DerekPaxton

DerekPaxton

Joined Member # 633504
62 Posts 233 Replies 2,851 Reputation

If the save was made with the same version of the game when you go to restart the mission it will ask you if you want to load the save. If the save was from an earlier version of the game then it cant be loaded (because the stuff in the save isn't valid anymore).

6 Replies 29,667 Views

*** RELEASED *** Fixes Fix for audio crashes Fix for a hang when running multiple missions in one session Improved the perf impact of drone attacks Added a message popup if the game can't write to the "my games" directory (typically because of anti-virus)

0 Replies 4,876 Views

Interesting, thanks for posting this. According to your log the game is loading all the audio files. There isn't an error loading them but your computer is much slower than mine (your file loads are taking ~5x as long). So for me the next step in your load process takes 17 seconds, for you it should take about 90 seconds. Is it possible that if you just let it sit for a while it would load? Please let me know, and thank you for providing this information.

7 Replies 24,646 Views

*** RELEASED 09/18/2019 *** Features Added a DeleteGameplayTimer script function for modders that want to use a gameplay timer in their Mission and clean it up when they are done. Balance Updated Rul to make it slightly easier. Reduced the Heart of the Phoenix shields slightly. Improved Destructor targeting. Improved Nullifier targeting. Pulse Cannon

0 Replies 11,140 Views

Siege of Centauri comes out on September 12th. It's less than a week away! I know we have all been playing for a while, and I genuinely appreciate everyone who joined us for the beta, and especially those that provided feedback. All that goes into making sure it is the best possible game next week. So what does the development team spend our last week doing? You can see the full list of things we are working on for release day here: <a href="https://forums.stardoc

0 Replies 45,427 Views

***RELEASED 9/12/19*** Features Added beacons to the entrances at the start of each map so you know where the enemies are going to come from. Added voice over to all missions. Added the ability to upvote missions in the Workshop. Orbitals now have hotkeys when in WASD keyboard layout mode. Added the Volery Mission. Take the war to the enemy in the final mission of Siege of Centuari. Balance Decreased

0 Replies 12,649 Views

[quote who="FoxURA" reply="2" id="3759054"] The two new towers are both grayed out and cannot be selected. [/quote] To unlock the Nova Tower you have to beat Rul. To unlock the Mortar tower you have to beat Caluck.

3 Replies 9,918 Views

Yeah, we tried having objectives give you more equip points. And we tried having objectives give you score and score unlocked things. Both were to complex. We don't want player to feel like they have to get objectives, they are for gold staring levels, but aren't required to continue playing at a reasonable difficulty. In other words I want to be able to balance without assuming that you have all the objectives met. Besides, tying objectives to in game perks means that the best player

3 Replies 18,014 Views

EMP is an orbital ability and is never replaced. You can go to the equip screen (there is an equip button before each mission) and select the towers you would like to use. It is up to you if you want to have both the Corrosion and the Mortar tower available for a mission.

1 Replies 8,854 Views

*** RELEASED 9/3/2019 *** Note: Updates may break saves (but not campaign progress) Mission changes Dule: Removed the no outpost damage objective Dule: Added a new objective for never beneath 100 metal Gaol: Removed the objective for upgrading your colony Gaol: Added a new objective for using EMP twice Malden: Removed the objective for not allowing the Clutch to damage you

0 Replies 4,200 Views

Hello, We are happy to be releasing GC3 v3.9. We've included community inspired balance changes, made significant improvements to performance, and updated how the zone of control works. We're also launching the "Villians of Star Control" DLC which includes new playable races, traits, and ships. Read below for details. Features <span styl

108 Replies 610,707 Views

[quote who="FPS_DAISUKI" reply="1" id="3758505"] There is now a briefing screen before every mission (v/o is coming). This is good news. I can't wait for add voice actors!! [/quote] Recordings are scheduled for Monday! We have some great actors, I'm looking forward to hearing the characters brought to life and I'm going to try to resist the urge to channel all of the "Whose Line Is It Anyway?" episodes I've watched and start throwing

2 Replies 38,842 Views

GalCiv3 has come a long way since release. It has added governments, mercenaries, citizens, thousands of free to download ships and factions to play as and more tools to manage your growing empire. I sat down to play some today with the 3.8 patch and decided to have some fun. One of the new features in 3.8 is the Galactic Ascension Status. So I wanted to play a game where I pursued an Ascension victory. I picked the Altarian's since they get a boost from Precursor Artifacts, I set my

0 Replies 33,143 Views

We have a great time designing missions for Siege of Centauri. There is a lot of design work to do to get the pacing right. To much and it's overwhelming, to little and it's boring. One of the lessons I have learned is that even though its fun to have a variety of challenges, large maps, multiple entrances, unpredictable movement, etc, it gets overwhelming very quickly. Unpredictable movement in particular can make someone want to drop kick their monitor when they setup defenses and e

1 Replies 35,866 Views

Plutus offers a very defensive position for your colony. Multiple long plateaus provide the perfect place for turrets. But there are multiple locations outside of this defensive ring that you will need to make hard choices about. That Fission Reactor provides valuable energy. There was a Metal Refinery on the map, it was destroyed by the transport dropping scarabs beside it. And an Outpos

0 Replies 2,327 Views

Plutus offers a very defensive position for your colony. Multiple long plateaus provide the perfect place for turrets. But there are multiple locations outside of this defensive ring that you will need to make hard choices about. That Fission Reactor provides valuable energy. There was a Metal Refinery on the map, it was destroyed by the transport dropping scarabs beside it. And an Outpos

0 Replies 51,199 Views

We have a long list of new units, towers, upgrades and missions coming for you. But I wanted to talk about one of my favorite enemies that we have been playing with, the Hive . The Hive is a heavy unit with formidable defenses and shields. But what sets it apart is that it produces flying "Wasp" units that take off and head toward yo

2 Replies 40,997 Views

[quote who="Panu" reply="10" id="3752003"] Quoting SchismNavigator, reply 7 Let us know if you can reproduce it. A lot is still in in flux between versions so it’s important to know if a bug is happening on a current build and how we can recreate it. I managed to reproduce it, but unfort

12 Replies 69,716 Views

*** OPT-IN *** This is a small balance patch, most focused on all the new tower upgrades. Railgun damage upgrade now increased the cost of railguns by 50%. Decreased the spread rate of the Corrosion Mortar infection upgrade. Removed the Amplifier's metal interest upgrade. Pulse Cannon stun upgrade chance was increased slightly. Ion Cannon shield damage was increased significantly. Fixed some typos.

1 Replies 11,953 Views