LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 7 Replies 23,916 Reputation

I have to agree, 1.8 is definately not something i'm liking thus far. The amount of habitable planets is drastically cut, and this is not a good thing imo. There were barely 20 habitable plants in a game i just made. The same settings pre 1.8 would have produced a map with 3-4 times that. This is a BAD thing.

152 Replies 46,187 Views

I can see where that might be a save for low end systems. But i can only speak for me, i have a 64-bit system and 4GB of RAM, so for me 170Mb is practically inconsequential. Considering that the game's memory space is capped at 2GB regardless of system under most circumstances, that 170MB is nearly 10% of the total available. Not so tiny if you look at it that way. Actually i uncapped it <img src="http://image

37 Replies 14,396 Views

Where are you noticing the lower resolution thumbnails? Here's a good example right here: Clicking on the quick build list on a planet. See below for image > <IMG id=ImageResize_Image_2 alt="Free Image Hosting at www.ImageShack.us" src="http://img154.imageshack.us/img154/8162/sarmy1192217652ti7.th.jpg" onload=ImageResi

37 Replies 14,396 Views

Disabling Mixed Vertex Processing Mode in the Video Options screen should solve your problem. Common problem with nVida Cards. It works... trust me...

12 Replies 9,993 Views

Disabling Mixed Vertex Processing Mode in the Video Options screen should solve your problem. Common problem with nVida Cards.

12 Replies 9,993 Views

Sorry i didn't get back sooner, but Kryo and the others have said everything i could have. You need a better image editor than paint .

20 Replies 11,697 Views

Set black as the transparent color. Close, but no cigar. You need to select the black background in an image editor, and set that to the image's alpha layer (It's the alpha layer that determines transparancy), OR you need to select the triangle, and completely delete the black background and set it on a transparent background. Either way you're essentially doing the same thing.

20 Replies 11,697 Views

I'm against the idea. It's placing too many "fakey game" limits on things. Having it be a UP issue is one thing, but a game rule?? In my view that's crossing a line. Sneak attacks happen, it's a valid tactic, it's real, and i think if it's changed, it will make the game fakey. At least to me, in fact i outright hate the idea. I know there's a need to balance realism with game play, GC2 being a game after all. But the key is balance, and i think if this is implemented, it's crossing a line

178 Replies 185,476 Views

Sounds really great, this feature in particular is going to add a lot of flavor to the game. It's really going to give the game an even bigger sense of scale, very "galactic" . That and the even larger maps are really going to make for a truely interesting game. A player may not even explore the entire galaxy before a game is over, very realistic. TA is looking really exciting to me <img src="

83 Replies 123,094 Views

As Kryo said, they're a little too "strong" for my tastes in the screnshots... That's one of the reasons i didn't make High-Res nebulas for my High-Res mod. Well, in fact, i actually did. But i cut them long before i released them mod, because while they looked visually great, once you actually played with them in the game, they became... Annoying. Since the game layers the nabula graphics in an attempt to "peice together" unique nebulas, using actual nebula graphics looked bad, i

25 Replies 15,361 Views