Well, Spearthrower, there is at least one in this thread who agrees with you.
TheRealWarpstorm
This is very much an exploit as you can rush buy hundreds of thousands of BCs worth of upgrades for 2000 BC.
I like huge, tight clusters, everything occasional, slow tech. Yes, you do get big swaths of useless space.
I think Historic Friendship has to do with the backstory.
Are they beneficial in battle? No, they take up space that could be used by more weapons or shields. Hold on there, Warp, that's not the whole story. They do allow you to have more battles as you can have a battle for every move that your ship can make. <TABLE cellpadding=8 width="95%" al
Devalueing techs prices by how many races (include the minors in here) already know it might solve some of these issues. You won't make as big a profit from selling the tech to everyone (as is my current scheme - if I sell it to one, I may as well sell it to all or the AI will). This does does mean that the AIs (and you) will have an easier time staying at tech parity, though (whether this is good or bad depends on your viewpoint).
But in the next patch (or soon anyway) they are going to install a 3 starbase per sector restriction which the AI will also follow. Really? I'd hate this. Part of my strategy involves use of starbases all over my empire (often many more than 3 per sector). I guess I'll have to adapt...
I think that GC3 should hide every number that is remotely possible to hide (obviously your bank account can't be) from the player.
Many of the core designs can not be built from scrathc when you first unlock the techs.
Buy modified scouts and colony ships to grab more the galaxy early. Trade with the AI. Trade Techs. Build economic improvements and starbases.
MM, it starts a game with this button set at the way it was when you last played. If you just finished a long game and had it on in the end game (like I usually do), then the next game you start will have it on.
They generate influence on their own/
I've been watching the AI scouting and it is kinda weird. I saw two races' scouts come through my territory. Rather than going start to star mapping the planets. They went in a train 4 long (both teams) about 10 parsecs apart. This just went in a more or less straight line through my territory. If (as has been alledged) the AI needs to scout before sending in colony ships and constructors, this seems really suboptimal.
And what is they didn't agree to it? Personally, I see this as analogous to the seas (especially in the Era of Colonization and Imperialism). The oceans are big and your authority ends where you actually put ships.
I have yet to see a game where I wasn't the first and only to research this line of the tech tree. SInce it gives obvious advantages, why doesn't the AI give any weight to it (especially those that are strongly aligned)?
What would you propose doing when their borders shift to encompass your worlds?
By this I mean do they actually need to scout to find habitable planets and resources?
Thanks, Brad. (And yes, EvilMuppet, that is exactly what I want)
Like I said, I sometimes have it on when I start a new map. This means that I have to throw out that map and start a new one. Very annoying.
Whether or not it is a bug or an intentional design feature, I'd like the option of having the fog cover the mini-map in influence mode. I've had to restart games because I accidentally had the button on at the start. I don't like knowing what the situation is till I explore the map.
It's just you.
To stop finding precursor ships you might choose to be a race/political party combo that doesn't have luck as they seem to be related.
It is a bug I reported a while ago. Your technique is an even bigger exploit than the one I was doing (suicide scouts) as you can preemptively clear the fog everywhere fairly cheaply.
The problem with tactical combat is that mnay people want it because they realize that it is an area of the AI that they can exploit to win when their strategic choices should have made them lose.
What operating system are you running? If it is XP and you only have 512 MB, you really are running into the RAM limit. I tried this on my 512 MB XP system and the RAM usage for a mid-game large map was about 98% and the hard drive was being hit in battles like yours. On my 1 GB sytem that is configured almost the same, it doesn't.