"The part where you postulate "solutions" mocking the developers is not." All of the solutions I posted are doable - easily doable. I know, because I'm a programmer. It's really that simple. And you can only see this as "mocking" if you've somehow elevated the devs to superhuman status - which I won't. I know they're guys just like me, who happen to be able to program. Nothing other than just plain ol' humans, no different than the guy
maxpublic
Here's a repost of a piece of a comment I made elsewhere: Last (for this comment) but certainly not least is the save bug. It's one hundred percent reproducible on my system, and that bites. As in, the game works just fine so long as you don't reload. But if you do it doesn't rebuild the map correctly and graphical anomalies appear in certain areas. If the graphical anomaly is within explored space your game will crash as soon as you loa
If you get your knickers in a bunch over the fact that someone, somewhere may have said an unkind word about a game it's time to seek professional help. Or get a life. Or both. Last I heard this sort of game is supposed to appeal to the "mature" gamer, but I'm sure as sh!t not seeing a lot of that on this thread. On-topic, the original poster is right. Documentation is either lacking or wrong on most game mechanics. And this includes wr
forceinfinity: I did indeed think that superior diplomacy and trade routes would keep the AI from becoming insanely aggressive. Unfortunately, this only worked with the 'pure good' race (can't remember the name off-hand), and only after I'd thoroughly kicked their asses to show them the error of their ways. The others however...sigh. Just not freakin' amenable. They were on the lower difficulty levels, but the moment I set it to 'normal' everyone became a raving lunatic.
Well, that's too bad. I was hoping for a more canny AI; this 'everyone hates you and attacks you all at once' approach is rather typical for the genre, and, I think, is used instead of smart play in order to make things harder at higher difficulty levels. Thing is, in GalCiv you can have a markedly smaller military and still win defensive battles handily. Which means you don't need a stronger military to halt the enemy attack, just to stop it from occurring in the first place. End re
Played parts of a few games, have some questions (all for games with 'normal' difficulty): - I took a tech bonus of 50% with the 'creativity' ability, and found this to be something of a waste. It seems that picking traits which boost economics, or perhaps production, are more valuable; either one means more money for research, which translates into a flexible bonus that you can turn on and off at will via the sliders. Also, on normal difficulty I don't have a problem remainin
I can easily think of a reason to upgrade the graphics: sheer enjoyment of the eye candy. Is it necessary? Nope, not really; but as a previous poster said this isn't a binary decision. You can have both in the same game, and wanting lots of nice eye candy doesn't make you any less of a 'serious' strategy gamer than anyone else. (Although I contend that 'serious' and 'game', when combined, constitute an oxymoron.) I've played GalCiv for a few days now and, although I like th
I've looked about for the answer to this question but I guess I'm running the wrong search terms. This is my first game of galciv and I don't follow the forums much so if you've already beaten this one to death - my apologies. I'm playing in the largest galaxy type (24 x 24?) with lots of habitable planets, so I have many, many, many ships. Unfortunately I can't find two commands I need to avoid tediously moving each and every ship individually to a particular location: - red
Ah, well. Just thought I'd offer a hand if I could. Seems to me from the problem reported that it's probably just a simple error somewhere in the code - an incorrectly passed value, or something along those lines. Easy to fix, but hard for a single person to track down. Still can't wait to play, when I have enough free time to get into the game. Max
I'm new here - bought the game over a month ago, visited the forum once, but haven't had the time to actually play it or thoroughly read the goings-on. Excuse my ignorance. I noticed earlier in this thread that Brad posted a snippet of code from the game. So a question: is the source available? If so then those of us who happen to be programmers can take a look at the source to see if we can track down the bug in question, spare the developers the headache. Just wondering.
I think the point here is that some people simply don't want their real names to show up. They don't need to justify that to anyone else; their reasoning is their own, and it isn't anyone else's business what those reasons are. *You* might not be concerned over the posting of your real name, but that's irrelevant. By your very admission the privacy concern isn't of any interest to you. On the other hand, this also means you have no right to question the motives of others in this rega
As a MOO3 refugee sorely disappointed by that game (or lack of a game), I wanted to ask a couple of questions before I take a chance on being burned yet again by another mediocre offering. Apologies if these have already been asked; I scanned the forum and didn't see the answers. - is the game modifiable? There's always something about a released game that I don't like, and lately I've taken to buying only games that I can change to suit my own tastes. This is a big one for me. <