Hi! If your treasury goes above a certain point then new income loses some income due to graft. I know two tresholds: 10k and 20k. At 10k it seems graft is about 5%, at 20k it gets another 15%, to ~20% cummulative. And it is in a game from 1.0x. BR, Iztok
IztokBitenc
Hi! My first military ships are planet defenders (tiny,1 laser, no defense/engines). My first military ship is a fake defender: cargo hull with 3 different types of attack-1 weapon. In orbit it shows an attack value of 6. In early game this raises my mil score high enough to convince most AIs to leave me alone. After that I don't build AN
Hi! I know what you feel. I have open an already won game (have 50% of all habitable planets) for more than a month. In two evenings when I opened it, I became in just 20 minutes of playing so sleepy I just saved and went to bed. I also lack the patience to finish it with any victory that involves lots of MM. All my GC games became in the late game phase so utterly similar to previous ones, that I also lost interest in starting a new one. Will probably wait for DA. Maybe I
Hi! A bit late for the DA, but maybe it could be made. Please make research spending independent of the production spending. Since those are two different kinds of "products" that come from different kinds od buildings, that would make sense. BR, Iztok
Hi! Imo the real problem about the colony rush is the AI's are completely useless at it. Ermmmm, do we play the same game? GC-2 ver. 1.3+? In my games (AIs on genius and harder) they regularly get more collonies as I do. I especially remember one maso game where yor's collonizers were zipping around with speed 6, when mine were crawling at 3!
Hi! a high class enough planet, it *is* often worth building more than one farm. I did that in my last 1.2 game - 've built a farm on 100% bonus tile on Thala, and forget to cancel the farm upgrade lately. Will never repeat that. The planet had constant problems with approval, so it never reached 22B. While other planets with 1 farm had it in rang
Hi! When I created a custom race and spent 6 points to get the 70% growth bonus, I discovered it really wasn't 70%: For growth formula explained check the wikipedia: https://www.galciv.wikia.com/wiki/Population . BR, Iztok
Hi! Can anyone suggest a strategy that might pull the game out when in this situation, or is it better to just retire and move on to a new game? My before last game (gigantic, uncommon everything) was such: I started close to a corner, but with ~20 stars around. After visiting every single one I realized I was stuck with my homeworld. OTOH the AI
Hi! Recently I quit upgrading my SBs with military equipment, because only very rarely were those upgraded SBs actually attacked. Also, for the amount of needed constructors and resources put in them, I could build a formidable fleet that could defend several SBs and planets. BR, Iztok
Hi! Send all your trade routes to them. Does not help. I have 4 routes (107BC each) to Terrans and only one to Korx (~50BC), but I'm allied with Kors for almost the whole game, and only friendly with Terrans. Resear
Hi! Start Metaverse game on one comp. and finish on another? It worked for me in two occasions, with 1.0x and 1.1 games. I doubt there has been much changes to that thereafter. BR, Iztok
Hi! Recently I lost patience for conquering the very last bit of every existing civ. I have an ongoing Stars! game open, that requires 2-3 hours of work per turn, two turns a week, and that's for me enough micromanagement for that week. So after I conquer two-three neighboring civs, I usually try removing the hardest/strongest one, and then shoot for the easiet victory. If remaining civs are allied, I chose alliance, else I chose tech victory. Not much luck with the former though.
Hi! Because there are asteroid fields that can be mined and provide resources to planets, we have had to relook at the planetary improvements. ... With all those new improvements to put on planets' surface, will there be also on average more tiles available on those planets? Even now, when I've reduced buildings I put on a planet to only facto
Hi! In my recent game Humans got that "abilities slowly increasing" event. Since I've been allied with them, and they had only 3 planets, I've just kept an eye on them. First of all, their abilities increased very slowly: I'd say 1% in a random field every month (4 weeks). So nothing to worry about. But what was strange they got increase in fields I've never seen before: Crime, Government, Homeworld quality. OK, I understand HW quality, but what about other two? Any clue?
Hi! I always thought that the rate of technology development should be proportional to galaxy size. IIRC I read something about that. It is dependant, but linearily - bigger galaxy, slower tech rate. But the last two sizes (huge and gigantic) share the same setting. BR, Iztok
Hi! But then thers no use of putting defence value 2, since it gets only 1.41 something. No, it gets 1. The formula is int (sqrt(non-optimal-defence)). After the sqrt-ing the decimal part gets truncated. BR, Iztok
Hi! I would like to see the AI become a little more aggressive, consistently, when a player reaches a certain point on the tech victory tree. Even if they can't destroy you outright militarily, it would make more sense for them to attack out of desperation to stop you from winning or at least slow you down. Why should they? Technically speaking t
Hi! A Dyson Sphere, or a huge starbase with some thousands citizens or a trans-dimensional technology that you could exist in 2 parallel universe? Tricks that could alter the game progression completely.. True. But you have to ask yourself who'd get those expensive things first: the One World Wonder race, or the one with many planets? <img src
Hi! Thalan: Super-Hive. The Super-Hive is an immense power. First, they are no like other life forms. They can literally shut down for long flights which means they have no range limitations. Secondly, all factory-related construction is done in a single week regardless of cost. Wow! Err, I mean WOW . That would mean Thalans
Hi! squareroot(sum(non optimal defense))) I always thought each non-optimal defense is sqrt-ed before summed. Makes quite a difference: int(sqrt(9+4)) or int(sqrt(9)) + int(sqr(4)). BR, Iztok
Hi! everyone with any experience agrees that 70% population growth is a must-have civ ability. With starting 8B pop and nerfed morale buildings 70% bonus to growth bacame quite less important. I used to chose it when its cost was 5, with 4 points to econ. Now my usuall picks are +30% growth (3 points), +30% econ (4 points), 10% morale (1 point), t
Hi! Advanced Strategy ... I'm just interested to see what kinds of things people try/use. Like Mumblefratz wrote: having good economy is very important. Without it one can't be competitive, as he can not afford big expenses for research to get better tech for more powerfull ships, and to actually build and maintain those ships. There are som
Hi! Getting Rid of Captured Worthless Planets? There's no worthless planets in my empire. There's a saying in my language: "Small fishes, good fishes". Many small fishes make a good dinner you know. In some situation some planets could be problemati
Hi! i know there's people around who are a lot freakier than me. i've seen them doing crazy maths stuff for this game, they surely are perfectionist enough to always build with the latest components instead of obsolete stuff. Too much work to do that every turn. That's why I usually play with low number of planets and slowest tech. I also do resea
Hi! boy, if this game had multiplayer, you guys would just die against me. theres something to be said about covering your @ss... and covering both cheeks seperately, doubling your chances. And while you're covering those places I'll hit you somewhere else. You can't cover perfectly everything, it just costs too much. For half your costs I can bu