brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

I like to keep track in writing sometimes planets I want to colonize, where the enemy is, where anomalies are. It would be nice if the planets, etc., showed coordinates (1,1 to 8,8) on a large system. Not too hard to do on my own. But on huge galaxies, it gets difficult because the mini map showing everything is getting scrunched. If I could get that and sticky planet lists, I would be overjoyed. I think the sticky planet lists are coming in 1.2.

4 Replies 1,523 Views

I had a game where I wanted just a military victory, but somehow the influence victory was also on. The game told me I would win in 10 turns with an influence victory--but I didn't want that. I spent all that time getting ready to take over the AI's planets. Well, the answer was to declare war on one of them . You can't win an influence victory if you are at war. I don't know whether this helps or not. I worked for me.

12 Replies 7,681 Views

Yes, sometimes the enemy AI's surrender too quick--after taking over a few planets are taken. I think you should be given a choice as to whether to accept a surrender or continue the game. Sometimes you have some new ships coming on line that you want to use. Last night against the Arceans and Drengins I had to take every planet. They didn't surrender. I liked that. I usually just play for a military victory but I notice that despite my care in uncheck

10 Replies 11,312 Views

I am playing normal (and so maybe that is the problem). Which races tend to expand the most to other planets? It seems the Arceans do and the Drengin don't. Maybe if I set the game above normal, I will see substantially different results.

6 Replies 2,444 Views

1. Please, oh, please, make the two planet lists sticky. So that when I check my planets at the end of every turn and then I go to the planet to make changes, please alow the planet list NOT to start at the top again. As it is, change, and scroll from the top, change and scroll from the top, etc. One thing that helps my finger is that you don't have to use mouse clicks to scroll, you can use the down cursror on the keyboard or your mouse's wheel. Still annoyi

12 Replies 2,985 Views

There are times when I will consider changing the focus of production on a planet. Suppose I have 8 turns left in building a ship. I already have the military focus on. I consider speeding up social production and so I turn it on instead. Naturally that increases the time for building the ship. If I turn the military focus back on, the turns left won't necessarily be the same as before. It may be 12 turns to complete the ship. Am I being punished for lo

2 Replies 1,153 Views

I made the mistake of upgrading from basic factories to (regular) factories. Now it takes forever to get something going on newly colonized planets. I know it has been discussed in the past but it would be nice to be able to use older designs (like basic factories) after you have upgraded. Yes, it was my mistake.

15 Replies 5,773 Views

By the way there is a column for the plant's PQ. Also a column for coordinates. For coordinates, on a large map (8 by 8). Personally I label the bottom left as 1,1. The quadrant to the right 1,2. The next row up is 2, x. It would really be cool if a strategy game would print lists like this on their own. But I have never seen one and I know it won't happen.

6 Replies 2,830 Views

I like to keep track of planets that I plan to colonize. I know you can find this info by clicking on the planet icon and then clicking on "Unowned." But I like to keep track on my own written page. I have created a simple printed page in Excel format that you can download. I couldn't find a real good place to upload it to this site. And so you can find it here: http://www2.truman.edu/~brycej/Galciv.htm There is also a Quattro Pro vers

6 Replies 2,830 Views

I've seen several people advocating lowering the tax rate at the beginning to get a 100% approval rating. This of course allows the population to increase faster. You may need to quick-buy some factories to build colony ships (assuming you want to grab some planets). Ultimately the factories and ships build up costs and so you have negative income to keep the 100% approbal rating. I've tried this and see its advantages. But when I see my bc getting close to 0 and he

9 Replies 2,727 Views

Keep taxes low to keep approval at 100%. It will pay off big time in terms of population and ability to send out colony ships. This means be careful how the initial 5000 bc is spent. Unless good treasures are found in anomalies, that 5000 has to last a long time. If you keep taxes that low, you obviously cannot produce as much at first. How long does it take to pay off? I am convinced you need to do the planet grab as soon as possible. Then work on getting the morale up.

29 Replies 16,148 Views

Do you have to manually type in the code again for each patch or will the sig.bin file work? Will copy and patch work this time? I appreciate Stardock's antipiracy policy but the code is the subject of Da Vinci Code II. Tom Hanks has turned down the part.

2 Replies 1,522 Views