Just spent too much time trying to figure out how to activate my LH on Steam. (I am a Steam newbie) , My screen looked different than what Parrotmath's post showed. No drop down on games to activate LH. But in very bottom left corner (Had to scroll up totally) there was an "add program" After clicking on it and following messages, I did get to screen to activate. now in process of downloading. Maybe this will be of help to someone.
Qlord
After uninstalling the previous FE beta, I installed the new Beta this morning. Three times when starting a new game while creating world a "FE not responding" message appeared at top. If I clicked on message FE did stop responding and I had to restart. If I ignored message and waited a minute the message disappeared and the new map appeared and game played fine. I played about 20 turns with no other issue before stopping. My laptop is running Vista. Small map 2 opponents. Twice w
The game is fun and addictive great job there Stardock, but at least on my laptop it crashes frequently (maybe every 8 turns or less). So I limited my vote to fair until the crash issues are resolved. Maybe it will never run reliably on a laptop with Vista. With regard to play, biggest complaint is that Beta 5B was sooooo slowwww at the start. I'll download 5C and try that. For UI it sure would be nice at a glance to tell if any units ca
As has been mentioned enhancements to the exploration part to give it more of a "going where no one has gone before" feeling rather than a real estate increase. Imho, the Stardock team has really nailed the last 3X's in a 4X game. Great job!!!!! However the exploration X does not seem to have been given the same extensive effort. Many good ideas have been posted, such as putting the resources or anomolies on class 0 planets, requiring adva
I've been looking for that too, and still have not found it. It was a neat feature in GC1, GC2 has different neat featiures.
In the same subdirectory that holds the save games, delete the *.raceconfig files that were created when you edited the races abilities. The game will create new ones when you edit abilities in the game. iirc there are some downloadable editors that will do his for you. I just use the delete key In the 1.1 beta the population ability starts to have real meaning. It was about worthless in the 1.0 release. Economy. moral, diplomacy, and
I modify races. iirc the miniiarization and logistics are the two that do not change and you can not when changing abilities within a game. However, using a text editor such as "notepad" the raceconfig.xml can be modified as desired to make any of the races be whatever you like. This has been described elsewhwere in the forums and the modding section. Just be sure and save the original so you can go back to it when you want.</fo
I had the same problem in my retail version, even with anti-aliasing off and resolution set correctly. After downloading the upgrade and running in full screen mod the tutorials ran fine. Note: upgarding the retail version has been recommended elsewhere in these forums by Stardock. I hope this helps.
There was a post a few days back by one of the developers explaining how to mod one of the mddable files to do just that. I don't remember when, you'll have to search. I assume this will appear again.perhaps in the metaverse, after the developers have had a chance to catch their breath and recover. I do like your idea.