IztokBitenc

IztokBitenc

Joined Member # 634240
0 Posts 46 Replies 16,214 Reputation

Hi! Sun Tzu and his excellent book the Art of War I read it, when I've been in intense gaming of board game Stratego. IIRC I couldn't find almost anything that would improve my play. I had really strong opponents at that time, so Sung Tzu didn't had much chances to teach me something new. <img src="http://images.stardock.com/gc2/T_DL/smiles/Sad.g

37 Replies 17,109 Views

Hi! - the spy placement screen would not show the name of the planet being viewed until a certain espionage level was reached Or it could be you see the tiles on the planet and you can use an agent to discover what buil

22 Replies 14,933 Views

Hi! 5. Once one of my freighters establishes a trade route, do I still continue to pay maintenance costs for that freighter? AFAIK only armed ships require mainenance. Unarmed should have mainetenace costs of zero. I could be wrong though. Haven't played for quite some time. BR, Iztok

4 Replies 8,255 Views

Hi! Also we shouldn't be forced to micromanage our economy so. Nobody forces you. But if you don't MM, you get less money. Decision is yours. I admit it is a nasty one though. BR, Iztok

54 Replies 29,799 Views

Hi! Changing the penalty from 20K to 40K really doesn't matter that much. However, eliminating it entirely does make a big difference. Why not implement it in a different way. Like: the more money empire has in treasury, the less happy / loyal their citizens are. "Look how much they have, and they still tax us so high. I refuse to pay taxes / liv

54 Replies 29,799 Views

Hi! ... what is the current pop growth for a planet. Write down the amount of pop on the planet. Press End turn. Check again the amount of pop on the same planet. Subtract, divide, compare to existing formulas etc. as necessary. Voala! <

6 Replies 6,297 Views

Hi! Why would anyone want to waste their time arming starbases??? In early game (at least in pre-1.4 versions I know) that was the cheapest way to assure they survive attacks from attack1-3 fighters, and assure I keep control of the underlying resource. It was also the cheapest way to make opponent lose lots of ships (resources) for mere 5-6 trans

11 Replies 83,660 Views

Hi! What I want is for the computer to look at their perspective opponents manufacturing capacity, and possibly the technology differance before starting a war, as that would have saved my opponents life. For what? To be conquered by another player, or by you a bit lately? <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALI

7 Replies 6,770 Views

Hi! Ships moving at 20+ moves per turn is not how it was designed to be played. So I'm updating the engine component values. I support that. But please don't blame us for playing differently than you supposed. <img src="http://images.stardock

129 Replies 43,917 Views

Hi! I completely agree with Cumberberg. At the difficulty levels I play (crippling+) minors are just an almost free planet for any civ that decides to wipe them out. Since I like to play in sparse universes (5-10 planets per player), that class-15 one planet makes significant difference in players' balance. So by default I turn them off , and they'll stay off <img src="http://images.stardock.com/gc2/T_D

43 Replies 24,003 Views

Hi! I wonder about the feasability of the Super-Adapters. Getting only two technologies seems to be a rather weak You serious? Being able to colonize from the start 2 times as much planets as others can you find weak? To understand the power of

85 Replies 110,519 Views

Hi! try playing gigantic/abundant,suicidal, ONE opponent Now please tell me how much more fun is repeating the planetary invasion 250 times over 50 times? Colecting 500 troop transports and moving them 200 parsecs far instead 20 troops and 50 parsecs? Managing production of 400 planets instead of 40? Not for me, thankyouverymuch! I have a

34 Replies 22,492 Views

Hi! I still think Iztok's comment that there wasn't sufficient information to truly answer the question turned out to be the best response. That's exacly the answer I had in mind. When presented with the problem I started modelling attack&defenses, but

81 Replies 87,835 Views

Hi! Agents. Wow. This is going to be tough to balance. Very tough. How much they cost, how much they affect the game, etc. I think at a certain point players will need to recognize that they will probably have agents on their planets and that they'll need to live with that unless they are dominating. At first, I tried to eliminate every agent placed on my planets by

19 Replies 28,250 Views

Hi! I am just curious what folks think will happen. One fleet will win with some losses, the other will be completely destroyed. That's the best prediction I can give you from data you presented. BR, Iztok

81 Replies 87,835 Views

Hi! Just think of it as going towards readying the ship for flight. Fueling, manning, supplying, dusting, test flight, etc. I agree, if that would expressed this way: x BC for readying the ship. But if I reduce mil spending to 0% I still get that ship, in the same condition as it would be with all that money wasted. That's what annoys me: I can

27 Replies 63,246 Views

Hi! So you do pay 100% for all on planet bonuses. Damn! I always thought I pay 100% for bonus tiles, but only 50% for "wonder" bonuses (tech capital etc.). Eh, live and learn. BR, Iztok

6 Replies 4,642 Views

Hi! All of my colonies keep going bankrupt! How do I get them to make money in the beginning of the game? Colonize with maximum number of population that goes into one colonizer (500M). Keep taxes at the level that will allow you to have most colonies at 100% approval. The reason behind that is double pop growth --> MUCH more pop quickly --> stron

9 Replies 2,986 Views

Hi! On the finance management screen, there's a new slider -- Espionage spending. There's also a writing above sliders: "Where should indistrial spending go?" Does that mean research spending is now independent of industrial spending? Now that would be great!! <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 ALIGN="absmi

33 Replies 46,693 Views

Hi! when I purchase a ship the starport says it will be completed in 0 turns but I need to wait 1 turn for it to complete? Design decision. But what really annoys me is: the millitary production that still goes into that "0 turns complete" ship IS WASTED! Not put into the next ship, not returned to treasury, just gone. <img src="http://images.star

27 Replies 63,246 Views