Hi! When your first ship makes to the sector 1-3 is the misson over. You can find it with clicking into the minimap. BR, Iztok
IztokBitenc
Hi! yet they made such ridiculous planetary management. No. It should have definitely not made that mistake. I'll have to check the Drath AI. It sounds like a bug. Better check if the game is really on suicidal. In DA campaign every restart (ctrl-N) nerfes down AI significantly. It could also happen in sandbox game (can't test currently). BR, Iztok
Hi! Seems a bit ridiculous. That's why I several months ago turned minors off, and they'll stay off until I'll read they can survive mid-game on masochistic. BR, Iztok
Hi! mass always keeps its properties ...Unless you are approaching the speed of light So does it or doesn't? Or just "most of the time?" BR, Iztok
Hi! there is no weight in space ... but mass is, and it keeps its properties (most of the time). BR, Iztok
Hi! Another issue with Korath in campaign: they just LOVE to build research-enhancement building (that new one that gives 25% bonus to research). I found it on almost every planet I took from Korath, in queue or already built, even if on a planet or in queue was just one Research Academy. Until late game it is IMO pointless to build that research-enhancement building on a planet with less than 3 research buildings, because 25% boost to 3 buildings with 30 research output (+7.5 SP)
Hi! Seems that some DL ships can't be destroyed at all. True, but only when I tried that with CARGO HULL based warships. When I attacked DreadLords' ships with medium hull based ships, it all went like expected, with one small surprise for me: in 1-on-1 battles my attacking ship finished with FULL hit points, not 1 hit point as I heard it should under new combat rules. Now when I crossed that obstacle, I have a feeling this is not a bug,
Hi! Also i never used ctrl+n to restart a game, nor did i ever restart any mission What I found tonight is I don't need to restart a mission to get AIs nerfed down. I just finished the 5th mission on masochistic, proceeded to the next one, and (just to be sure) checked the graphs. Both Korx and Korath had their economy well below mine. After some testing I determined I need to close the game (program) and start it again to get masochistic AIs for the next
Hi! A single asteroid field of three mines can yield 60 resource points per turn. Yeah, IF you manage to build all infrastructure. I have only a limited experience with them, playing campaign mission 5. I've never been able to build even the first level on a bit more remote asteroids, as DreadLords' fighters kept destroying my miners. After losing ~5 of them (I could not tell them to move away while they were building the mine), I decided to quit producin
Hi! Space Carriers!!! Here we go again... BR, Iztok
Hi! Can someone explain research flasks, and budget spending to me? The game has somewhat unusual model for building and spending. Your buildings give you potential to do building or researching, but the actuall amount you set with the funding you allocate with sliders in domestic window. If you'd set all to maximum, you'd be funding each one field with 1/3 founds, and hence utilizing existing buildings' capacities by 1/3. The produced ou
Hi! I too have some comments on the behaviour of the AIs in the campaign. My first notice was that even on masochistic settings they expand very slowly. OK, in one mission it was the bug that dumbed them down, but I invested too much of my time to restart that mission. In most other missions I've been constantly out-colonizing them with such an ease it was not fun anymore. I see two reasons for their slow colonizing, one is related to bad AI decision, and the other is related to bad starting
Hi! if you place agents on his planets, he has to spend espionage nullifying you, rather than you having to spend espionage nullifying him. Yes, in a duel. But what will you do, when there comes after you a third, and fourth, and fifth player, each one with his own spies, and you spent your cheap ones already? BR, Iztok
Hi! I read about streamlining the tech tree in DA, but after seing it, I'm not impressed. The "compressed" techs are nice (better "view at a glance"), but one still has to research all of them to get to the next tech level. Couldn't we have a tech tree, that has the main line, where the break-through technologies are researched, and "sub branches", where those technologies are improved. Like: psyonic beam
Hi! 2. I agree that the Korath are colonization retarded. I was still building colony ships in year three and colonizing pure terrain planets just two sectors from their starting location. Any AI setting should be able to colonize close non-colonization tech requiring planets within 144 turns. I did not play on suicidal, but obscene is often not a slouch. Are you aware that DA campaign has a bug? When restarting a map with ctrl-N ALL AIs got to intell
Hi! Good points you make! The engine nerfing seems a mixed bag to me. It certainly slowed my ships down, but it slowed AI ships to a crawl. Exactly! I used to have 1-3 engines on my warships, and 3-5 on transports, now I'm using one on warships and 2-4 Ion engines on transports. Yes, Ion engines, because the're small and cheap and I usually have lots of space on cargo hull. However I'm only at the fifth campaign mission and haven't researched an
Hi! Conclusion: either DL's ships can't be destroyed while upgrading, or I found a bug. Seems that some DL ships can't be destroyed at all . I made a specialized design for for killing those two small-hull based 157-missile-attack 16-missile-defense "scouts", that were killing my starbses and asteroid miners. The design was a DL-killer cargo hull with 3 psyonic beams (attack 46) and 4 ion engines for speed 7. The damage calculation would be: I attac
Hi! A lot of very good suggestions! BR, Iztok
Hi! I'm about a year in the fifth DA campaign (conquer dreadlords' planet Dithir) with game version v1.50 - AI set on masochistic. Two issues: - a DL's medium-based hull fighter without defenses has decided to upgrade itself in a middle of "my" space. OFC I decided to seize the opportunity and went to destroy it while it was immobile (for just a single turn!) and whitle it had only one hit point. I attacked it with a ship with a single laser, and lost... ~10 times in a row (yes, rel
Hi! I'm in the middle of the fourth DA campaign with game version v1.50 - AI set on masochistic. I found some more problems: - AI isn't at masochistic at all: Debug Message: Drengin Empire: Intellence -> 40 Debug Message: Dominion of Korx: Intellence -> 40 Debug Message: Iconian Refuge: Intellence -> 40 Debug Message: Korath Clan: Intellence -> 40 I just restarted the mission to check the AI settings and it still stands at masochistic. Stardock please check t
Hi! I'm currently playing DA campaign with game version v1.50. I've noted some problems: - When alt-tabing out of the game and returning, game crashes after 10 seconds of disc activity. This hadn't happened with the game for at least half a year. At the end of the message is excerpt of my debug.err. Well, the newly loaded game doesn't CTD after alt-tab. Tried several times. - When ctrl-N, AIs don't retain their inteligence settings. I started the second mission at masochis
Hi! I do have about the same amount of planets as the AI races... What alternatives do I have to turn the game to my favour...? War with weapons they don't have proper defenses for, and with defenses that match their weapons. Using that combo I usually manage to get the first AI wiped out losing maybe one medium ship of ~10 produced. The rest
Hi! Complete this statement: "After the colony rush, the most importnant thing to focus on is..." survival . If there are other players close (crowded universe), there's nothing else one can do. No other strategy can beat 200% bonuses in econ,
Hi! All it would take is a telescope. I assume those will still be around in 2226. Yeah, but you'd be looking 3.2 years into the past with each parsec to the scanned object. Game would likely be over before you'd notice your closest neighbour has built the second building on his HW. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" b
Hi! enhanced combat wouldn't be good enough for me. It's either tactical combat or I never play a GC game again. You forgot to mention multiplayer and carriers. BR, Iztok