Lord_StarPilot

Lord_StarPilot

Joined Member # 635665
0 Posts 4 Replies 7,970 Reputation

AoW *was* Heroes of Might and Magic, with a magic system that had a VERY tiny bit of spice based on MoM. That was it. And I liked AoW. It being sold as a "MoM influenced/spiritual descendant game" was purely a rip-off by the publishers. They could have just as easily claimed that AoW's magice was inspired/spiritually descended from WotC Magic: The Gathering. MoM was great for one reason... it was effectively the most in game customizable TBS game ever made. Between being able to "enchan

84 Replies 1,575 Views

The start is the single worst element in GC. Its a true horror story because it destroys so much time that should be devoted to playing and having fun instead of just trying to get something "on par" with what the AI starts at. This is always what drives me away from GC... getting tired of spending a few evenings trying to get a playable starting position(meaning, a position that is close enough to the AI's starting resources that I have a chance of winning without having to break out the cheese

6 Replies 225 Views

If you are going to do that, why not screen capture the uncovered map? Then you can load it up and look at it in Paint, IE, or whatever graphic package you may have installed on the game? Of course, you could do like that old vet did... just set sensor range on all colony, survey, and scout ships to 99 parsecs and then not worry about it. (What was that players name? I just don't recall...)

13 Replies 297 Views

BUG: AP (1.49N.rc.002) won't submit straight, random games. No custom maps, no custom rules. No submissions to the Meta. I run 0 Mods. It was a normal, Tiny, Loose, Rare map. All victory conditions enabled. Win was Cultural. Recieved message "Scenarios and Custom maps are not allowed to be submitted" when I tried to submit the game to Metaverse.

314 Replies 9,862 Views

BUG: "Follow" Auto-pilot/"Follow" Alien Ships does not "Follow" the ship. Why this is a Problem: Ships fly right off the screen after the earliest stages of the game. The one time only auto-center on the ship is inadequate. When a ship only moves 1 or 2 parsecs a turn, that one time only auto-center behavior meets "follow" needs. Once movement speeds reach 5 or more, ships can now move off actual display (bottom right corner is under ship display window), forcing players to hol

314 Replies 9,862 Views

BUG: Guard does not work correctly. Guard only works when an enemy *moves* into sensor range. If you have a Sensor Drone parked out in a nearby sector to a major homeworld set on Guard, and that Major declares war on you, your Sensor won't wake up for any of those major ships "already" in its sensor range. If hypersensors have popped up, that's over 3 sectors for Sensor Drones. Other "guarding" ships display this same erroneous behavior. Correct Behavior: Each ship on

314 Replies 9,862 Views

I build 2 colony ships at each star to make sure I don't get transport rushed. They are free, and useful. When the world gets too overcrowded and gets a morale too low for my liking, I fill up a colony ship and launch it. And then make a new one at the next convenient opportunity for that star. [Message Edited]

3 Replies 2,555 Views

[quote]I also think that good races tend to like you even more if you don't have a big/no military, as they often come to me saying they like my peaceful nature and would like to support that by giving me more credits [/quote] I haven't seen that in a long, long time. That's cause the Yor decided right afterward that my worlds were just the right kind of places for their people. Do you gift/bribe the AI? I can play a no-military game, if I keep grovelling the way the AI expect

16 Replies 1,005 Views

[quote]I noticed this problem and, at least in my case, the map was magnified to the max. I used my scroll wheel to reduce magification and get squares with grid lines so that I could place stars, etc.[/quote] Yep. This drove me nuts when I first got the AP beta... as I didn't have a mouse with a scroll wheel, and there is no menu or keyboard command to change the zoom level. I went out and bought a cheap USB mouse with a scroll wheel, but the program should still have menu and

11 Replies 300 Views

This sticky thread is still up. You guys still looking for C/C++ coder help? Or is thread just been forgotten about? DarkSpire, if you are retired, then you have plenty of time for fun. Like working for Star Dock! ;)

18 Replies 6,610 Views

Waste of a good constructor. ;) Imagine adding on to your military modules on that base instead, making your star ships defend the SB better. It's not like SBs can defend themselves well in GC to begin with. Once you get to the mid(BS) and more advanced ships, SBs are just non-moving targets.

17 Replies 505 Views

Defend yourself. Build up your Military Rating (MR). You want your MR to always be ahead of the computers if you never want to be troubled by them. The best way to build up MR is Corvettes and AMM (Anti-Matter Missiles). The reason is that they are maintenence 1 with great "strength". Now, AMMs are great for ship killing, but they are very poor world defenders (they will be the first thing attacked when in orbit because their "strength" is superior to all other ships) due to th

9 Replies 2,642 Views