Frogboy: I am extremely flattered I elicited a "WOW" from the lead designer of my favorite game. I'm just trying to do the GalCiv legacy justice with my editor. :) RustyBlade: What a trooper. I couldn't have fixed the bugs you found without you. Thanks again! All: I just released my latest version to the beta testers. I was holding off until I got UP Issues to bed, but considering this version takes care of numerous crash issues, I thought it best to kick it out before m
HawaiiFive-O
I've noticed the same thing, and it's contrary to Stardock's goals to Morality. Good is supposed to be the path less taken, short term it hurts but long term it helps. Evil is supposed to accrue short term bonuses, but be handicapped in the long run. The game engine balances this out by Good having an easier time with making and keeping friends, and that Good is immune to some of the more annoying random events- like the Fundamentalists only take Evil planets. If modm
RustyBlade: I've got your e-mails and will go through the scenarios you laid out to confirm the problems. Essentially, it appears the description and option texts can't be longer than a certain length. Once I ascertain how long it can be, it will be trivial to set a MaxLength property that will keep people out of trouble using my proggy. Thank you very much for the save games, this will do wonders to shorten the troubleshooting time! I'll post an update later.
Oh, and I'd imagine Trade Routes and Speed are actual numbers, not a percent.
Heh, actually I went back and re-read it afterwards and came to that conclusion as well. Of course that's fine too. :) Yes, 8 and 9 switched at birth. 8 is supposed to be Defense Bonus but the bonus doesn't show up on the Planet Details screen. I think this doesn't work as advertised. 9 is Research Bonus, and this bonus does show up on the Planet Details screen. Everything is percentages, save the BC option which is cold hard cash straight out of your treasury (or into your
And then I misspelled Unrest as Unreset. I have got to lay off the Jack and Coke. Let me try one last time to give you the instructions :) +++++++++++++++++++++++++++++++++++++++++++++++++++++ I believe it is the "Labour Unrest" event in labour.event This event has a space in the EventName, causing a crash. You can either delete that file or repair it. To repair it find the lines that look like so: //--------------------- EVENT Labour Unrest //--
And this forum desperately needs an edit feature. Unless I'm just incredibly thick?
I don't know where I got the term "Forced Labour" from, but I meant to say "Labour Unrest". Sorry about that.
I believe it is "Forced Labour" in labour.event This event has a space in the EventName, causing a crash. You can either delete that file or repair it. To repair it find the lines that look like so: //--------------------- EVENT Labour Unrest //--------------------- Change EVENT Labour Unrest to: EVENT LabourUnreset (just removing the space between Labour and Unrest) Save the file. GalCiv should now work. I hope this works for you!
Of course, when I decide I don't want to work on the Writer any more, I'll give the source code away so someone else in the community can pick up the ball for future updates. I don't see that happening any time soon, but that's my expectation if I ever get tired of working on it.
How's your proggy coming along? I'm going to finish UP Issues and then take a little break. I'm spending more time on writing my program than playing the actual game at this point...
I'm not BoogieBac, but I'll take a swing at this and if I'm wrong he can correct me. 100 is the Economics ability, use percentages. 200 is straight BCs, that will be immediately deducted/added from the player's treasury.
hut101: "I was wondering if you could add some kind of option so I can turn of the backup system the program uses" OK, there's now a checkbox on the Options screen that will allow you to turn off the Auto-Backup feature. hut101: "Also, I would like some way to rename event files using the GalCiv Writer." Malleus: "I would like to echo the request to rename the event files." OK, you can now rename event files within the Writer. You may not rename from/to CoreEvents
Sometime this weekend, I'd imagine. I've added a few new features to the Events screen: + Sort Alphabetically + Sort By File (default) + You can now save an event into any of the current .event files in the \Data directory (but not into CoreEvents or BonusEvents as those are the base GalCiv events) + There's a function within the program to back up the entire \Data directory All of these new features were suggested by RustyBlade. Anyone who is currently beta'ing the pr
Can't help you with your first question, I haven't found that yet, but I can help you find the descriptions. Open English.str in NotePad, do a search on NewCiv. That's the area of the file you'll want to modify.
Not much funny about war, but this guy was a laugh a minute, he'll be missed. Rumors are he committed suicide, but this could be just his final act as the disinformation minister...
"Pah, the Terran warriors are not worthy of bullets, we will hit them with our shoes and show their cowardice to the galaxy." "Your forces are committing suicide against the walls of %s. You can not win." "Terrans in Arcturus?!? I tell you, this is a falsehood. Go and see for yourself."
Ahh, that's OK then. I thought my proggy has mis-behaved and forgot to put the ENDEVENT tag in.
Cool! Looks like the ENDEVENT tag got cut off from the bottom, though. Did you do it by hand or with the Writer?
I think the third type of event, the "Story-line" event is hard coded. You can find the description text in English.str, but no means to edit the actual event (at least from what I've found, I'd be happy to be proven wrong).
OK, if you are right about the absolute numbers then you are right about modifications breaking the integrity of the Metaverse system.
It only matters if it affects your score. If your score is based on a huge population, high production, and high research then your point is valid. However, if your score is based on the ratio of your population versus the AIs over time, your production versus the AIs over time, and your research versus the AIs over time, then your point is not valid. IOW, maybe your score is not based on absolute numbers, but relative ones. OR you could be totally right and t
Sit tight, BoogieBac has promised this will be his next tutorial.
Ellestar: You raise a good and valid point. How are the scores generated is the key. If the scoring is based on absolutes, like point on the tech tree reached, population figures, and time to complete game, then absolutely modding will destroy the balance of the "Metaverse". However, if scoring is based on relatives, like the ratio of your population to the AIs population WITHIN JUST THE GAME YOU PLAYED, then modding will not destroy the balance of the "Metaverse", as (in theo
Sounds reasonable, and in line with what I thought Stardock's goals were. Simple question then, should I *not* put in a screen to edit Political Parties into the Writer until such time as the code has been modified so the AI can analyze and choose the best party available? I believe in the freedom to mod, but if Stardock would prefer that I hold off for the time being, I will. I mean, with the Writer anyone who can open a program and flip a few switches will be able to