[quote who="Phaz3r" reply="4" id="3631974"] Quoting cuorebrave, reply 3 my STUPID WORK COMPUTER has Starcontrol.com listed as PORNOGRAPHY, which is ridiculous. Good points though, for an outsider [e digicons];)[/e] Hey Vaelzad, maybe we can let just one more person in?! Hehe [e digicons]:P[/e] <b
cuorebrave
[quote who="Phaz3r" reply="2" id="3631829"] Thanks! Ah and one more thing: the backgrounds of the races were very well thought out and deep in many cases. It was good writing. Traddash culture numbers were so different from, say, Mycon Juffo-wup -stuff. However I'm not that sure it can be reproduced these days in just writing. People nowadays generally dont like to read that long. Or even hear that long dialogues. Could there be a way to show more story via plot
[quote who="n0vast0rm" reply="26" id="3631737"] Quoting cuorebrave, reply 24 I mean, rather than a rectangular iPhone looking thing, I think there are more imaginative designs out there for an alien's Digital Assistant I agree that there could be more imaginative designs, but i think the smartphone de
This is the first update that, albeit short and late (lol), really blew me away. I mean... every single page had something I loved on it. Something I truly loved and truly made me a believer that Stardock is on the right track. It's quirky, it's fun, while also dealing with serious issues. That's my favorite kind of stories to tell! Serious stuff, but in a fun way.... like Kingsman if anyone's seen it! So, for starters, This Month's New Alien is PERFECT! I mean, ra
Okay, since my spam firewall blocks Starcontrol.com as Pornography still, I can't access any of this from my computer at work (where I do all my good, lazy, day-dreaming!), UNLESS I subscribe to a post on my phone, and then access the post from my Subscriptions, which goes through Stardock.com instead of Starcontrol.com..... does that make sense? I wanted to post that workaround in case there's anyone else that has the same problem! ## Planet Critters ##
[quote who="Xenove" reply="6" id="3620499"] Although if we reflect on the question: "How to make the perfect Bad Guy". Does that mean a believable humane (human) bad guy? OR The perfect-incarnation-of-evil bad guy? In the movie the "Fifth Element" you have the inherently EVIL thingy and bad guys. They were bad, nothing to understand or sympathize there. Bad is as evil gets. &n
[quote who="Vaelzad" reply="3" id="3620405"] The black Ur-quan were from the North, while the green ones were from the South. [/quote] Some would consider that a right-fitting analogy!
[quote who="Xenove" reply="1" id="3620400"] he Kzer-za and Korean You mean Korh-ah (or sumtin' like dat)....... The "bad" guy in the movie "Watchmen" was actually quite "good". A good place to take down some notes........ [/quote] Lol, damn that Autocorrect - it doesn't register the word "Kohr-Ah"?!?!?!?!? Hahaha
Rock, Paper, Shotgun just did an amazing exposé/think-piece on the beauty of Star Control and what makes it such an incredible game experience. https://www.rockpapershotgun.com/2016/02/15/star-control-ii-retrospective/#more-347263 There are a TON of good points in there, and it's a great read altogether, but the point that stuck out the most is what he commente
First, this post is not about relishing in another company's misery. I just read a report about possible layoffs at Toys for Bob, as a result of Skylanders underperforming in 2015. They cited increased competition from Disney, Amiibo's and others, as well as the casual crowd not making the jump to next gen systems. Layoffs and underperforming games are never to be welcomed, but in this specific situation, it brings up two interesting possibilities: 1) There maybe
[quote who="IBNobody" reply="28" id="3617879"] Quoting cuorebrave, reply 24 A full sequel to one of gaming's most epic and beloved franchises... that costs $29.99 is a disservice to Stardock and an insult to all the fans, who have been waiting for it for decades. I just couldn't possibly disagree any MORE. This is a AAA title,
^ Does a $5m budget dictate indie-game status? Do you need $80m to make a full-price game? Maybe I don't know?
[quote who="IBNobody" reply="22" id="3617836"] Quoting Vaelzad, reply 21 The primary differences between a sequel product and a clone is that the sequel product iterates on the features of its predecessor and isn't competing with its predecessor. Ok. Thank you for the clarification in termi
R.O.Y.G.B.I.V..... hmmm. Bottom left? Upper right? I don't see the "R." represented lol.
[quote who="Vaelzad" reply="15" id="3616833"] Hmmm.. I thought everything else is fair game covered it. [/quote] Lol. Fine. Rainbow Worlds, weeeeee!!!!!!!!!
[quote who="Vaelzad" reply="12" id="3616778"] What are we not using... We are not using the story and races associated with the Ur-quan storyline. What to expect... We are not using the original ship designs, the alien races will all have new ship designs. We are doing are best to not reuse star names. Everything else is fair game. [/quote] Agreed about the actual shi
[quote who="HenriHakl" reply="4" id="3616542"] A big question for me is how the ship abilities will be done/recycled. There are a number of common themes and distinct special abilities closely associated with particular aliens. Can new aliens have parallel abilities that are essentially the same? Or will every alien have a unique new set of abilities? [/quote] This is a perfect example! What can be reused? Floating satellites that zap incoming projectiles?
[quote who="Dill_rat" reply="1" id="3616525"] As I understand it, components of SC1 and (especially) SC2 will not be returning if their use impinges on the capacity of the original creators to continue the story they began all those years ago. In that light, I think most items on your list would be A-OK as long as their use isn't going to impede the continuation of the story from SC2. Example: Procyon is a star that exists, and the use of the star name itself shouldn
There's like, a ton of confusion still, spanning many, many threads, over what's possibly going to make a return in StarControl reboot, and what's completely off limits. And really, despite this being a founder's program where we get to meet with the developers and interact with them - there's not much of that going on here on the forums. So I was hoping we could get the developers' input on this subject to clear up confusion for some people
[quote who="Kavik_Kang" reply="19" id="3616273"] In SC2 only the mothership ever received upgrades. I could definitely see this new game working the same way in that regard. There really isn't a reason to upgrade the "satellite ships" (what us SFB players call full size ships carried by another ship). Each is unique and designed to work a certain way and have a certain balance too it in relation to the other satellite ships. There is really no need to change t
See?? 1.8m. StarControl has $5m. $1m of that could go to making those conversation screens as immersive as possible.
[quote who="Maogan" reply="16" id="3616110"] The conversation screens on SC2 did the job, and were super simple, graphics wise. The characters themselves made the story. The graphics helped. Think of the original X-Com for that...the graphics are trash by today's standards, but if I reload that game (and I have recently!!) then on the first nighttime mission, I am scared outta my chair! The story makes those graphics irrelevant on X-Com.
Ugh, I know. As soon as a pressed Post Reply, I thought... Well that sounds like Fallout IV, the exact game I'm bashing! I think the difference lies in the fact that... When EVERYTHING weapon you come across is special/can be turned into something special, then NOTHING seems special anymore. I mean, you got friggin power armour in the first 40 minutes of the game. AND killed a Deathclaw! You're supposed to spend 70% of the game figuring out how to do both o
[quote who="Hunam_" reply="58" id="3616121"] ^ I did enjoy Farcry 3 as much as I enjoyed Heroes of Might & Magic 1 & 2, Civilization and new X-Com. I love turn based games. If you wanna know, I tried Fallout 1 when I was about 25-26 and the combat turned me off in it. Dunno. Maybe if I try it again?... [/quote] Fallout 1 & 2 have, to this day, the best death animations in history. I hate gibs. And every single game thinks gibs are so rewarding. But tha
[quote who="Hunam_" reply="13" id="3616120"] ^ So, you'd rather play the game with like 20 guns, but unique ones, 'cause to make 5000 different guns is a pretty massive feat to accomplish?.. I'm not in favor of % stat increase and long ass clunky naming, but in case of Fallout 4 weapons it works and is pretty solid. Reflects the weapon mod "game" nicely too. Remember, you can rename your weapon, so it feels more personal to you. If you're role-player