Hi! Sun Tzu and his excellent book the Art of War I read it, when I've been in intense gaming of board game Stratego. IIRC I couldn't find almost anything that would improve my play. I had really strong opponents at that time, so Sung Tzu didn't had much chances to teach me something new. <img src="http://images.stardock.com/gc2/T_DL/smiles/Sad.g
IztokBitenc
Hi! - the spy placement screen would not show the name of the planet being viewed until a certain espionage level was reached Or it could be you see the tiles on the planet and you can use an agent to discover what buil
Hi! 5. Once one of my freighters establishes a trade route, do I still continue to pay maintenance costs for that freighter? AFAIK only armed ships require mainenance. Unarmed should have mainetenace costs of zero. I could be wrong though. Haven't played for quite some time. BR, Iztok
Hi! Posted January 17, 2007 02:19:23 WOW! Do you ever sleep? BR, Iztok
Hi! Also we shouldn't be forced to micromanage our economy so. Nobody forces you. But if you don't MM, you get less money. Decision is yours. I admit it is a nasty one though. BR, Iztok
Hi! Changing the penalty from 20K to 40K really doesn't matter that much. However, eliminating it entirely does make a big difference. Why not implement it in a different way. Like: the more money empire has in treasury, the less happy / loyal their citizens are. "Look how much they have, and they still tax us so high. I refuse to pay taxes / liv
Hi! ... what is the current pop growth for a planet. Write down the amount of pop on the planet. Press End turn. Check again the amount of pop on the same planet. Subtract, divide, compare to existing formulas etc. as necessary. Voala! <
Hi! Why would anyone want to waste their time arming starbases??? In early game (at least in pre-1.4 versions I know) that was the cheapest way to assure they survive attacks from attack1-3 fighters, and assure I keep control of the underlying resource. It was also the cheapest way to make opponent lose lots of ships (resources) for mere 5-6 trans
Hi! What I want is for the computer to look at their perspective opponents manufacturing capacity, and possibly the technology differance before starting a war, as that would have saved my opponents life. For what? To be conquered by another player, or by you a bit lately? <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALI
Hi! Ships moving at 20+ moves per turn is not how it was designed to be played. So I'm updating the engine component values. I support that. But please don't blame us for playing differently than you supposed. <img src="http://images.stardock
Hi! Every game i play goes like this. The AI ususally gets 2x as many planets due to increased starting money and my conservative rush stratergy. I focus on building economy and a big starbase network as well as researching up one weapon tech. Well, works IF your closest neighbour aren't Drengin. With them there's no time to m
Hi! I completely agree with Cumberberg. At the difficulty levels I play (crippling+) minors are just an almost free planet for any civ that decides to wipe them out. Since I like to play in sparse universes (5-10 planets per player), that class-15 one planet makes significant difference in players' balance. So by default I turn them off , and they'll stay off <img src="http://images.stardock.com/gc2/T_D
Hi! I wonder about the feasability of the Super-Adapters. Getting only two technologies seems to be a rather weak You serious? Being able to colonize from the start 2 times as much planets as others can you find weak? To understand the power of
Hi! try playing gigantic/abundant,suicidal, ONE opponent Now please tell me how much more fun is repeating the planetary invasion 250 times over 50 times? Colecting 500 troop transports and moving them 200 parsecs far instead 20 troops and 50 parsecs? Managing production of 400 planets instead of 40? Not for me, thankyouverymuch! I have a
Hi! I still think Iztok's comment that there wasn't sufficient information to truly answer the question turned out to be the best response. That's exacly the answer I had in mind. When presented with the problem I started modelling attack&defenses, but
Hi! Agents. Wow. This is going to be tough to balance. Very tough. How much they cost, how much they affect the game, etc. I think at a certain point players will need to recognize that they will probably have agents on their planets and that they'll need to live with that unless they are dominating. At first, I tried to eliminate every agent placed on my planets by
Hi! I am just curious what folks think will happen. One fleet will win with some losses, the other will be completely destroyed. That's the best prediction I can give you from data you presented. BR, Iztok
Hi! Just think of it as going towards readying the ship for flight. Fueling, manning, supplying, dusting, test flight, etc. I agree, if that would expressed this way: x BC for readying the ship. But if I reduce mil spending to 0% I still get that ship, in the same condition as it would be with all that money wasted. That's what annoys me: I can
Hi! Iztok Bitenc, what is the source of your information? Why would the starbase receive the Defense and HP bonuses but not the Attack bonus? Old post from GC2 beta times, likely from Brad. I just remember reading that SBs were deemed too strong with attack bonuses. Even if my memory is wrong, don't you think that simple bug would be remo
Hi! So you do pay 100% for all on planet bonuses. Damn! I always thought I pay 100% for bonus tiles, but only 50% for "wonder" bonuses (tech capital etc.). Eh, live and learn. BR, Iztok
Hi! All of my colonies keep going bankrupt! How do I get them to make money in the beginning of the game? Colonize with maximum number of population that goes into one colonizer (500M). Keep taxes at the level that will allow you to have most colonies at 100% approval. The reason behind that is double pop growth --> MUCH more pop quickly --> stron
Hi! I was making 950,000 bc per week and losing 400,000 bc's per week to graft if I didn't get my treasury down, that's more than 40%. That's why I wrote "I know two...". None of races I played has EVER get even to 10% of your income. I dislike big games. Too much work for the fun gained. Also it seems the graft percentage does not depend
Hi! Has bug #12180, Starbases Don't Receive Attack Bonus (reported by me in v1.2) fixed in v1.4X? This is by design, not bug. BR, Iztok
Hi! On the finance management screen, there's a new slider -- Espionage spending. There's also a writing above sliders: "Where should indistrial spending go?" Does that mean research spending is now independent of industrial spending? Now that would be great!! <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 ALIGN="absmi
Hi! when I purchase a ship the starport says it will be completed in 0 turns but I need to wait 1 turn for it to complete? Design decision. But what really annoys me is: the millitary production that still goes into that "0 turns complete" ship IS WASTED! Not put into the next ship, not returned to treasury, just gone. <img src="http://images.star