Hi! So what do we do to protect our planets ? I destroy his ships and/or transports close to my space before they became dangerous. With Eyes and quite fast ships that's very successfull tactics. But I usually leave one ship in orbit (tiny hull, 1 cheap weapon, 3 engines), just to make them come with real fleets, not just transports. <TAB
IztokBitenc
Hi! With experienced ships I seem to get 0 damage more often than I get 0 damage on inexperienced ships. Because experienced ships with more hit points are LESS attractive than rookie ships, so rookies are usually targeted first. You can test that: merge a rookie ship to a fleet of experienced ships with more hit points. Send that fleet in
Hi! for about 25% of the time the AI build the "wrong" structure on the bounus tile...what is other players experience on this topic ? Playing my second 1.3 game I noticed about the same. However it seems AI likes to plant a special project on a bonus tile. But in one occassion the building was almost completely off: Torians got a class 11 planet
Hi! Is the limit 500 regardless of how many troop modules you include? Is there any value to having more than 1 troop module? Since it is a predesigned ship it actually may have only one troop module. However I'm not avare of a hard-cap on troops. I usually use 2 basic troop modules and load 1000M troops. But with autolaunch and low planet pop som
Hi! From one weapon type with all three defenses, to two and three weapons with only one or no defenses. It depends on the situation and my "creative muse". Your "creative muse" is pretty right. There are situations when any combo works. Like: - AI using lots of undefended small ships with low attack (early game, AI using heavy fighter with a
Hi! just noticed that my weapons bonus no longer seem to apply to starbase attack rating That's by design. IIRC it never did in GC-2. BR, Iztok
Hi! Getting into mid game when all of a sudden the Terrans jump up to about 250 in research and population and influence. - Are you strong enough, and willing to do lots of micromanagement to destroy them and their allies? - If not: can you take the rest of races (one at a time) that aren't allied to them and this way grow strong enough to co
Hi! i am trying to decide the balance betweeen farms, marketplaces and labs Rule of thumb: 25-35% factories, 25-35% labs, ONE farm (if on bonus tile, NEVER upgrade it!!!), space fort, rest Stock exchanges. On really big planets with bonus morale tile one or two morale buildings there. In my current 1.31 game I'm keeping pop at 11-12B on
Hi! Terrans and Thalans...do they ever win? Always, when I play them. But yes, I noticed that, and already complained about. In most my games (crippling or maso) Drengin crush one neighbour very soon, grow biger, and keep on crushing the rest of we
Hi! I may try the cheap fighter approach next game, it would be nice not to be broke all the time. You may be disapointed. Cheap fighters die en-mass. I'd use them only in defense as a counter to opponent's big warships with REALLY BIG firepower. But until I can mount a reasonably effectiv
Hi! gigantic map with lots of habitable planets Why gigantic? If you want a really tough game use medium or large galaxy. There you'll have opponents MUCH closer, so no protection from huge distances. rare a
Hi! What about bonus production? Isn't 50% of it free? Wouldn't that be converted in "free" money when unspent? Currently I don't have the game available to test that. Will do the test when I get home. BR, Iztok
Hi! Just to add my 2 cents... The situation where I find defenses invaluable is fighting long-distance wars. In a serious attack on an opponent, fighting in core of his empire I can not afford losing half my attack fleet, because they have only weapons. I need them to last, not to die gloriously and leave my newly gained planets without protection. However defenses are worth using while firepower of an average opponent's ship isn't significantly higher than hit points of m
Hi! Does having a farm make my population GROW faster? It shouldn't. Farm only increases the number of pop that a planet can held. Maybe its an illusion but it always seems like my people breed a lot more when I ha
Hi! It would only take one or two unlucky rolls out of the many rolls in such an engagement to destroy your dreadnought. So there's a lesson: don't attack with a lone ship. It receives too many shots, because it can't clear opposing ships fast enough. <
It would only take one or two unlucky rolls out of the many rolls in such an engagement to destroy your dreadnought.
Hi! I am having issues with my early game economy. Even with economic bonuses. I am wondering if I am building planetary improvements too quickly. Don't worry. We all do. Just don't buy colonizers on your HW (buy factories to BUILD them), and put more pop i
Hi! So approval doesn't affect the revolting trigger? Isn't there a chance to revolt and form an independant state, if its approval is below 40%? BR, Iztok
Hi! If you had to set the Spending Distribution sliders at one position for the entire game what would it be? My research slider is at max position 95% of the game. Only at the start of the game is it in lower position. Other two are 1% mil /49% social (when I'm building or upgrading installations), or 1% mil X% soc when I'm in a hurry to get some
Hi! Zoom out until planets and ships on your screen turn to icons. With my 1GHz P-3 comp I play exclusively in that mode. BR, Iztok
Hi! what's the use of planets without starports except that they generate income and research points? In my games no other use. Because I rarely decrease research slider below max, there's alway lots of founds going to research, so those tiny planets got all research buildings and focus on research. In late game, when pop on bigger planets hits t
Hi! In my first and only one 1.3 game (no tech trade, genious AI) most known races at begining used mass-drivers, but two of them had missiles. Haven't seen any with beams. Drengin's primary is still guns (HD spike), but they got pretty high in missiles too (Photon Torpedo). BR, Iztok
Hi! Oh, and the AI needs to build faster ships itself and launch a blitzkrieg or two. Think about the fun of hitting the turn button, only to find the computer clears the ships around a dozen of your planets and drops transports on all of them. That would be an AI to worry about! That would be an AI that would be impossible to beat at maso+ levels
Hi! Game version 1.31. Typo: text describing farm building and actual amount of food farm is providing are different. Bug: few turns after I conquered Altaria it generated an altarian mini-trade-freighter. I already destroyed that mini-trader two or three times before conquest. Glitch: pressing Del button with intention to cancel upgrading building DESTROYS building without asking for confirmation. Glitch: Toria remained class-10 without single terraformin
Hi! I don't know if that's designed, but I had seen several strange things regarding techs. Game version 1.3A. - Superior Duranthium: the last of level 2 armors has the same size as Duranthium 3, but offers twice the protection (4 defenses), more as all next tech level TriStrontiums. - Nano Ripper. Despite it is early game, lots of races are using it, but I can not understand how they got it. Yor had the highest sequence tech in guns up to Mass Drivers II, and then a jump