brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

The problem was that I had the same file in two different mod directories--the default and one of its subdirectories. I guess the game reads both and so I had a double set of planet improvements.

2 Replies 1,675 Views

If I want to just modify the planetimprovements.xml file, where do I put it in the mod directory? Right now I am showing two of every improvement.

2 Replies 1,675 Views

I am the idiot that started this thread: What I was looking for is not whether 1.2 is better or worse than 1.31, but whether the economic/morale changes were for the better. A much narrower question because obviously 1.31 fixed a bunch of other problems. Again I wouldn't mind if they put the morale/econ numbers somewhere in between 1.2 and 1.31. And stock exchanges are too powerful. But don't take them away now. They are only way I get into the black.

82 Replies 22,532 Views

You get money from trade centers, advanced trade centers, banks, and then the biggie--stock exchanges. If you have a lot of the latter, you roll in the money and your morale goes up a big chunk. At the beginning of the game, I send around survey ships looking for anomalies that sometimes bring in money. This is kind of hit or miss. But if you find enough anomalies, you are likely to get some with chunks of money. That can help in the early game.

7 Replies 4,885 Views

I think Stardock should keep all the patches up for download. Sometimes people have good reasons for going back. They may like the economic/morale setting for 1.2. Or perhaps there is a technical problem for some reason with a later patch. I have 1.2 but I think you can download it at fileplanet: http://www.fileplanet.com/filelist.aspx?s=104287&v=0

6 Replies 10,937 Views

I find that anomalies are hard to see on the mini-map. When I am looking for them, I have to turn off all the other buttons. It would be nice to have the option that the anomalie button turns off the other buttons (like the first 3 that I normally have on most of the time). Sometimes found anomalies don't seem to show up in the mini-map. And what is the deal with wormholes? I haven't really used them. Can only survey ships use them? If so, why?<

4 Replies 2,270 Views

1.3 economy is not the end of the world. You have to focus on it much more. And focus a lot more on morale. The AI has the same problem. Under 1.2 there seemed to be more options on how to win. Maybe we will see a poll eventually. I wouldn't mind splitting the difference between the 1.2 settings and 1.3. The main thing is that I would like the AI to building and colonizing more productive planets.

22 Replies 9,024 Views

I hate trade routes. Never liked them in Civ either. I probably should try them. Usually I can get by in 1.3 if I can find enough money in anomalies. But I spend a lot more time building trade centers, hoping the money lasts until I get stock exchanges. Then the morale goes up and the money rolls in. Playing on "Challenging" (which isn't), I am finding that the AI is having a harder time expanding and their production even in the early game is way too low. So e

82 Replies 22,532 Views

I am not saying you are wrong, but the production levels quoted for earlier versions were dramatically different--that is, higher for production for AI compared to the human player. Now, I know they scaled back some of the levels. I am pretty sure that Challenging was 100 or 105. At some point higher up there was a big gap which they intended to change in 1.3. In 1.0, Normal was 75% according to Manual. Most of the higher names in the manual for the higher levels h

10 Replies 3,556 Views

I have two suggestions. If you use Windows XP, you could back up to a date before 1.3. I think that would work. I do have 1.2. I am not sure how to get it to you. I think you could set up a free Mediamax account and download up to 1 gig a month. I could upload it and you could get it that way. www.mediamax.com I don't think an email would work for me. brycej at truman dot edu

7 Replies 2,888 Views

No I think my bank figures are right as to cost: Here is 1.3: Improvement S_NameBanking Center/S_Name S_QueryGraphicNameBankingCenter.png/S_QueryGraphicName S_InternalNameBanking Center/S_InternalName S_BriefDescriptionIncreases economy./S_BriefDescription S_DescriptionThe banking center will increase the taxes we collect from this planet./S_Description ManufactureBonus0/ManufactureBonus S_Upgra

11 Replies 4,200 Views

Yes, stock exchanges give a 10 boost in morale besides upping your economy substantially. In 1.3 I was in a constant money crunch til I got to stock exchanges. Then the money rolled in and the pop happier.

121 Replies 29,151 Views

I realize that 1.31 is out but I doubt they did any rebalancing--just bug smashing. Here is part of the reason that 1.3 is harder on the economy and morale. Not the whole story. I've been looking at 1.3 and 1.2 xml file for plantet improvements. For morale buildings, first the 1.3 bonus, then 1.2 bonus: Entertainment Network 5, 25 Multimedia Center 10, 30 Extreme Stadium 15, 45 Zero G 20,50 Virtual Reality 25, 60 Costs are the same apparently.<

11 Replies 4,200 Views

I've been looking at 1.3 and 1.2 xml file for plantet improvements. For morale buildings, first the 1.3 bonus, then 1.2 bonus: Entertainment Network 5, 25 Multimedia Center 10, 30 Extreme Stadium 15, 45 Zero G 20,50 Virtual Reality 25, 60 Costs are the same apparently. Economic improvements for 1.3 and 1.2 Market Center 8, 10 Costs: 30, 35 Adv Market Center 10, 15 Costs: 40, 60 Trade Center 15, 20 Costs: 50, 90 Bank 20, 24 Costs 2

14 Replies 5,955 Views