Hmmmmm ... I did a download overnight so I don't have the conditions to repeat it. I believe I double clicked on one of the SDC files (the main program file) when I transfered them to my new computer. The message box that came up said something along the lines of "Gal Civ 2 is not installed, it must be installed first" or something like that. I just wanted a complete archive copy in the unlikely event that Stardock is eaten by the EA colle
Dano13
Hey All, So I got a brand new spanking computer! Wohoo! Anyway I thought I would transfer this wonderful game to that computer. So I went onto Stardock and selected 'Archive Files'. It made 4 .sdc files which I assume are some sort of zipped file. Then I transferred these 4 files to my new rig after downloading stardock again. Anway, it seems that you already have to HAVE GalCiv 2 installed in order to restore the archive, which seems
Hmmmmm .... interesting variety of opinions. I thought AOW:SM was an outstanding game while MOM had mediocre AI at best. Dano
I think the MAIN problem here is that there is a diverse set of people in this thread, and the thread has an inflammatory title. If the thread said "AI can be improved", I think everyone could agree with that. But the title of the thread makes it sound like the AI is nothing special - the same old, same old that you get in any computer game that you buy these days - which I think most people, myself included would disagree with very strongly. <b
As for comparing it to the AI of Rome Total War, does that mean that all a developer has to do is create an AI better than the POS AI in RTW and we should all clap our hands. We should never use that AI as a yard stick of succses. Well True enough. I guess it just irks me that, that game got 90+ per
Maybe I am just dumb, but I think GalCiv2 has the best AI of any game I have seen (well, maybe not Massive Assault, but that was just basically Chess so you can hardly compare the two). You want to see shoddy AI that basically just blinks at you - Play Rome Total War. If GalCiv2 has such crappy AI, then PLEASE - enlighten us - WHAT similar 4x games have BETTER AI? Its the nature of the beast that AI is going to have some bumps on it, that is what the 'A' in 'AI' is for I
Will you also give us the option to disable the colour coded influence overlay on the mini map until we meet the randomly generated opponents. There's not much point in not knowing who you're fighting if you know who you're fighting on turn 1. Kind of ruins the surprise. Good Point. Prob
Brad Said: That's coming. Just not in 1.1 . WOHOOOOOO! God Love Ya Stardock! The Races of MOO2 shall breathe and fight again!!!!!! Now I just have to figure out what MOO2 races will be Good/Evil and Neutral! Dano
Giggady Giggady! Everyday is like Christmas with this game! I love the randomized intelligence level. Probably won't use the randomized opponents since I like everyone on. Now if the game could select from a POOL of Stock and custom created races, THAT would be nirvana. You would have to set the AI and everything for custom non-players. Shouldn't be so horrible to implement I imagine as except for the abilities that you select
Hi all, I believe there is a bug in the Mind Control Wonder that is available to Evil races. Here is my empirical evidence: I have had planets flip to my side in previous games, but in this game I built a Mind Control wonder for the very first time. It states that planets that are endanger of flipping to you, do so nearly instantaneously (or words to that effect). Anyway, later in the game my culture spread out and nearly completely engulfed the Altarian emprie
I would love to hear counterarguments on how holding a fully developed military resource is not a guaranteed win. Especially from a developer. I still like military resources, but maybe it could be expressed in a way that doesn't seem so overpowering, like increasing logistic ability or maybe reducing military costs, or increasing military production or something like that. Of course its likely that any such changes would need the AI to be adjusted which is never an easy t
Good question ... Also, does anyone know where I can lay my hands on the original MOO2 music? Dano
LOL ... Selling out IS kind of a problem, but it IS a nice problem to have, wouldn't you say Brad? Dano
Yep .... never seen it either, even when I had total espionage domination. Furthermore, why exactly would you need espionage to determine if two races are at war or at peace? Its not exactly a secret Dano
All I am saying is that unlike other resources, if you drop a fleet on a fully developed military resource it CAN'T be taken out Dano
Hey, I love it when I find them, but I think they are a bit over powered. A fully developed resource can triple or quadruple the attack rates of a ship. Thus, if you drop a quadrupled-power fleet on the resource as a guard, you are pretty much guaranteed you will never lose it, so the resource in a sense provides its own defence, unlike other resources. Besides, imagine the frustration if you are going toe to toe with a race, and suddenly his ships are all quadrupled in power, AND y
Just wanted to mention how much I like the cutscenes - I have seen the cultural victory screen. I won't spoil anything but its a hoot! Dano
Anyone know? We have a thread for easy fixes, and a thread for glitches. Where should we put everything else? Dano
I second the rally point scroll bar not working. You CAN still scroll using the middle mouse wheel though, but its still kind of annoying. The ship finding utility doesn't seem to work. When you double click on a ship the game just blinks at you. On Planet Improvements the buy button is not available, you need to click on something and then click on something else in order for it to enable. Scouts are sometimes forgetting their extended sensor ranges ... i.e.
As for IGN and MOO3 I believe that they re-reviewed the game (I think) once it was determined that there really wasn't anything under the intimidating complexity of the interface. Dano
Some of the reviews seem do seem a bit harsh, but at least they all acknowledge the brilliance of the game's AI. One of your early fears was that this wouldn't be the case because they were playing on easy levels. Dano
1) Psionic missles and Psyonic Missles different spellings in tech tree. 2) Sometimes the graph on the main interface (the one that shows when you click empty space) corrupts and becomes a mish mash of broken lines. Gradually restores itself though as time moves on. Can't repeat this bug on demand. I always play on gigantic universes though. The mini-map did the same thing once in a late, gigantic game. But haven't seen it since the Mar 6 patch. Reloading the saved game seemed
Yeah ... I was the original poster that posted that. I saw it happen once (unintentionally) and was giddy with my new dirty trick. I have tried it about a dozen times after that and either the ships a) Just sit there, or b) move off somewhere else. This is kind of a drag, but on the other hand, unless the AI is clever enough to do the same to you, it WOULD be kind of an exploit. Dano
Thanks for the info ... I will try these ideas out! Dano