[quote] + made it so that I League can't turn undead (don't ask) [/quote] From history version 1.05 :D
Primus Ordines Aaberg
Maxtipherous, I'm pretty sure that bug has been fixed : a dead I-league can't turn undead
[quote]How about cow patties [/quote] It sounds tasty..... :d but naaah...i think i'd rather go with the popcorn. Whats happening with you farmers, you seem to be picking up speed really fast.
[quote] #5 by Senator CariElf - 10/27/2003 11:50:43 AM Also, if you have any media player programs other than Windows Media Player installed, like WinDVD, you could have some buggy sound codecs on your system. If you install SmartException from the Free stuff tab on Stardock Central, it will generate a crash log called GalCiv.exe.cra. If it's being caused by a buggy codec, it usually reports which file it is, and then you can remove it. You can send crash logs to me at cbegle@s
Wouldnt be nice if the MWC's would do a popcorn bombardment, that would go nice what the belgian for our celabretion party.
The way i invade planets with large populations depends on whether or not i need the planet or just want to kill of the AI (terrorstar). I normally check the AI's stats on the diplomacy screen to see what soldiering bonus the AI has and compare that to my own. Then i try to figure out how many combat transports i need and blast a way. I normally use cheese-tactics when invading: Alpha-strike and send the AI to war before i attack, to make sure his planets aren't to well defende
I think the problem is that Stardock wouldn't want to give away the way annomylous scores are determined (for obvious reasons). [quote]Perhaps to alleviate the problem, instead of playing through complete games with each mod, Brad & SD could establish permissable parameters for player-created mods.I.e., all outcomes to an event must be within "plus or minus X" to a given stat in the game. (For example, +/- 1 to +/- 5 for courage). Any mod meeting this criteria would be acceptable; and mod ex
Btw thanks for the congrats Mayito, and as you can see slowing the paperwork on that internet connection of yours actually helped us :p
It was a good and intense fight....while it lasted. We will stay alert and watch out that Jedi's wont launched counter attacks while we are celebrating. G-force could you bring some that belgian beer to the celebration party :CONGRAT:
COngrats to Leonards Papa on reaching the top 25 :CONGRAT:
Hi Orpon, Good to see you around again. Games news: The minors have started colonizing outside their home sector, the AI has gotten better at detecting your ships...hmm probably a few more tweaks, but i don't remember. The currenet version is a big buggy, but the word is that it should be fixed any day now. The really goods news is that version 1.2 is coming (expansion pack)- if you have the time check out this (the Galciv plan for this winter) http://www.galciv.com/index.asp?a
Darn...you Jedi's...coming around and grabbing 1000, you should know better...may your behinds itch and your arms be to short :p
Sirian, in your last report you spoke about one of the AI's always leaving one of their planets on morale 1 until the I-legaue took over all of them. I just noticed exactly the same thing in my latest game, surely that must be a bug.
NightLamp, great move up the difficulty level there. Congrats :CONGRAT:
Thx Theoden and Mayito. Well i have got the evening all to myself so i hope to get i game or two done tonight.
I see your point. I will had to play around with it the next couple of games
oh no not that, it is the...infamous crocodille ? :p Well i'm finally back on my feet, but after staying away from work for almost 3 days...the piles (of paper..yeah lets hear it for paperwork) has risen to unknown hights. I have gotten my laptop reinstalled and hope to submit a game tonight. See ya
No of course not ;p and that is i'm afraid not so likely, though it is alarming to see the alliance forming between the Jedi's and Evil ones. What wouldn't the Evil ones be able to do if they had the strenght of the Force. I think we Euro prefer the evilness of drowning our enemies in paperwork LOL
Sirian, great stuff...i no that you guys aren't that hot on scores, but still what you wrote made me interested in a theory put forward on the strats forum by someone (hmm...i can't find it) concerning how scores where determinated. The theory was that technology, economy and military score was decided by the area below your graph (for each of those) and when i checked with a few of my latest games it actually fit pretty well. Could that explain your military score (you had a pretty goo
[quote]I say we all go into hiding and live on the fruit of the land, playing GalCiv all the time and drinking large quantities of alcohol. [/quote] ooohh...can i come...i promise to behave...please :sniff!:
Seems i was wrong with the research anomoly, sorry for that. I(as vincible said most people probably do) with you - Sirian - in regards to the nerfed score from Beyond Human victory.
[quote]"Milord, it pains me to say that was actually Episode 4. The Jedi are well known for mind tricks and they ran the second trilogy first to throw off those who do not know their ways," a cabinet minister responded[/quote] Great story LOL LOL [Message Edited]
When you have the game started, what version does it say on the options menu ?
Hmmm....well we started a war with the MWC and it seems the Jedi's have tried to take advantage of that. But they have found their borders threatend by the Euro ships. Then there is those darn pirates, never seem to be secure from them. The Spymaster sneaking in and out everywhere and at times like these we haven t got ships to spare to defend those traders. Well...guess thats just the cost of war.
Well it seems that MWC has picked up pace. We can very well find our selfes in a war on more fronts