Wow, I get a few hundred BCs a turn late game from trade. In addition, like others have said, your trading partners are more willing to intervene on your behalf.
TheRealWarpstorm
I wouldn't give up on Germany. They are one of the biggest buyers of strategy games out there.
It seems to me that the flash is one animation frame that is white in the loop.
Of course they do and with you, too.
2. What good is all factories? You need that shipyard.
If combat were more or less simultaneous (there are quite a few options here) then defense would shine more.
In addition if you every load a game, all unexplored anomlies seem to disappear.
Just what it sounds like, pirates. They raid your shipping lanes in many games.
I think a devaluing of techs as more races know it would be better than on/off. For example, if you are the only race that knows the tech selling it to one other gets you full price. Now that two of you know it, if either of you sell it you would get half value. Once a third knows it, it is worth only a third. The minors should be counted in this equation. A side effect of this is that as the value of techs drop, they can be picked up ch
You can't win by Influence if you are at war with anyone.
You aren't taking the hyperspace distrotion into account. The diagonals are shorter in hyperspace.
Try winning by conquest instead. That is what takes up a large part of my mid-games.
Don't play the campaign. I don't. I really enjoy the main game though.
There are multiple tabs on the weapons and defense parts screen. Are you sure that you are on the correct tab?
There's no such thing as normal working hours for programmers, especially in the game industry. You beat me to it. It is a sad truth.
Well, there are more ships, starbases, rally points, trade routes, developed planets, exposed tiles, and potentially even races, later in the game than earlier. It is obviously going to require more system resources to track and display that. BTW, that is no longer a "pretty good" computer. It is much closer to an entry level gaming computer these days. (although sad truth be told, it is better than mine).
Are you trading with the AI? They are very willing. I've even had them sell me their defense force (we weren't at war) which I sold to their enemies (for a profit).
If each player could put 4 per sector that wouldn't be bad. If you could lock a player out by squatting on sites early, though...
Every starport that isn't building something immediately begins to construct the new ship. Why in the world do you have starports sitting idle?
I disagree, Spearthrower. You may honestly think a feature is supposed to be working a certain way because there is only one sane way that you think someone would ever implement it. When you see it not working that way, in your mind it has to be a bug, because there is no way someone would have thought that was a good idea to implement it the way it was. Even when told that it is intentional you have to shake your head and wonder. The game develop
I too have seen this. Like you I was playing a gigantic map and knew that I had a few more to clean up as well a a big secotr of the map with no stars in it that likely had a few more to nab. All gone when I came back the game last night.
These entries may just be holdovers from previous versions and not planned for future use.
A feature that many players hate should be complained about. If nobody complains then it won't be changed.
Why is this not considered an evil act that moves your Civ toward evil Not under many religions it's not. Killing the heretic and infidel is one of the most holy things you can do.
You can declare war if you want. Nothing's stopping you.