges that comes with building the galaxy is distances between stars and the mechanics involved in travelling between them. While people will be able to hand author their own galaxies there are some constants that we are going to keep under control and not
Are we really asking Stardock to make a 1000 hour game??? Come on. Let's be reasonable here. I mean, I assume that's WHY they're including the editor - to extend the game out past 100 hours or so. Let's not increase our expectation of the scope THAT much on them. The game DOES have a budget of $5,000,000 - Destiny supposedly cost 100x that, for about 30 hours of content. Call of Duty games regularly cost 40x-50x the Star Control budget, for only 8 hours of game! So, le
[quote who="Volusianus" reply="30" id="3633094"] At the same time, there's people like me who would REALLY appreciate 500+ hours of content, even if the main story only lasts 20-40 hours, just because there's so many things hidden to find out there. Like, realistically, I'll probably finish the main story as quickly and efficiently as I can the first time, then spend the rest of my time with the game picking at it bite by bite over the course of many weeks, months, or even ye
[quote who="Volusianus" reply="20" id="3632741"] Quoting cuorebrave, reply 16 I don't mean resource placing. I mean the interesting planets were hand-made. Destroyed cities, items to pick up, aliens to meet, mysteries to find out. I don't want Stardock to keep making new worlds/systems to find a we
Well, scientists DO say that the universe never ends, but is more... ROUND. So that when you go to what would be the "end", you're actually just following it AROUND. Which would be a sweetass way for Stardock to do it - if it was a concept humans could actually wrap their minds around... :P
I don't mean resource placing. I mean the interesting planets were hand-made. Destroyed cities, items to pick up, aliens to meet, mysteries to find out. I don't want Stardock to keep making new worlds/systems to find a weapon +1, shield +3, just for the sake of having more planets to explore. If it's curated content, with a purpose, then keep it! Once that's exhausted, though, it's time to stop. It's a hard type of concept for
I think the question of "How big is too big?" is answered when it stops being a personal experience, hand-designed by the creators of the game. I don't really want a million planets to land on with procedurally generated weapon/ship-part pickups. I don't want to land on planet 340 and get a Starshot Laser which does 40dmg, which is awesome and new and unique... only to then land on planet 1070 and get a Starshot Laser +1 that does 50dmg. That's not enthralling to me. I don't w
[quote who="Vaelzad" reply="28" id="3631819"] Quoting cuorebrave, reply 27 It's kinda like the whole humanoid vs completely-alien issue. Do you include humanoids, even though intelligent life evolving on a completely different planet would probably not be bipedal with square teeth and hands with fingers? Maybe on a couple races to