but apparently that's more than was expected of me Don't you hate it when that happens? I'm very glad to hear about the automatic upgrade. It will help cut down on the MM. But Governors would probably be better. Could at least have an Upgrade Governor that we could instruct what
Lord_StarPilot
Are you kidding? MoO1 was the best MoO! MoO2 was just Civ in Space with a MoO flavored Tactical combat resolution tacked on, and a some Heroes of Might and Magic/MoM leaders tossed in for flavor! I wanted MoO3 to be MoO1.5! As a game, MoO3 is alright, if you can tolerate spreadsheets (and the bugs galore in the early releases). But it was certainly a shock to the Civ in Costume fanzers that wanted a MoO2.5. The best
Good luck! But don't worry! You'll get it!
Humm... well, if you can decide ship-by-ship, that will just make it a micromanagement pain in the neck, but not the horrible sucking chest wound as if it is an "all or nothing" deal. However, the only upgrade button is on the shipyard screen right now. That implies it is an all or nothing to me. Maybe I'm just too SMACXed though. I think it's reasonable to have it so that only shipyards can upgrade a ship. Of course, that means n
Or you meant that time spent on multiplayer usualy on expence of AI ? That. MoO1 is a much better game then MoO2. In MoO2, you just want to repeat the same build everywhere. In MoO2, you just want to build the biggest ships. yadda yadda suck. The only improvement MoO2 had was MP. Which was needed, because it's AI sucked. M
Basically users will be able to upgrade existing ships. When they do, depending on the cost of the changes and the distance from your territory it will take time to upgrade. The ships will go into a construction mode in space where they will be defenseless. Typical times will be between 5 and 20 turns for reasonable updates. This really sucks
Pardon? I've done the "only hit turn button" in Ascendancy, and the AI will invade you and kill you off. What strange game are you talking about where you can only hit the turn button and win? Other then GC2 Beta, anyways? Yes, yes, I *know* Star Dock will change this, but it is true now and its true in GC1 that all you need to do to win is maintain your empire and hit the turn button, and you'll get a culture win. A lot like Civ3, actually (well... with the whole land rush, then main
GC2 and MoO2 are very similar. Both have ship design. Both have settling worlds in space. Both have build queues. Etc etc etc. There are some differences. But in a gamer's perpective, they are more of different set of spices then a different dish. That isn't to say that GC2 isn't going to be fun game. It isn't to say that GC2 is just MoO2 under a different title (it isn't). But when you talk game genre's, they are practically identical.
I'm a long time MOO fan as most people know. But me thinks some people have a selective memory towards it. Every MOO 1 game I ever played ended up the genocide race where both sides would race zip into an oppone'ts system, obliterate it, and move on. There wasn't a lot of "strategy" at the end. Shannanigins! MoO 1/2 both allowed
Why would sensors use folding space? How do sensors use folding space? This seems like a serious consistancy sticking point. You'd be better off calling it "unfolding space" rather then "folding space". This would give you the excuse that it takes more energy to unfold space near masses then it takes to unfold space where there is very little mass. Thus, blah blah blah. If you unfolded the space directly behind your ship, you'd go a lot faster. You could exceed the speed of
Hurray! Hurray! Hurray!
I never do food, as I find that 1 bank is better for money in then 1 farm, and I never have to add in morale features. This means my worlds are ripe for invading, I suppose, but I never let the AI get that close. This isn't hard to do, as long as you avoid maps with lots of worlds, as the AI always does a perfect land rush while you are wondering where the darned things are (since they aren't at the stars anymore, but somewhere around them). Ugleb, I've not seen one colonizing ev
Lord FrogBoy, you are welcome to come watch me play. Then you'll see what I mean. In GC1, I'd run 2 governors. One for my big worlds, one for my small worlds. I'd only adjust an individual world's only queue for moral reasons or building a wonder/trade good. When I took over alien worlds, I'd clean out the mess of their worlds, and then assign them the proper governor, based on world size In GC2, I am still doing the same thing! Big worlds are industry, everything else foll
The initial land grab has been a major part of every 4x strategy game I've ever played, and I've never seen anyone come up with a variation that made the initial land grab less than essential while retaining the 4x elements of the game. Actually, MoO1 dealt with the land rush very well. It used a variety of world types, and in the beginning, yo
Lowa11, that isn't actually correct (re: intense strategy). I find that I purpose my worlds once, and only revisit them to upgrade their facilities. So, where's the intense strategy? No where. It's nice being able to repurpose a world. But actually doing so will be a rare event. Oh well, I hope governors can do a good job of following templates when building, updating, and repurposing worlds so that we don't have to waste any real time on worlds. Otherwise, worlds will just
Marketplace grants a +8% economy. Bank grants +10% economy. Atleast, according to what the readout in my game states. No bonuses to trade are given by either Market or Bank. I expect that's what a Trade Center is meant to do.
I've found how to get around a dead screen start. I have to reboot my computer. Nothing else will work for me.
The intel in my game claims they are neutral or saintly (for the Altarians). Good civs have to wage war on Evil, unless you can offset their unhappiness with you via bribes and trade. And visa versa, actually, all things being evil. Good can wage war on Good. Happens all the time in GC1. Now, Good civs are more likely to decide to help out a Good Civ fighting an Evil Civ, because they hate the Evil Civ so much. That does happen.
Hum. Beta of a Game. Lots of rabid f@nb0yz and f@ngrrls. Why should there be any surprises there? Of course, I'm surprised we aren't arguing over the order of empire function buttons, default naming, what kind of listing/editors should be added in B4 to allow us to specify planet/star names, etc etc etc. And this is the beta for feedback on major game elements, balance, and
Thanks magus! I'll just have to keep trying then.
Did you do a cultural upgrade? Because I keep my constructors when I click on the cancel button. But if I do a partial cultural upgrade and then cancel, (currently, cultural lets you do 2 builds per constructor), I lose the constructor.
It sounds like when you install the Mouseware, it is resetting your Middle Button settings. Have you looked at your mouse settings to set your middle click to be a middle click? I've had that issue before where the middle click got redefined by the "enhanced" drivers to be something else. I believe that GC2 is looking for a middle click message.
I'm with ProudCanadian on this. Of course, the real question is: Did StarDock intend for Banks to be the upgrade for Marketplaces? Looking at the stats, it would seem so. If they did, then it's just a bug that you cannot upgrade like you should. Otherwise, Marketplaces and Banks should do different things (for example, Marketplace doing Trade 5% and Banks doing Economy 10% ) Whatever it is, it needs to be addressed.
I have to agree with the Dano13. Esthetically, all the planets look virtually identical. So the only thing different to me is tile count. Most of the bonus tiles currently in the system are effectively meaningless. If a tile gives less then a 20% bonus, I won't ever see it help me in Beta3a. So what's the point of bonuses? There isn't. What's that leave? Tiles in stupid places. Planets really lose out, currently. They are effectively the same. We are just using lower PQs in 2 versus 1
What you should do: #1) Don't play with many worlds. Seriously. The AI knows where every world is from the start (A huge game ruinner). So, they build the precise number of colony ships ASAP, and send them out to grab all worlds as fast as they can manage. You won't know where any worlds are (you can no longer just head to stars to find them first). So play with rare stars and low world counts. This means that the AI won't end up bigger then you, and therefore decide to bully you or annex y