[quote who="ASADDF" reply="10" id="3658012"] Quoting zychrias, reply 8 Quoting EdWood110, reply 7 So wait, the harvester will add resources from a node even if you already have a harvester placed at the same node? The ability does stack? yes! I think i did tes
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[quote who="Phazon88" reply="5" id="3657874"] This is one of my biggest pet peeves at the moment. I thought it was a graphics bug at first myself until I watched the official gameplay video. The weapon fire streaming from the units themselves looks amazing, but the hit effects and subsequent explosions are completely the opposite sometimes. It really stands out because of this. I understand there is a balance for game performance and battlefield readability, but there is defin
I have to say, those spy drones are really pretty tough, even vs decent AA. And they can be placed in places that they cant be hit. They only thing that could is aircraft and they don't shoot the drones. I haven't tested the gunships if they do or not, but they are pretty late game.
http://steamcommunity.com/app/507490/discussions/0/276237094331112444/ That is the most recent listing of the existing Ashes one. Don't know if it is the same as the one you linked. I just joined it, never tried Discord before
We need to be able to designate the factories for the reinforcements really. Army max size really needs to be increased too, as you say it is inconvenient and leads to some odd behaviour. I believe it was some technical limit, hope they are working on it.
You guys need to talk to this guy, done it for you already :) http://steamcommunity.com/sharedfiles/filedetails/?id=798283931 Maps in the top left as he plays a lot of FAF He spoke to me about it yesterday and said he would put a post on the forums taking requests for UI mods, probably next week. I'll let him know about this thread if you like.
I don't do a whole lot of ranked but I have come across a new comer from time to time and often offer to help them with some tips. Some love it and a few don't respond so I don't go into it. I played someone on the first day of release of Escalation and he had played the tutorial and that was it. He wasn't super responsive but I did manage to give him some advice before I had to kill him. Feels bad cause if you kill him quick then they could get turned off the game, or capture
[quote who="Benedictis" reply="3" id="3657601"] It depends. has to be compared with the PHC eco strategies with refineries i think. Less stock but more constant income versus lower income but better stock for substrate. (and better peaks with orbital boost?) Also with the PHC orbital boost for the productivity of factories and consequently the income/expense flux ratios. Still have to test things and don't exactly remind what were t
It does matter, even in 1v1. One quick reason I'll mention is that Dreads now cost a lot of resources. Your stockpile slowly creeping up over time for building a dread is a big boon. It is going to be very very hard for PHC to build dreads. Yes I know dreads are less common in 1v1 but they do happen. I never used the expand storage option for PHC before but I have started to now to try and have a slight cushion to build dreads. I am not sure it is really worth it though as the jumps are s
Final thought, earlier I mentioned " - One of those fixes listed might be fixing the issue but no one sees the big red beam of the Harbinger unit. I have only seen it in Brads twitch stream and it was a shock as i had just been in that game and i didn't see it myself. " I think I have narrowed this down. I might be wrong but it seems that it works on AMD GPUs but you don't see it on Nvidia's. I don't know if all Nvidia users can't see it but the o
[quote who="Derek Paxton" reply="3" id="3657538"] Wrong map loaded up has happened before, very occasionally, but not the engineer attacking HQ. Unless something else was going on there, was too quick to see. [/quote] Someone just used it on me. Unfortunately for them imperfectly executed so my engineers were out the way. Slowed me down but came back from it and after a long fight won. Really didn't want to lose to the cheese tactic. He had ranked very quickly so I expec
Two other issues I forgot: - The new node capturing unit of PHC which built in HQ...it wants to fight all the time. You tell it to capture a node but it keeps wanting to fly off and shoot nearby things and thus completely failing at its job. Frustrating - I started a 2v2 human vs AI. But when I loaded the game the map was a different one, became a 1v1 as there were only two spots, and my HQ attacked and killed my engineer the instant the game started, very stran
Wow, you have some fixes for some very old bugs/issues in there, nice to see. You'll want to see this for a major balance/gaming issue, kind of an emergency one I'd think: https://forums.ashesofthesingularity.com/480538 As you are getting some old issues fixed, here are two more which really vex me: -When dropping down an Engineer using the orbital ability (PHC)
[quote who="dszaboau" reply="3" id="3657466"] This game is...a letdown...so far. Pace is way too quick. Gone is the ability to make high level strategic decisions. You just fidget with your mouse quicker than the other guy. Strategic zoom is a detriment not an asset. The icons are just annoying. The ashes minimap you enabled with the spacebar was a better choice. &nbs
[quote who="hedetet" reply="1" id="3657462"] Is the 50% discount for anyone who has Ashes? [/quote] yes
[quote who="Derek Paxton" reply="79" id="3657405"] Houton and Ibex are part of a special promotion we did with Intel. [/quote] Interesting, but why do some see it and others not?
Congrats to these guys! They are nearly as good as me ;) I think a little something would be nice for the winner, perhaps a game of their choice from their wishlist or something,
- I looked at the first few levels of original campaign to see if they had changed. The cut scene at the end of mission 3, where you see the drones around a generator, wasn't smooth, playing in spurts. Not terrible but it wasn't like that on the original video I don't think - I think the Controls menu that you can see when hitting Esc should be moved to become a tab with the other options, game, video and audio. Everyone misses/overlooks the controls where they currently a
Huh, that is interesting. Neither Houlton nor Ibex appear in my list of maps. Do you have a proper 6 or 8 core machine? Perhaps they are not shown on my computer as I don't? Game version is the same so I can't think of another explanation. Though they are grayed out on yours...odd Edit: Just tried Escalation on a 6 core machine and those maps still aren't there :/
[quote who="NatsWright" reply="74" id="3657297"] Just been playing the beta, very much like Escalation. I see some of the maps need 6 cpu cores, does this include Hyper Threading or are 6 true cores needed? [/quote] Does it say that somewhere? I've played most of the big ones and I'm on a 4 core machine. (8 including hyper threading) But I have not seen any pop ups or warnings about required cores.
Things I think need to be fixed before release: - Substrate Saboteurs can be dropped (and spammed) anywhere, even if you don't have vision. This is broken and I hope it is an oversight. They are fine if you have the balance of first needing vision where you drop them. - Defences which are in the process of upgrading are absolutely indestructible. Also AI targets them forever, both enemy AI and player unit AI.<
[quote who="zychrias" reply="3" id="3657221"] This looks completely handled in a way via the newest builds. We gain our resources through our friendly nodes, without having to trade/chain our personal nodes out. So if a team member accidentally cuts us off, usually by helping protect, we still can continue our routes. Thank you Devs! [/quote] If I am understanding you cor
The majority of people have asked for the removal of the lines or to make them more subtle. In Ashes they are very clear as it currently stands but in Escalation they have made them more subtle. It works for some terrains but for others it is too much, I especially find it almost impossible to see on the green/grass maps. Easier on the others but I've not tested snow ones I think. Ideally it would be an in-game option so people could choose between a subtle line and a more obvious one.</p
Yeah, would be nice when placing down things like Orbital Nullifiers if you could see the range of all the others so you can see what spaces you need to fill. You can double click them to do that now but that means finding otherss first and is a bit clumsy. Also useful when trying to get air coverage from towers etc. too
I already reported the first issue, but I really like you suggestion of telling a building to upgrade to the next version upon completion straight away. The current system involves tons of back and forth to upgrade things. There is too much of that in Escalation at the moment. Still hope we will be able to drag things out in a line eventually, like factories, defences and of course Quanta buildings. Content gets a lot of chatter but the game really needs more emphasis on more controls an