HawaiiFive-O

HawaiiFive-O

Joined Member # 635822
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[quote]If based on deeds, you are ten feet tall.[/quote] You flatter me. :) [quote]Sorry, H5O. I should know by now that it's never wise to poke a Hobbit who's holding a lit pipe.[/quote] Better be careful, lest your love of the Hobbit's weed dull your mind. ;) Cotal, welcome to the Fellowship, milady! I think Ray answered all your questions, save one. It is not necessary to build an Anti-matter Power Plant in order to build AMMs. They share the same name b

2,185 Replies 478,101 Views

[quote]and all of the little people in the Fellowship (sorry H5O):[/quote] >:( . . . :D Don't worry, we Halflings are used to the foibles of the Tall Ones. For some silly reason you Humans attach importance to the strangest qualities of your fellow sentients. What matters one's height when compared to one's deeds? ;) ~SDC~

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He's probably a rabbit. ;) As I was telling EBZ yesterday, I thought GROSS would pull it off because you guys always seem to be able to pull a rabbit out of your hat when you most need to. Congrats to GROSS for reaching 1 million first! :CONGRAT: ~SDC~

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Frogboy once put out an analysis that showed it is *easier* to win when Good than Evil. Evil has short term advantages, but Good's benefits are more long term. You get along better with the other AIs, even Evil ones. Good is not subject to one of the more annoying random events- the Fundamentalists. Other things I can't remember off the top of my head, too. I agree that on a small map, Evil might be the way to go. But for a diplomatic game on a large map, playing Good makes

51 Replies 5,900 Views

I guarantee they don't work. This is the number one problem with mods that I download- the author thinks it's going to work that way, but it doesn't. You can type in whatever effect you wish into the description, but what matters is what the event actually does. And a positive value in GoodValue gets turned into a negative number by the game engine. ~SDC~

51 Replies 5,900 Views

And to pour the cold water of harsh reality on the discussion, it really is a moot point. :) Currently, you simply *can't* create an event with a positive effect for the Good option. The Good option must be a value equal to or less than zero. The Evil option must be a value greater than or equal to zero. The Neutral option can go either way. ~SDC~

51 Replies 5,900 Views

Wait! Not quite gone yet, I wanted to answer this post by Ray. [quote]What is the Number 1 change that you would like to see in Galciv? Limit yourselves to one suggestion.[/quote] I feel obligated to speak up from a modder's point of view. There are many things I could suggest, but what I would really love to have is a fully built out Events engine, with: 1) Triggers 2) Conditions 3) Chains fully exposed in data files to the modders. Believe you me,

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[quote]Well, I'm glad I could help with this symbolic milestone (scorestone?). It's me who should extend my thanks to you, I've spent many hours reading your posts in the mod forum (and everywhere else) and I'm still amazed by all the time and energy you gave to this community. So Thank You.[/quote] I'm flattered. There's so little going on in the Mods forum any more. Modding never really took off for this game, I've got my theories but it's a moot point now. I'm glad some people are

2,185 Replies 478,101 Views

Ahhh, Nastavnik. Welcome to the Fellowship! And I want to personally thank you. I stayed up way too late last night powering out my latest game- the one I hoped would take us over 900K. I was quite crestfallen when I discovered we were still 27.8 points shy! Couldn't fall asleep immediately after that, I was pretty grumpy I tell ya. ;) But here it is the next day and I see that I got the assist. I set the table and you finished the kill. Thanks! ~SDC~

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Don't sweat asking newbie questions, we were all there at one time. :) 14s jump to 16 with a mere 15% bonus. So yes, the Terraformer grants a 10% bonus civ-wide. Combined with your 5% Racial pick, you have +15%. Personally, I find the +5% pick a nice bonus and reasonably priced. I never use the 7% bonus, though. You should check out the Strategy forum, there's been many discussions on what picks to use and why. Good luck! ~SDC~

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Sum up the bonuses and then apply it one time. ;) Scenario: PQ 15 planet +5% Racial Pick. 15 * 5% = 15.75. Round down to 15. Later in the game, you build Soil Enhancement. PQ 15 planet +5% Racial Pick + 10% SE = +15% * 15 = 17.25. Round down to 17. The sum of your PQ bonuses are applied to the original base PQ of the planet, always. ~SDC~

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Small, Painful, Military = 13,000. Small, Crippling, Military = 14,000. Not much of a difference between the scoring on these two levels, is there? I guess that's fair. There wasn't much of a difference in the difficulty, either. I'm thinking I'll try a larger map next time. ~SDC~

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