brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

It's a little murky to me but you need more life supports to go further from your nearest planet. A line demarcates roughly how far you can go with a ship from your nearest planet. To go farther you need a planet nearer or a ship with more life support. Sometimes I have to downgrade the speed of my survey ship to get enough room to add more life support. Usually I don't colonize planets under 10 but sometimes I will do it to give my ships more range.

5 Replies 3,468 Views

And by the way I tend to disdain the planets with small pq's. I generally look for planets with 10 or higher (unless I need the planet to extend the range of my ships).

6 Replies 6,436 Views

Some ships are pre-designed. Initially you will want to build some factories and pump out colony ships. Usually at the easier levels you don't have to worry about war ships later (on random maps). Eventually you will want to design your own ships for speed and toughness. One simple tactic is to colonize more planets than the AI. Don't worry about who supposedly is first in the beginning. When you meet the AI, on the stats page keep your eye on production. If yo

6 Replies 6,436 Views

I've had this happen and I don't have a NVidia graphics (but ATI or whatever). The only way I could fix it was to save and reload. And of course lose a turn of production. Has that problem finally gone away with 1.3?

20 Replies 11,968 Views

I realize that the UI is not the main focus of 1.3. But I suppose some simple UI improvements could be made. Suppose we briefly create a sticky post and invite people to suggest changes to the UI. One of the criterion is that the change cannot be too radical and thus should be not too hard to program. Those can come in the expansion or GalCiv III. After getting suggestions, put up poll and see what people want the most.

1 Replies 558 Views

The rankings that pop up often do not match those in the stats area. I find those more reliable. But since I don't build military ships at first, it's not unusal to be down the list. I find the most telling statistic is not colonies, not even population (though that is important), not the economy, but production. If you are outproducing other civs in production, in the long run they are toast. The ai often colonizes dumpy planets that have little production potential. O

5 Replies 3,032 Views

And for the 43rd time make the planet list (associated with the planet button on the left) sticky--like the planet list in the stat area. I am getting arthritis, constantly starting at the top.

7 Replies 6,956 Views

I would like the autolaunch button be on GNI. You could have one at the top which launches all and one for each planet where there is a launchable ship. We also need to be able to save and use building queues. Almost always I start building 3 or 4 factors with a social focus. It would be nice if we could save queues (production lists). Stars! did a nice job of this.

7 Replies 6,956 Views

Yes, they are on the map. You need to create one first. Once you do it's light bluish in color I think but you can't miss it since it's a bouncing arrow pointing to the spot of the rally point. But if that color blends into the background nebula or something I can see it being hard to find for the color blind. I might suggust turning off the background and see if that help

4 Replies 1,633 Views

According to debug.err, it looks like my two ai's had intelligence set at 65. Not sure what 65 means. Obviously lower than 128. I had the game and their intelligence set at one higher than normal.

9 Replies 14,106 Views

Yes, usually Ctrl-N doesn't seem to mess up the settings. I couldn't find anything in the debug file about the settings for the ais but maybe I am missing it. Stardock should include this info in the stats area of the main game. What the settings are for the ai's. Perhaps part of the problem is that I grabbed the good colonies around the ai's right at the beginning. I like to expand toward the enemy if possible and grab the open space later. But still two colonies

9 Replies 14,106 Views

When you use Ctrl-N to generate a new map, does it keep all of the previous settings--say, for your opponents? I started in a large galaxy playing against Korx and the Drengin. I set the game at one higher than normal. This should mean that everyone is producing at the same level. Both were set at "bright." I did use CTRL-N to generate a new map. Well into the game I have 47 colonies and each of them has 2. Granted that I had a b

9 Replies 14,106 Views

For some reason, my earlier post didn't make it here. With the button on in the mini-map that shows control by different races. Second row, first button on the left. As soon as you start the game, it will show basically where you and the others are. If you don't like the set-up, hit Ctrl-N immediately, and it will generate a new map set-up. Keep doing it until you find one that is fair or unfair (depending on what you want). I generally like the

13 Replies 7,402 Views

Have the icon on that shows where the races are in the mini-map. If you don't like the set-up, immediately hit Ctrl-N as soon as the mini-map shows and it will generate a new map with the same set-up. I generally like to play just a couple of opponents on a large map and I don't like everyone squeezed together. Yeah, it's cheating of sorts but there should be an option in the map creation about whether you want the civs apart or randomly set.

7 Replies 5,687 Views

When you send in the troops to take over a planet, it lists for each side several factors that presumably affect the likely outcome: soldiering and tech. How roughly are these determined? Does soldiering relate to techs researched?

2 Replies 3,150 Views

Is there a way to bring up the list of rally points without setting one? Also when you do set one, it brings up a mini-map but I can't see the rally points. Maybe because I am partially color blind. The rally points have coordinates. I would like to see coordinates available for more things--like planets, anomalies, and nearby Taco Bells.

7 Replies 6,160 Views