Ellestar

Ellestar

Joined Member # 641220
0 Posts 121 Replies 349 Reputation

//Oh, and that first colony ship, it had like 505 million pop but a few years after it created a colony, I checked and the colony had way less that 500 million, so where did all the rest of the people go? // Check morale on planet - if it has less than 40 morale, you 'lose' population (this part of population becomes too poor to pay taxes). So, try to colonize good PQ planet with something like 505 pop at the start of the game or reduce taxes (better to have 100 morale at t

7 Replies 600 Views

That's my IMHO +2 Speed is maybe most powerful - too many reports about winning with it on masochistic. Morale is almost useless - Entertainment Network gives same bonus as gives +200 to empire morale. Economy gives half of it's bonus to taxes from population. So, +20 economy gives you +10% taxes. Note that you also get revenue from PQ (just set taxes to 0%, and you'll see it), revenue from PQ don't increasing by Econ bonus. +Production bonus gives only capaci

11 Replies 2,584 Views

//The Apolyton and Imperium Galactica Empires seem handicapped by the very nature of their members. Apolytonians are currently all too busy modding Galciv, to find time to actually play Galciv.// Well, at least i gathering data about GalCiv economy, and also participated in starting of the 1st GalCiv tournament. And what YOU did for the GalCiv community? ~SDC~

28 Replies 1,141 Views

Oops... Econ resource gives +34% to income Revenue=FreeRevenue+TaxRate*PopulationTax*(1+EconB onusFromBuildings)*(1+EmpireBonus/2)*GovernmentModifier Where EmpireBonus - sum of starting bonuses to econ, wonders, techs and econ resources (so it's Economy bonus in stats). ~SDC~

22 Replies 956 Views

IMHO Economy Military Research Morale Influence Maxed Econ resource gives +34% to EmpireBonus Revenue=FreeRevenue+TaxRate*PopulationTax*(1+EconB onusFromBuildings)*(1+EmpireBonus/2)*GovernmentModifier Maxed Morale resource gives +19 to planetary morale (data from patch 1.02.042) - only 35% of Entertainment Network bonus (+54 Morale). It gives +5% tax rate if taxes was 50%, so +10% increase for (TaxRate*PopulationTax). Maxed Research res

22 Replies 956 Views

Join Apolyton http://www.galciv.com/metaverse/empires.asp?id=63 - community of turn-based strategy gamers. This is our site http://apolyton.net/ And our GalCiv forums - General http://apolyton.net/forums/forumdisplay.php?s=&forumid=174 and Strategy http://apolyton.net/forums/forumdisplay.php?s=&forumid=188 ~SDC~

5 Replies 2,414 Views

IMHO it must give useful and correct information. GalCiv developers think that it must mislead players so it will be harder to win (because AI definately not using it). It's an intresting opinion. I know that we live with a democracy government and everyone may have it's own opinion. But i still think that Encyclopedia may be incomplete (which is bad anyway), but at least there mustn't be HORRIBLY INCORRECT information. ~SDC~

0 Replies 89 Views

Ok i posted tables on Aployton http://apolyton.net/forums/showthread.php?s=&threadid=85148 Data about Taxes, Population and Morale must be correct now. Also i got some interesting results with research, but they are uncomplete for now. ~SDC~

45 Replies 1,760 Views

//Now, if you were able to milk your people faster, I applaud your 'turn effeciency' But I was not trying to be turn effecient, I was being time effecient, I wanted to spend as little time doing this as I could, so where you might track down every little thing you could do each turn to help grow your pop. I just hit end turn a lot// I like 'turn efficiency' more. It's ingame efficiency. Time efficiency is a metagame efficiency. I like it too. But ingame efficienc

40 Replies 1,928 Views

To Staffa //Anyway, with this setting I have literally grabbed over half of a gigantic galaxy before being blocked by the computer.// Half a galaxy on initial colonizing phase on Gigantic/Tight Clusters??? Well with that good start... Mmm what number of Ctrl-Ns? My game was 5th (so 4 Ctrl-N). I played from 54 planets and w/o +2 Speed. --- I'll start a challenge soon and we'll see who is better. Or you can participate in 1st Galciv Tournament - i'm goin

40 Replies 1,928 Views

//Your comments lead me to believe you think otherwise.// I don't think overthise. 1) I think that i am a better Munchkin than you because i can increase my score faster. This is good - i like my Munckin skills. 2) By my ethical standards, it's fair too. 3) For now i feel cheated because: 3a) I got Military win in Jan94 on Gigantic/Masochistic/Tight Clusters/Abudant patch 1.02.042 and got only 2754 points for that. 3b) Now it's much more efficient to play on cri

40 Replies 1,928 Views

1) 1 trillion is enough for win. 4+ trilions is a result of a win. So cap 1 trillion is good because really you don't need to have more population to win a game. 2) //If I understand it correctly your just taking the best possible result of all possible decending order combinations?// Yes. It will be correct in any case. ~SDC~

66 Replies 1,781 Views

To Coffeedragon Hm? Staffa told //Fix. Several have been suggested, --you could simply sort the scores from highest to lowest -- and stop calculating the score when the next game would lower the overall score.// So it's not important when you submitted any game. But this will not work good anyway. ~SDC~

66 Replies 1,781 Views

Also don't forget to save before a win. If you don't see a score, try to send it again several times (better to reconnect to inet, close all other programs/services etc.) ~SDC~

2 Replies 141 Views

To Staffa //For my, my pop growth was a fairly consitent 90 billion per month. So to go from 5trillion to 23 trillion it took about 250 turns. Though from 19 trillion to 23 trillion, most everything was done and most turns only took a couple seconds.// Hm i was able to colonize every PQ10 planet on Gigantic/Tight Clusters/Abudant in 2.5 years :p All planets had 3500+ population and 54+ morale at that moment by the way. Won with ~5.5 trillions and 7.99 trillions

40 Replies 1,928 Views