[quote who="Frogboy" reply="31" id="3585289"] Kd7, last warning. If you continue to troll or grief the forum you'll be shown the door. [/quote] ...On no, and lead me to make a 3rd account an post it online to show what a jerk you are and how the reviews are not representative of the program you guys have and that you are pulling features while missing outhers and how you don't tolerate anybody not echo chambering your points, be my guest :) B-RAD Go ahead wis
-KD7BCH
[quote who="Gauntlet03" reply="22" id="3585217"] While I'm not in favor of planet by planet wheels or micro-management of planets at all, I will say, that adding some serious bureaucracy and limits to player's actions via it, is actually immersion BREAKING for myself. Why? Well, for one, many of these civilizations are not necessarily democracies or bureaucracies. The Yor are basically a hive mind (or close to it), the Drengin some sort of dictatorship, the
Already did that, came back here about 2 months later hoping for some galactic sized improvements. What I see is a plan for AI improvement, which is great and necessary. However where is the roadmap for making GC3 the Goldstandard of 4X space conquest like all of the reviews in the review roundup indicate it was at launch?
Of course it wont fix it. Beyond that this game needed another 6 months of development and even the Master of Stardock admited as such when he encouraged us to come back and play it in 6 months. No thanks. You have a beta to flush out these serious flaws but the AI wasn't even in the game back then? Now we have tepid AI that can't compete even with weak players and a really dull game of micromanagement with no strategic rewards because there is no game just a few layers of poo
[quote who="DARCA1213" reply="4" id="3571028"] Quoting , quoting post I figured I'd ask a roundup of questions that I had on some differences between GC3 and GC2. I just purchased 3 earlier this week and just now jumped into it. - I have noticed that I am unable to build anything but the first 'tier' plane
Yeah don't fix any of the major disasters but that's ok only 5 more months till the game is releasable.
[quote who="naselus" reply="9" id="3573237"] You can switch surrenders off by going into Galciv3AIDefs.xml, doing a search for Turnsbeforesurrender, and setting the number in it to 999. While this only stops the AI surrendering before turn 1000, most games will be finished long before then. A better way is to increase the NumPlanetsLostToInvasionBeforeSurrender (in the same file) to a more reasonable number; presently it's 1, which is why the AI always se
[quote who="ed4053" reply="23" id="3573126"] As far as the core number goes, you should remember that current AMD architecture makes use of modules and "simplified cores". It means that your 8 cores processor is in fact a 4 modules processor. Each module has 2 cores but some functionalities are shared for these cores mostly some cache and more importantly I think for games, the FPU (floating point processing unit) is part of the module not the cores. So e
I have a 970 but it doesn't really seem to be needing the resources.
HOLY SHIT FX-8320 at 4.925GHZ Talk about hitting WARP 5 Enterprise, don't blow off the nacelles there Tucker! Dan, How do you like the h100i?
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[quote quoting="post"] Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing. See you guys in January... -KD7BCH [/quote]
Lets make a list of all who are taking 6 months off playing GCIII until the developers finish it and make it playable without tons of micromanagement and game turns taking minutes or crashing. KD7BCH
[quote who="MottiKhan" reply="15" id="3572772"] Quoting KD7BCH, reply 13 Quoting MottiKhan, reply 7 <div class="quote"
[quote who="dansiegel30" reply="9" id="3572644"] I shoulda bought Intel - hahah [e digicons]:)[/e] very nice!!! I think your RAM certainly paid off around turn 499. I'm going to be 'upgrading' my PC tomorrow, and I'll run anothe comparison to see if I can catch up [e digicons]:)[/e] [/quote] I'd be interested to see your cpu result and patterns of behavior on your intel system versus your FX. What intel cpu did you pick up Dan?
[quote who="MottiKhan" reply="7" id="3572525"] Quoting dansiegel30, reply 6 With that much RAM, I'd create a ramdisk and disable VM, and get the HD completely out of the loop. Actually, I tried that when I first upgraded the memory. There was no discernible difference in speed between the
I can confirm. I have run this on a RAM disk as well, there is no appreciable difference between running it on a SSD and RAM Disk. The fact that they have been finding bone headed lengths of time the cpu is doing things instead of clean fast efficient code supports the supposition they dumped release way too early. The issue we've found with the cpu is that it doesn't seem to be using all of the available crunch power of the cpu cores to get all this inefficient checking done rapidly.
If his core I3 runs that turn faster than our FX 8cores do Dan I will scream!
[quote who="18Zulukiller" reply="17" id="3572507"] Quoting , quoting post First: I played an endless amount of GCII in high school and it distracted me from many problems and helped create interest in different fields for me. I took that interest and have worked to translate it into a career. Stardock is one of my favorite developers and I a
[quote who="Misaniovent" reply="12" id="3572450"] Quoting P-DEX, reply 6 So, if you want to bail, that is your choice to do so. Personally, I will stay, keep playing, and contribute in some small way to help Stardock craft a better game that you will come back to in the future. I'm not bailing b
I've been saying this since the first 2 weeks, but they consider GCIII a remarkable success. I'm sure sales were great. But in terms of depth and features, it just is not where GCII was at all. Can it get there and be better sure, but one of the things you mentioned in you review making combat intractable would keep it interesting while they continued to improve the rest. They just don't want to hear it. They want to develop on the near side of the curve, Build somet
Wow why 2 SSDs that size?
Great job and I think you identified a major time sink in the turns. Certainly slower cpus will show a greater time for processing. Looking at what you reported it looks like a category for review definitely is AI pathfinding and how much time the AI spends on its pathfinding, and the fact that it does this every turn.