-KD7BCH

-KD7BCH

Joined Member # 6427451
3 Posts 88 Replies 132 Reputation

[quote who="Frogboy" reply="31" id="3585289"] Kd7, last warning. If you continue to troll or grief the forum you'll be shown the door. [/quote] ...On no, and lead me to make a 3rd account an post it online to show what a jerk you are and how the reviews are not representative of the program you guys have and that you are pulling features while missing outhers and how you don't tolerate anybody not echo chambering your points, be my guest :) B-RAD Go ahead wis

44 Replies 220,092 Views

[quote who="Gauntlet03" reply="22" id="3585217"] While I'm not in favor of planet by planet wheels or micro-management of planets at all, I will say, that adding some serious bureaucracy and limits to player's actions via it, is actually immersion BREAKING for myself. Why? Well, for one, many of these civilizations are not necessarily democracies or bureaucracies. The Yor are basically a hive mind (or close to it), the Drengin some sort of dictatorship, the

44 Replies 220,092 Views

Already did that, came back here about 2 months later hoping for some galactic sized improvements. What I see is a plan for AI improvement, which is great and necessary. However where is the roadmap for making GC3 the Goldstandard of 4X space conquest like all of the reviews in the review roundup indicate it was at launch?

44 Replies 220,092 Views

Of course it wont fix it. Beyond that this game needed another 6 months of development and even the Master of Stardock admited as such when he encouraged us to come back and play it in 6 months. No thanks. You have a beta to flush out these serious flaws but the AI wasn't even in the game back then? Now we have tepid AI that can't compete even with weak players and a really dull game of micromanagement with no strategic rewards because there is no game just a few layers of poo

44 Replies 220,092 Views

[quote who="naselus" reply="9" id="3573237"] You can switch surrenders off by going into Galciv3AIDefs.xml, doing a search for Turnsbeforesurrender, and setting the number in it to 999. While this only stops the AI surrendering before turn 1000, most games will be finished long before then. A better way is to increase the NumPlanetsLostToInvasionBeforeSurrender (in the same file) to a more reasonable number; presently it's 1, which is why the AI always se

13 Replies 34,435 Views

[quote who="ed4053" reply="23" id="3573126"] As far as the core number goes, you should remember that current AMD architecture makes use of modules and "simplified cores". It means that your 8 cores processor is in fact a 4 modules processor. Each module has 2 cores but some functionalities are shared for these cores mostly some cache and more importantly I think for games, the FPU (floating point processing unit) is part of the module not the cores. So e

30 Replies 130,787 Views

[quote quoting="post"] Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing. See you guys in January... -KD7BCH [/quote]

13 Replies 34,435 Views

Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing. KD7BCH

13 Replies 34,435 Views

[quote who="dansiegel30" reply="9" id="3572644"] I shoulda bought Intel - hahah [e digicons]:)[/e] very nice!!! I think your RAM certainly paid off around turn 499. I'm going to be 'upgrading' my PC tomorrow, and I'll run anothe comparison to see if I can catch up [e digicons]:)[/e] [/quote] I'd be interested to see your cpu result and patterns of behavior on your intel system versus your FX. What intel cpu did you pick up Dan?

30 Replies 130,787 Views

I can confirm. I have run this on a RAM disk as well, there is no appreciable difference between running it on a SSD and RAM Disk. The fact that they have been finding bone headed lengths of time the cpu is doing things instead of clean fast efficient code supports the supposition they dumped release way too early. The issue we've found with the cpu is that it doesn't seem to be using all of the available crunch power of the cpu cores to get all this inefficient checking done rapidly.

30 Replies 130,787 Views

[quote who="18Zulukiller" reply="17" id="3572507"] Quoting , quoting post First: I played an endless amount of GCII in high school and it distracted me from many problems and helped create interest in different fields for me. I took that interest and have worked to translate it into a career. Stardock is one of my favorite developers and I a

22 Replies 58,476 Views

I've been saying this since the first 2 weeks, but they consider GCIII a remarkable success. I'm sure sales were great. But in terms of depth and features, it just is not where GCII was at all. Can it get there and be better sure, but one of the things you mentioned in you review making combat intractable would keep it interesting while they continued to improve the rest. They just don't want to hear it. They want to develop on the near side of the curve, Build somet

22 Replies 58,476 Views