Hi! [quote]So be sure to save the SDC installer as well. [/quote] For unpacking it you don't need the SDC. The archive is a ZIP file. For a test I've just unzipped one of my old ones (GC-2 1.0x from march 2006) and it runs. BR, Iztok
IztokBitenc
Hi! [quote]on espionage...help[/quote] Quite some players (including me) find the current DA espionage system broken. When 10th spy costs as much as a fully armed medium hull, and 20th as a medium-scale war, you know there's something wrong with it. Have one spy to check on opponent's planets. Have some cheap ones to neutralize AIs' spies on your most critical buildings, but always check the costs of that. If an AI's spy takes away 30BCs per turn, but your spy that neutralizes it costs 3
Hi! [quote]Anybody know for certain if there's a PQ related population cap outside of the food limit? [/quote] It's not pop cap, but pop [B]growth[/B] cap. Check wiki: [link="https://www.galciv.wikia.com/wiki/Population"]Population[/link]. And OFC the ultimate limit 100 B pop, regardless of amount of farms. BR, Iztok
Hi! [quote]Team D seems to be falling apart. [/quote]IMO I know what's going on: [quote]Sentient species taste better... [/quote] Please don't put me in team D. I don't want to be eaten. :LOL: ;) BR, Iztok
Hi! [quote]isn't it funny how even when THEY have a universal translator you still can't talk to them?[/quote] It's even funnier: they can talk and trade WITHOUT UT. When I play them, I can't. :( BR, Iztok
Hi! [quote]is there some way to restore that planet to its full quality?[/quote] It is: reload the game if invasion's damage is excessive. AFAIK nothing else works. BR, Iztok
Hi! [quote]In Dread Lords (pre-expansion) each planet gets 3 tiles regardless of beginning class. [/quote] Not exactly correct. In DL planets class 15+ get two tiles for every terra tech. Not working in DA. :( BR, Iztok
Hi! [quote] So is there a bonus for making starship building go faster? [/quote] That should be military production bonus, but I'm not sute if it is applicable to a planet. BR, Iztok
Hi! [quote]i have begun to notice it is really hecktic to keep track of my ships what each one is doing and what not[/quote] Welcome to the MicroManagement nightmare, that's a part of almost every strategy game I know of. There are some recipies how to solve it, but the best one I can offer you is: don't play in "huge" games. Keep yourself limited to the amount of planets/towns/territory/bases... that you can still manage with fun. When you notice you're losing track of things, when you
Hi! [quote]A quick work-around ...[/quote] Why a quick work-around? When all the AIs' survey ships are parked around it, is the rest of the galaxy yours to survey. ;) BR, Iztok
Hi! [quote]i have traded it, but the alliance does not show up anyway. [/quote] You also need relations to that civ to be "close" in order to be able to establish alliance. Until then this option will not show. BR, Iztok
Hi! [quote]I guess keeping 30 billion people happy required more. [/quote] Letting pop grow over 20B on ANY planet doesn't make sense since DL 1.0x. There were too many nerfs to the game regarding approval and money revenue since then. Days of 100B pop planets are long gone. Nowadays you let your planets grow to 20B by building two farms ONLY if you have very high morale ability (250%+). If it is around 150%, then you use only one farm, and NONE on your HW. Diverting from that
Hi! [quote]Is it possible to win a game without ever establishing trade contacts? [/quote] If you can survive without 1000-3000 BCs trade routes usually bring in, it is. The more habitable planet available, the easier it is. OFC the opposite is also true: with very few planets trade routes bring an important part of money. In my suicidal game with Korx that was the case: I had over a 1000 BC of trade income, and ~150 BC from taxes from my three planets. BR, Iztok
Hi! [quote]In particular, has anyone from Stardock looked at it? [/quote] IMO not. I remember reading a post from Brad, that said GC-2 wiki is user-made, and SD doesn't support it. That's IMO a pitty. Since lots of game mechanics is hidden or non-obvious, I'd really like to have someone familiar with the game code to confirm the "hard" facts stated there. BR, Iztok
Hi! [quote]large galaxy with the default settings 4 other races on beginner[/quote] Just play the game to learn it. At "beginner" AIs are havily handicapped, so the greatest threat to you is your lack of game knowledge. And remember: GC-2 is a 4x game, 4x standing for eXplore, eXpand, eXploit and eXterminate. Do things in this order and you'll win. To make your learnign phase shorter, check in this forum for early game strategies. BR, Iztok
Hi! Try installing Stardock Central. My download-only version needs it (more specifically one DLL that installs with it) to work. BR, Iztok
Hi! [quote]Stellar Cartography SUGGESTS that you can see habitable planets and differentiate between low PQ and high PQ planets[/quote] There are many description in the game that don't reflect changes of the game. Unfortunatelly Stellar Cartography in one of them, inherited from GC-1, where it was very usefull. Despite nowaday's SC might be worthless, it's free. What would you expect from something that's for free? ;) BR, Iztok
Hi! [quote]You can just disable surrendering.[/quote] AFAIK this can't be done in Dread Lords. :( [quote]1. at the beginning: i have this feeling that the AI factions seem to know about habitable planets IMMEDIATELY [/quote] All AIs (but Humans) start with Stellar Cartography. They know where planets are, but not if those planets are habitable. So in some directions they send their colonizers blindly. Also, on higher game difficulty levels (check [link="https://www.galci
Hi! [quote]the only way to kill off the wannabe assassins would be to kill off the event by modding it out of the xml file. [/quote] Ermmmm, some events can be prevented by having good espionage on other AIs. I'm not sure, it this event falls into that category, but it's good idea to have at least moderate (level-2) espionage on your strongest neighbours. The easiest way in DA is to make them go to war, wait a bit for them to waste all money on warships, and then plant some spies on less
Hi! [quote]Influence recalculation problem after reload[/quote] I had a similar issue with GalCiv-2 on my old comp (dual P-II 300): game load time was anywhere from 3-6 minutes. Solution: I started to hybernate my comp. After that I needed to wait only about a minute to be able to continue playing GC-2. Sigh! :( BR, Iztok
Hi! [quote]I wasn't going for maximum effect, just a theme. I think its fun to incorporate my imagination into it. [/quote] But is it fun to be so broke as your race is? The DA is significantly nerfed. Default tax revenue is 40% lower than in DL. You simply must adapt to that fact by using at least one of starting econ bonuses: either Federalists, or 30% econ ability, and by building significantly more than 1/3 econ buildings on your planets. If you don't, then you'll need to become
Hi! [quote]Eternal Villainy wins the toss. Iztok is now a member of Team E.[/quote] Err, to conform to team's name, should 1 from now on play only as evil? ;) See you after Xmas! BR, Iztok
Hi! [quote]No economic modifiers. [/quote] In DA that's equal BIG econ problem, even with Super breeder. Since you don't control any econ resource, your whole empire operates with about 20% econ bonus, and not the usual 60%+. Your maintenance is also very high - you've probably built lots of expensive buildings, but not enough econ ones (markets, one farm, with maybe one morale building). In DA and with "normal" 50%-100% econ bonus one econ planet for one production planet is barely enou
Hi! Regarding Artificial Slave Center: player pays fully for those additional 50% MPs (no discount as with other bonuses from abilities, tech or starbases). Points from it can't be transfered by focus. BR, Iztok
Hi! Sorry for being absent for a few days. Holidays, birthday and whatnot... What shall I do to join the league? BR, Iztok