About the planet movement, I was shocked when I looked back along my "path of conquest" to see that I can't get back to my nearest big planet or get re-reinforcements. I started with a very light fleet, my Kol, 4 carriers, 12 destroyers, was going along the path of one of the ai's. Luckily you don't have them set up to build up early, yet. I do see they send onesey-twosy's to one of the large planets I conquered early. So all I needed to do is set up 'blocker' asteroid
pek1999
I understand this is early dev, but is there a plan to upgrade the ui so you can move around the map with either mouse drag or arrow keys in the alpha/beta? It's really awkward at the moment, have to either select a fleet or double-click a planet. Playable enough to evaluate tho, will be posting now that I've had some play time.
well, damn, not sure how the ini got screwed up, renamed it, started up and the queue was back to where it belonged. not sure I want to delve into the problem tonight, time for bed-ish. Th Thanks.
Latest nvidia drivers, no change. something got changed with the latest patch that doesn't like my pc, but I'm at a loss now.
I also see that no more black holes? Just antimatter sitting around? "normal UI scale"? I have a "gel ui" (unchecked), but nothing that says specifically "normal ui scale". Pretty sure it's a graphics incompatibility, tried windowed/no-windowed, lower res, nothing changed the position. I guess I'll try a new video driver (hate to mess with what has been working with all my other software), but my 1080 ti hasn't had any other issu
Ok, never used Dropbox before, so how is this? https://www.dropbox.com/s/km1qtnyi43t0xqh/test%20case%201.GC3Crusade?dl=0 Yes, do start with a shipyard now, too. Rather have the queue in the right place, tho.
How do I add a file? nothing pops out to me. And yes, I have several different starts/saves from different times yesterday & today.
Re-installed it, started a new game, still have the queue in the upper left corner.
Not yet, but I can. I'll let you know if that worked. Can't make a change to the queue once it's in there, either. Bleh, I hate the "new" interface on Steam, Can't just make a list of my installed games now, have to apply a damn filter and apply it every time you open steam. But validate did find four files to fix, so maybe that was it. Edit: Nope, got the updates ok, but still have the queue in the upper left corner. Ma
I started up a new game today after a couple of weeks, and couldn't find the upgrade queue for my planet in it's new place next to the list of choices, it was moved to the upper left corner of the page, took me a while to find it since it overlay the graphic and was hard to see (no mods enabled; ver 3.96).
After the event that creates a bunch of size 25 planets, and I've colonized the ones in my territory, even after 50-75 turns, the AI still tries to colonize them. I see colony ships heading my way, they get to the planet, then sit there. Sometimes they stop and sit in the middle of nowhere, like they are confused (well, they are, they are just an AI), then after 10-15 turns head back, then turn around and head for a colonized planet. That's the only oddity I've f
Got the latest update to 1.3, loaded a save (maybe the root cause, not sure), and in the tech tree description of 'Terran Environmental Options", all 3 choices have the name "Terran Environmental Option1, 2 or 3_ShortDec' instead of the actual short description. pek
Ooops, didn't do the right mouse thing for dragging the map around, sorry. It's not intuitive, especially starting this right after playing some Civ V. I guess I'll have to RTWFM. Later on I'd suggest that having an option to use left mouse drag, just for the semi-brain dead players like me. pek ps, is it just me or is this forum really slow to post replies?
Oh, computer: I7 4790K, stock clock R9 295x2, stock clocks so far v15.5 beta 16 gig ram Win 8.1 64 bit So should have no problems running this bad boy. [e classic]:lol:[/e] pek
So, got it installed, odd choices of resolutions(2560x1440 not a choice, mine, of course), but can't complain too much. Vehicle icons pretty small, had for me to see, I guess better graphics later on (speaking of hard to see, the default colors of this forum are pretty hard to see, too). Drag-scroll would be nice to have, hope it's on the list. - Not sure of the relative strengths of the vehicles, kind of setting up a rush to kill the resource guards.</
That's all. pek
It was the older version, so I'm not sure how much they will help, and, no way of posting to this forum. But, if you have a secret way, let me know. pek
Um, nope, the capcha on the stardock support site has defeated me, I gave up on it days ago. Can't determine if it's a space, an odd spacing where no space is, or if it just hates me. No matter, no tac cases for me, I'll just whinge on the forums. And post small files in mvp. pek
Got My star name in there! No matter what, it will always be My star. pek
I got this after a few upgrades, couldn't make out the text, but you'll have to check my mvp forum post to see it..... pek
I didn't see any need to change this from GC2, any structure you already built is auto-upgraded. And, the old version (fusion reactor/anti-matter reactor) replaced the old with the new in the build list, rather than giving you a choice. Not sure why you would want to build old-style rather than the latest and greatest, and yes, I understand "an old one is better then none at all", if you see the need to keep that in, at least let it auto upgrade, rather than having to go in an
[quote who="TheMathKing" reply="29" id="3438683"] In response to admiralWillyWilber. 2): World Customization: The customization we've seen before are things that directly relate to bonuses on the tile you build on. What I was thinking is to have bonuses, neutral traits and penalties that can be listed for the planet and do not necessarily correspond to a tile improvement. The neutral traits could simply be flavour text and history that has no gameplay val
Sorry, I tried to post the error files to my support ticket as per your post this morning, but, the capcha defeated me. I tried 10 times, then gave up. You'll have to do without files form me. pek
Ejected? You make it sound like your kicking it out of the nest. Or it didn't pay it's rent. But, it's frustrating to "eject" a ship, click to where you want it to go, then see it not moving. Then you remember "Oh, I need to click on it after I specifically ejected it" [e digicons]X|[/e] pek Yes, I know it's an alpha, but I'm going to bitch anyway.
Prepare to scroll. Noticed we got an updated today, too. Processor Information: Vendor: GenuineIntel CPU Family: 0x6 CPU Model: 0x3c CPU Stepping: 0x3 CPU Type: 0x0 Speed: 3499 Mhz 8 logical processors 4 physical processors