Don't forget: 1) Everyone fights, noone quits! 2) Have fun! That's an order. 3) After-action report is most important (and most fun) part here. ~SDC~
Ellestar
To RayChua [quote]But you may want to give Galcivers a chance to practice a bit on the new maso before launching your challenge. [/quote] I suggest that most participants will play their games in 7-8 June. So they'll have a week to practice. Also, we can start another one, perhaps on Intelligent, after this one. To Snuis [quote]Sure, of course i'll try it. Without much hope of beating the AI though[/quote] I too :) But still it will be FUN! So it's worth to try
Anyone may play in this http://apolyton.net/forums/showthread.php?s=&threadid=87766 competition. I don't expect a big number of winners, so even lose will be good. And it's more fun than any standart game anyway. I invite you to take part in competition. Players who able to win in 1.03 or 1.04 on Crippling or Masochistic difficulty: -=YIN=-, Airwreck, Aloak, Andan, Arliman, Army No. Va., Army of Darkness, Babcom280, Bad_Karma, Becephalus, Bert Bellomo, BuzuBuzu, Callipygea,
[quote]To me, the combat system is the least developed aspect of this game.[/quote] Then play StarCraft:BroodWar.;) IMHO it's good enough for a TBS. Overwise, battles took too much time. ~SDC~
1st Masochistic challenge started. (Competition ends in 9 June 2003 24:00 GMT) Current Rules: (v 1.00) 1) Everyone fights, noone quits! 2) Have fun! That's an order. 3) Download save of the 1st turn. (Sorry direct link to a save is accessible only from Apolyton, make a mirror someone please) http://apolyton.net/forums/showthread.php?s=&threadid=87766 Starting conditions was: Starting picks: War party (+50% HP), +1 Speed, +3 Soldiering,
By the way... Account ¹1 - Frogboy. Won on Tiny/Masochistic. I suspect that Tiny/Masochistic rush will be primary target in next path. -- To Staffa: Well i don't want to post it here (But i sent it to Draginol acc. on Apolyton). ~SDC~ [Message Edited]
Now i see 94 players who won on Crippling/Masochistic in 1.03/1.04. Noone interested? ~SDC~
Join Aployton - community of strategy players. You may want to look at our site http://apolyton.com/, our GalCiv-General http://apolyton.net/forums/forumdisplay.php?s=&forumid=174 and GalCiv-Strategy http://apolyton.net/forums/forumdisplay.php?s=&forumid=188 forums, and to all other forums http://apolyton.net/forums/index.php?s= (Registered Members: 32449, 79876 threads and 1850922 posts in total) Benefits? Do you want to be a part of a great community of strategy players? ~SDC~
[quote]Para 3 - Waste kicks in at PQx2, and gets more severe at PQx4, but this is a sliding scale thing - ie. get .95bc instead of 1bc. Massive scale of planets and BC mean economy bonuses are more of a mid-late game thing. (BTW, no one knows if waste applies before or after the application of the economy bonuses...)[/quote] I know. After economy bonuses. [quote]morale----> more pop max? also 60@ +20%= 72% or 80%[/quote] Hm. You mean 60 Empire morale bonus and 20% buil
Well it was my idea, so i'll take care of it. ~SDC~
[quote]4) So another thought - why comp not buys wonders/trade goods, but buys buildings for a same cost as wonders? Seems not that efficient, isn't it? So comps can easily get all Wonders/Trade Goods. Exchange trade goods for techs please.[/quote] [quote]6) Why comp just waits something? Demanding tribute? It can just build several fleets (with transports of course). Then he got some planets, it can demand tribute for a peace treaty. Rinse wash repeat several turns later.[/quote] I
Rush 2 Incredible AI. Then rush minors. Then only 3 genius left with much less number of planets. That's for 'Rare' planets. ~SDC~
Ok another suggestion. N=NumberOFGames-1 Score[i]- array with scores sorted in descending order C=Min(4,N) //so no less then 5 best games will be counted D=Max(9,N) // so no more than 10 best games will be counted PlayerScore=0; Sum=0; for (i=0;i(less or equal)D;i++) { Sum=Sum+Score[i]; if (i(equal or more)C) { PlayerScore=Max(PlayerScore;Sum/Sqrt(i)); } } ~SDC~
Well still no ideas? ~SDC~
GOTM ends in this sunday morning, 01.06.2003 (hm just a thought - there are different date standarts in the world AFAIK) - 1 June 2003 ~SDC~
[quote]I'm not sure that 20% taxes is best on tiny. Your trade route income is partially dependent on the tax revenue on the system that's trading. You really should make sure you're at the 4xPQ taxes cap in your trading system.[/quote] How much? I don't tested it. (I thought that trade not dependant on 'real' taxes, just on maximum taxes). P.S. It's possible to live on Gigantic/Abudant with 0% taxes. ~SDC~ [Message Edited]
(This is about GOTM, not about 1st Masochistic challenge) Well it's supposed to be a month challenge. But i see no activity here. And patch 1.04 already out (competition was under 1.03). So i think it's time to end competition. I have some free time in saturday/sunday, so wait for results. ~SDC~ [Message Edited]
Unlimited population and (almost) Free techs should be banned. So perhaps we need to save every ~6 turns - like in Heroes3 tournaments (there some players saving every turn). ~SDC~
Well suggestions? I'm starting competition in friday 30.05.2003. Competition ends in 9.06.2003. Perhaps Medium instead of Large. ~SDC~
Oh well... New cheese. Devs need to alter SB cost depending on number of 15+ planets in galaxy. ~SDC~ [Message Edited]
Data about caps is right there AFAIK, but amounts of free/non-free production etc. is wrong. ~SDC~
[quote]My main dislike for this kind of competition is that instead of playing to win the game one have to play to maximize the score (whatever method is used to calculate it). Therefore I was suggesting to share difficult games, where the victory is not guaranteed by itself and one has to put efforts just to win somehow.[/quote] Ok. Your suggestions about masochisitic challenge? Starting conditions etc. ~SDC~
[quote]I did set government spending to zero and that didn't work. I did sell off most ships, and that washn't enough. This should NOT have to happen![/quote] I just wanted to know your income and spending distribution to give an advice. Maybe you have too high spending on leases? [quote]I find that if your sliders are way out of balance your net income goes down slightly.[/quote] Perhaps at the start of the game then you don't have bonuses to production/research? This is b
[quote]I think we can agree that we would rather see resources being spent to improve the tactical AI than in combatting cheese because unlike the AI, we get the power to choose.[/quote] That's exactly that i'm talking about. Then AI will be improved, this will not be a cheese. Then AI bonuses may be reduced, and it will be a normal kind of a game istead of cheese. [quote]Are you still working on your Maso GOTM? Though I don't think you are going to get many participants now wi
Ok. Developers are clearly using masochistic difficulty to find cheese. I think that cheese tactics is any tactics that's always efficient no matter that - so you don't have strategic choices. Another cheese is using tactics that AI can't use (or use effectively) - that's singleplayer only cheese. If you can win vs. comp that has a BIG bonuses and not a bad economy, really it means that comp is falling to some kind of abovementioned cheese tactics (one or more). So if devs finally get AI tha