Is it the latest/newest beta? Prior to the very latest release, I had no problem submitting beta AP games to the Metaverse. Of course, those weren't alliance wins (they were culture and military).
Lord_StarPilot
Except that you are bumping threads to post your recruitment sig only. Very rude form, never never.
Gee, Never-Never... you only posted to say you think it is alright to spam threads with sig recruitment? This issue has been discussed numerous times, in and out of the Empire forum. Sig recruitment is fine and welcome. Just next time, please try posting something on topic, so it doesn't look like you are only concerned with recruiting. Threads where someone starts recruiting for their empire tend to get cheesed with lots of other bump posts begging for new recruits from other empire co
Just completed scenario 1. All I had to do was hit the next turn, playing on normal, and make some trade. Altarians did a fine job of waging war.
Odd behavior. Had a CTD while playing scenario 1. After restarting AP and reloading the auto-save, no repeating CTD. However, the anomalies that had been on the map prior to the CTD (and they had to be manually targetted, as auto-survey would not target them) where missing after the reload. All were of the new variety recently added to GC. This was all with the version of AP beta prior to today's (March 27, 2004) release. [Message Edited]
But the other AI "remember" you did that to one of their own. So eventually, depending on their intelligence, they "wise up", IIRC. Pure game, only. [Message Edited]
Ah. So it won't take any more time then the current system. You just want to have a "unresolved" state possible, rather then it always being a win/lose matter then? I wonder what that would require to teach the AI how to handle that then?
Possible bug: Was allies with the Kroth. One turn, both their worlds culturally defected to me. I turned around and immediately gave them their worlds back (I wanted to keep them as a trade partner). But... they were no longer listed after that. To talk to them, I had to click on their worlds or their ships. Later on, both of their worlds defected AGAIN... only they didn't have any ships for some reason. I was not then able to contact them and give them any more worlds. :( Poor
First off, check the Strategy Forum. There are lots and lots of threads there on starting tips and strategies for new players. However, in brief, I always set my government spending slider to 100%. I set my tax rate to the maximum rate that leaves my starting world at 100% Morale. I set my homeworld to building Colony ships every 2 turns. And I never rush order a colony ship unless I am playing a tiny, or small, map size and I have a starting yellow star in my home sector. At those size
Tylertoo... The big 2 things to watch for morale is tax rate and # of people on the planet. Too many people, and they get unhappy. I usually set my tax rate at about 51% most games, once most of my early yellow worlds have Soiled and Enhanced. After that, whenever their morale gets "low" (in the 60s) I pop off a large amount of people in a colony ship. In the mid to late game, you have to ship those people out, one way (colony ships) or another (transports/combat transports).<b
DATarbell, you a game developer, or just a game reviewer? ;) I have to agree with Matthew Downie... Civ 2 was very easy to play out of the box, if you were a Civ 1 "grog". Will Wright was a definate Civ 1 grog. In a later version of GC, they added in a basic Tech Navigator. It doesn't let you give a goal and see what techs you need to get it (ala Civ3), but it will let you research what any tech gives, and what it leads to (ala SMAC). When are you upgrading to the full
Long time to wait. Won't GC2 be out before then?
Well, there is something like that in the game already, IIRC. They just don't show you its number.
Strek, why would you say that? After all, we create whole galaxies in mere few minutes. All you have to do is hit Control+N to see what I'm talkin about. ;) When people start challenging each other on matters beyond science, I tend to wonder... why? People believe the empirical evidence (existance/reality) to be proof of what they believe. It's all opinion based and will remain that way for longer then we will be alive, that's for certain.
Didn't Frogboy mention they bumped everything's version number up by one to sync with the new Star Dock?
CariElf: I tried repeatily to get the "no displaying of non-stacked ship in same grid square as stacked/grouped ships" to repeat, and couldn't do it. So at this point, it is a resource issue or just plain user error. IF it occurs again, I'll report it and keep a save to see if it happens after a clean reboot and reload.
I prefer the split. The Empire talk created a lot of "spam" for the non-empire interested. I really started to ignore the main forum when it was at its peak... it was too crowded with repetitive chat about "JOIN THE FORCE EMPIRE! WE ARE THE BEST" "NO, JOIN THE VADER EMPIRE! WE ARE THE BEST!" "YOU GUYS COULDN'T INVADE TATOOINE! JOIN THE FORCE FORUM AND WE WILL GIVE YOU THE CHEATS TO WIN EVERY GAME!" "JOIN THE VADER EMPIRE AND YOU WON'T NEED THE CHEATS! WE WILL SHOW YOU HOW TO BEAT MASO WITHOUT TR
It's not a +6 PQ Gain/+6 PQ Loss... it's a PERCENTAGE gain lost. So that was +6% PQ Gain/+6% PQ Loss. On a PQ 14 planet, neither choice would matter as 1.06 * 14 = 14.86 which is still PQ 14 after the decimal part is dropped. And 0.94 * 14 = 13.16 which would have been 13 after the decimal part was dropped. By choosing Evil, you gained nothing. By choosing Neutral, you gained nothing. By choosing Good, you would lose 1 PQ off the planet. You have to do a little math with the +/- PQ even
They are a random event. Most of my games, they haven't been in. They are a fairly rare event. However, I've have them pop up under various circumstances... when evil dominated the universe, when evil was just 3 small worlds in a distant corner, when I was evil, when I was saintly.
Well, I just started up DosBox, and then had to mount my C: hard-drive. For Acsendancy, I also had to mount my cd-rom (it's a MS-Dos 5 game and runs its music off the CD-Rom). Then after mounting up the file system, I just used the old Dos commands (CD c:, c:, etc) swapped over to the game directories, and ran the games I wanted to play. Works fine. Automatically figured out when I wanted to use a mouse, automatically made my sound card available, automatically made the memory system behave for
IIRC, it started at one half in the very first version to have auto-launch, and then got bumped down to 1/4 in the next release. And stayed at that level. Go ahead, try it out. You need to have a world with over 4000 people on it for an auto-launch transport to get 1000 on it. Check out your worlds auto-launching colony ships (to raise morale). They retain 75% of their pop at colony launch. The slider for "How much to stick into this craft" starts at 50%. But auto-launch always
Jeffrey Calvert posted at 3/21/2004 12:44:19 PM... Humm... the 1 IP to each AI was closed out some time ago. The main way to stay out of trouble seems to be to bribe, bribe, bribe your way out. Trade everything you can, buy the military ships you need, get the AI to beat on each other, and bribe, bribe, bribe some more. It's all Frogboy approved diplo exploiting of the country rube AI... Use that computer behind your eyes to out think a few thousand lines of code. You can do it
And now, AP will be retailed. Or so said the news posting on the Front Page to the GC site. :D
Goblin Cookie, are you sure that you shouldn't be playing MoO3 instead? GC is an abstract game. Wanting more detail in it is fine, and something I can understand. But, have you really thought about how boring what you ask for would be? In a tiny game, where you are only invading a little under half of your enemies, that means only having 4 or so invasions. Not to shaby for one or two nights play... but what about on a large or huge map, where you will need to invade those nasty Drengin/
Actually, I just finished a game where I was only 1 research away from Final Frontier. I mention that because it allowed me to refresh myself on the higher techs. The descriptions clearly report you mastering opening up portals and passages through the extra 4 dimentions, and being able to travel faster. The problem is that you cannot properly determine/anchor the WHEN of the far side. This prevents you from travelling BACK in time (have to reload a saved game of turn X for that, and replay from