V1m

V1m

Joined Member # 619959
0 Posts 2 Replies 4,304 Reputation

Eventually, I scrapped the farm Paladin, what morale was your planet topping out at? AFAIK, the only advantage of 100% morale is to increase your population growth. Between 41-99% there isn't much difference as long as your overall approval is high enough to mean that you win your elections & votes. Why are people so obsessed with having

121 Replies 29,115 Views

8: build stock markets -- i wouldn't bother building any of the morale specific buildings anymore. Do you like Stock Markets well enough to demolish and replace existing morale buildings with Stock Markets when the tech becomes available? If I find a couple of morale resources, then sure.

11 Replies 4,225 Views

Don't forget that you can build the ship on one planet, but have it collect the colonists from another. This means that if you have one super-production planet, you can spread the de-population load about a bit.

11 Replies 4,225 Views

My internet is very slow Set it to update overnight and get 1.3 - It will be MUCH better to play. There have been a heck of a lot of improvements.

10 Replies 6,213 Views

Another use for minors is to give them any low-class words you get early on, and let them pay the maintenence and development costs (not to mention PQ when you sell 'em Soil and Habitat) then get them back later when you can afford them.

37 Replies 23,214 Views

An event which makes them form their own "UFP" league would be good (effectively meaning that all the minors become allies). Or a UFP vote to allow one/all minosr to join... they often rack up quite a bit of influence. I think some people have reported "breakouts" by minor races where they do become powerful, but this is rare (and it should be); it shows that they have the potential. But it does seem like they get the sh1tty end of the AI stick; nothing worse than giving you Minor buddy

37 Replies 23,214 Views