pek1999

pek1999

Joined Member # 636859
8 Posts 81 Replies 8,410 Reputation

About the planet movement, I was shocked when I looked back along my "path of conquest" to see that I can't get back to my nearest big planet or get re-reinforcements. I started with a very light fleet, my Kol, 4 carriers, 12 destroyers, was going along the path of one of the ai's. Luckily you don't have them set up to build up early, yet. I do see they send onesey-twosy's to one of the large planets I conquered early. So all I needed to do is set up 'blocker' asteroid

19 Replies 92,800 Views

I understand this is early dev, but is there a plan to upgrade the ui so you can move around the map with either mouse drag or arrow keys in the alpha/beta? It's really awkward at the moment, have to either select a fleet or double-click a planet. Playable enough to evaluate tho, will be posting now that I've had some play time.

1 Replies 10,204 Views

I also see that no more black holes? Just antimatter sitting around? "normal UI scale"? I have a "gel ui" (unchecked), but nothing that says specifically "normal ui scale". Pretty sure it's a graphics incompatibility, tried windowed/no-windowed, lower res, nothing changed the position. I guess I'll try a new video driver (hate to mess with what has been working with all my other software), but my 1080 ti hasn't had any other issu

15 Replies 29,605 Views

Not yet, but I can. I'll let you know if that worked. Can't make a change to the queue once it's in there, either. Bleh, I hate the "new" interface on Steam, Can't just make a list of my installed games now, have to apply a damn filter and apply it every time you open steam. But validate did find four files to fix, so maybe that was it. Edit: Nope, got the updates ok, but still have the queue in the upper left corner. Ma

15 Replies 29,605 Views

I started up a new game today after a couple of weeks, and couldn't find the upgrade queue for my planet in it's new place next to the list of choices, it was moved to the upper left corner of the page, took me a while to find it since it overlay the graphic and was hard to see (no mods enabled; ver 3.96).

15 Replies 29,605 Views

After the event that creates a bunch of size 25 planets, and I've colonized the ones in my territory, even after 50-75 turns, the AI still tries to colonize them. I see colony ships heading my way, they get to the planet, then sit there. Sometimes they stop and sit in the middle of nowhere, like they are confused (well, they are, they are just an AI), then after 10-15 turns head back, then turn around and head for a colonized planet. That's the only oddity I've f

1 Replies 4,655 Views

Ooops, didn't do the right mouse thing for dragging the map around, sorry. It's not intuitive, especially starting this right after playing some Civ V. I guess I'll have to RTWFM. Later on I'd suggest that having an option to use left mouse drag, just for the semi-brain dead players like me. pek ps, is it just me or is this forum really slow to post replies?

40 Replies 40,464 Views

So, got it installed, odd choices of resolutions(2560x1440 not a choice, mine, of course), but can't complain too much. Vehicle icons pretty small, had for me to see, I guess better graphics later on (speaking of hard to see, the default colors of this forum are pretty hard to see, too). Drag-scroll would be nice to have, hope it's on the list. - Not sure of the relative strengths of the vehicles, kind of setting up a rush to kill the resource guards.</

2 Replies 554 Views

Um, nope, the capcha on the stardock support site has defeated me, I gave up on it days ago. Can't determine if it's a space, an odd spacing where no space is, or if it just hates me. No matter, no tac cases for me, I'll just whinge on the forums. And post small files in mvp. pek

4 Replies 8,915 Views

I didn't see any need to change this from GC2, any structure you already built is auto-upgraded. And, the old version (fusion reactor/anti-matter reactor) replaced the old with the new in the build list, rather than giving you a choice. Not sure why you would want to build old-style rather than the latest and greatest, and yes, I understand "an old one is better then none at all", if you see the need to keep that in, at least let it auto upgrade, rather than having to go in an

13 Replies 53,341 Views

[quote who="TheMathKing" reply="29" id="3438683"] In response to admiralWillyWilber. 2): World Customization: The customization we've seen before are things that directly relate to bonuses on the tile you build on. What I was thinking is to have bonuses, neutral traits and penalties that can be listed for the planet and do not necessarily correspond to a tile improvement. The neutral traits could simply be flavour text and history that has no gameplay val

36 Replies 37,494 Views