brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

Finding anomalies with survey ships--build them yourself for more range. I would get about 10% of anomalies give you money. 500, 750, 1000, and the occasional 2500. On large, I usually build 3 or so extra ships besides the flagship which has survey capability.

9 Replies 2,983 Views

Every now and then there is a party vote as to which party stays in power. I guess that I am the federalists. I have never lost a vote. I've noticed that sometimes there are a 100 votes, sometimes less. Anybody know what happens if you lose the vote, do you contine but with the characteristics of the new party? Or do you lose the game? Is the vote based solely on morale or other factors?

4 Replies 2,894 Views

I had this problem after doing a Ctl-N and so I am suspicious that occasionally for some reason the intelligence rating somehow gets screwed up. I guess if you do Ctl-N you might want to check the bottom of the debug.err log to see if the numbers for intelligence (however they spell it) are right.

15 Replies 4,812 Views

It is somewhat ironic to misspell that word and I am a teacher (who sometimes doesn't proof-read--contrary to my instructions to my students). Most of the time it is because I am trying to go too fast. Since I teach law, my most hated misspelling is "So and so looses the case." My favorite misspelling: this practice is illeagle .

15 Replies 4,812 Views

This intelligence message is only generated when the game is first created. It is not later generated again for saved files. If you switch games or move a game to a different computer or delete the debug.err file, you won't see the information on "intellence". Why do they mispell it?

15 Replies 4,812 Views

Yes, it is under "stats" "Misc", and I while I thought that level was set for tough, intelligent, instead it said "fool" for the AI. Which meant that I must have been a fool for setting up the game this way. Normally the settings remain the same for a new game set up and I don't use randomize. I am using a slight mod of planetimprovements.xml file but I don't think that caused it to go to fool. Just started another game under tough and intelligent with my mod a

15 Replies 4,812 Views

I am playing on tough (which I admit is not very). Usually at this stage of the game, I and the AIs have about the same number of planets though usually mine are better. I meet the first AI and he only has 2 planets and I have 10. And I am wondering if the difficulty level was set right. Any way to tell in game what the difficulty level is in the middle of the game?

15 Replies 4,812 Views

One of the more typical GNI announcement is that a planet improvement has been completed. If nothing is in the queue, you have to select the GNI announcement for that planet, then move your mouse to "Go To" and punch again. I am suggesting deleting have to punch the "Go To" button (it can still be there). In other words, just click on the GNI announcement that you need to build something new and you automatically go to the planet.

3 Replies 1,863 Views

I am always looking for ways to save mouse clicking. I have one suggestion. Maybe you have more. When the GNI comes up, typically there are multiple items. Right now, you have to click the item, then click "Go to." If you are not interested in the item, you leave it alone. Why not just have one click on the GNI item and you go to it? Double clicking on the GNI item would not save clicks, but would save moving the mouse to the "Go To." <b

3 Replies 1,863 Views

The devs tells us a lot. One of the things they don't often tell is the compatibility of an earlier version saved game with a later version of the program. For some games that go long, that is an automatic. Most of my games on a large map go 3 days and I suppose you can wait to upgrade.

5 Replies 3,050 Views

I have a 1.31 mod game saved. The only mods are some changes to planetimprovements.xml. Does the saved game store all of the initial values from the modded planetimprovements.xml? Or will I have to have the modded planetimprovements.xml file in place and have the mod game checked in the option screen in 1.4? What I am basically asking is how much is included in the saved file? Does it include the tech and planet improvement numbers?

5 Replies 3,050 Views

In regard to morale buildings, it looks to me like the 3 lower buildings provide the same low morale boost as before: Entertainment Network, 5% Multimedia Center, 10% Extreme Stadium, 15% The next two provide a bigger morale boost and are more expensive: Zero G, went from 20% to 30% Virtual Reality from 25% to 40% I don't see any differnce in cost but the tech costs may be higher.

8 Replies 2,536 Views

I won't install it til I finish my current game. How is the game different from 1.31 in terms of morale and economy? The .xml file confirms that morale structures are indeed more costly. But maybe other factors offset that. And, as mentioned in the change log, stock exchanges no longer add a double boost anymore: no effect on morale. It looks like the economy structures are about the same as 1.31.

8 Replies 2,536 Views

I note the thread about how vulnerable starbases are. But it has never been clear exactly how much they help your economy, military, etc. Punch on the starbase, it say it helps x%, but x% of what? Planets in its area? Is there a place (screen), where you can see the exact amount without percents? And the difference between building on or off a resource? Obviously a resource is better. Just better percentages? How much?

43 Replies 21,374 Views

If that is the only file that you changed (you should have made a backup of the old file) and you don't want reinstall, I could send it to you as an attachment--it is fairly small. You should all changes in the mods\default\data subdirectory and then change the option (in the options menu) to use mods and use that subdirectory. brycej at truman dot edu

5 Replies 5,446 Views

I usually create a game on one computer (usually modded somewhat). I start the game and save it. Then when I take the saved game to my home computer where I do most of my playing, does the mod directory for the two computers have to be the same. Or is the modding saved in the saved game file? And can it be moved anywhere? The only modding I am doing is on the planetimprovements.xml file.

1 Replies 1,498 Views

If I do a colony rush, I just take the big ones and leave the smaller ones as bait for the AI which will often take a smaller PQ planet rather than go for a bigger one on the other side of that system. Most of the AI planets are smaller. I play military only. And the most important factor I check is production. If my production greatly exceeds the others, the others are toast. You get the most production from the larger PQ planets.

26 Replies 18,391 Views

I believe we had something like this in Stars!. But if the devs won't allow bombardment without invasion, they're not likely to go for this. But I think it would be cool!

17 Replies 16,795 Views

Morale buildings do little to increase in 1.3 and 1.31. I think the devs moved in the right direction but went too far. For 1.4 they are promising that morale buildings will have more punch but be much more expensive. That doesn't help much. I usually run in the negative income for a long time hoping to find anomalies with money until I can build stock exchanges--which give you a nice boost in morale and money. I've modded the planetimprovements.xml file to c

14 Replies 8,722 Views

If you are fighting the AI and you capture a bunch of worthless planets, is there an EASY way to disown them so that they don't drain your resources. The planet would go back to neutral. I notice that after I have captured a bunch of them, my income which was high goes deep into the negative. I guess the alternative is to have the captured planets stop building crap and build stock exchanges.

19 Replies 7,589 Views