Have you ever been sucked into a week long set of rounds on Gap of Rohan LOL. Great fun and addictive.
-KD7BCH
Also can you make this dragable so that we can move it and reference where the ship is in reference to our giant empire?
I think for each starbase you should get +1 logistics. So that with more starbases you should be able to build bigger fleets to a point double what your base logistics is.
They don't call them Resistance for nothing.
Have you tried offering flowers? Asking what her plans are Friday nite? Smooth Jazz?
1. Fix Diplomacy Remove Diplomacy Lockout Add Diplomacy Fatigue and Scale Number of Interactions with Potential value on trades. If I have no interactions with the AI over the last 20 turns I should get the full value of a trade. If I have 1 interaction I should get the full value if they got the better deal last time. If they got a worse deal, I should get a 10% reduction in what they will offer me for something or have to pay 10% more for something I want from the
[quote who="erischild" reply="11" id="3565254"] Quoting janhardo, reply 8 Always labourious to learn something for this..trial and error a bad learning strategy, but unavoidable as it seems. Your other points are valid. The manual is not a source
Oh FFS another shallow development in the list of shallow developments in GCIII.
[quote who="peteincary2" reply="15" id="3565252"] Sometimes the AI does not yet have the tech that you want. Plus if you play with tech trading disabled... [/quote] Tech trading disable in my opinion is flat out stupid. There is a very limited interaction with the AI through diplomacy and this is one of the main methods of keeping AI happy/building relations. It isn't like there aren't gobs of techs and you can make some cash pretty easy with the AI through tra
[quote who="dansiegel30" reply="5" id="3565349"] I just saw it. Yeah, LOTS of bug fixes, not any balancing changes. Thats not a big deal for me, as there are easy ways to mod balance changes you want right now, but no way for users to fix crashes (I had over 100 CTDs in ship designer, I hope they got my specific crash type). Workshop was also a HUGE priority of theirs. Honestly, thats why I haven played more than 7 races, and one of the reasons I havent tried an i
[quote who="KaneTiberian" reply="23" id="3565235"] Quoting KD7BCH, reply 21 Games run out of addressable memory. Once you hit that 3GB 32bit limit, boom as soon as it tries to write outside that it will crash. 32-bit RAM space overflow was my guess as well, but it's not really the case -
Broken mechanic are broken mechanics.
[quote who="Larsenex" reply="34" id="3565082"] I find it amusing that the same ones wanting to change LEP are the same ones against Sensor stacking and Carriers. I am not stating an opinion on LEP other than I don't play on maps with enough planets for it to be an issue. I just find it (amusing) that now the game is released and everyone wants to change it to be 'their' kind of fun. I do agree that the approval relic bonus needs to apply bef
Are you kidding? Patches? Patches? LOL they have to build DLC first, and retrofit GC II AI for import first before they release Patches! Who said anything about Patches?
[quote who="marigoldran" reply="8" id="3564850"] Quoting , quoting post OK, I see the point of these. Have extra manufacturing, pump it into something else. Birthing Subsidies is a godsend, and Cultural Festival, well, I'm using that to fook over the #1 power player right now, who happens to not be a warmonger (Iconian).<br /
[quote who="MottiKhan" reply="4" id="3565183"] +1 And on a related note, anytime it asks you if you want to do anything with a ship, it should display the ship in question. For instance, I have armed and unarmed survey ships floating about. I keep getting the "Protected by pirates. Do you want to engage?" pop-up. I don't know if I want to because I don't know which ship is engaging. [/quote] Same thing with Starbases, lets get th
The UI is terrible for 1080p viewing. I mean I like that it is small and compact but it is ridiculous.
Do people with OCD even use computers I mean with as dirty as keyboards are?
[quote who="Lavo_2" reply="11" id="3564911"] Quoting TurielD, reply 5 Perhaps it can choose between the ships it has available to design The AI can do this both for offense and defense. Eventually, once Steam Workshop is properly integrated, the AI will start getting access to the thousands of ships
Games run out of addressable memory. Once you hit that 3GB 32bit limit, boom as soon as it tries to write outside that it will crash. Which is why 64bit coding is such a good idea as programs don't have to live within that limit.
Well said Sweaty. If they AI can't manage more than 10 planets they have no hope of managing 100+. Making the mechanics disappear is akin to breaking them, which in turn means the game is broken and it is hard to argue that the AI working as intended is not broken. Not when it can't compete without cheesy handicaps. Sure it doesn't need to be deep blue and eliminating Ken Jennings but it should be somewhere between chessmaster 2000 and semi-convincing human
[quote who="Gaunathor" reply="7" id="3564873"] Quoting tilyas89, reply 6 Wasn't it possible in GC2 though? It was. The AI in GalCiv 3, however, just isn't at that level yet. That's also true for a lot of other areas, like planet specialization, fleet management, diplomacy, and so on. It will g
Which is why it is broken. Nuff said?
Everything has been "refined" aka dumbed down from Gal civ 2. Enjoy that is all.