brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

Apparently one of the new features is that races will only be able to colonize more specialized planets. This may further cut back on the colony rush (maybe not). And this may help the ai a lot. I know lots of experts may despise the colony rush. But I like the choice. I do like lots of colonizable planets and set up my game that way. I hope the new expansion pack makes this "feature" an option rather than a mandatory part of the game.

8 Replies 7,145 Views

I should start out by saying that I am only playing for a military win. Yes, scout ships are lame. Build colony ships to explore and colonize. I focus on building the economy and making faster and more powerful ships. My pre-built colony ship (in my opinion) has too few colonists. I reland it on earth and fill it to 500 and then send it out. This helps jump start your first colony. I buy the first factory on earth and buy the second a few teams later.<br/

8 Replies 13,805 Views

I want the planet list from the planet button sticky. Sticky! I am sick of scrolling. How hard can it be? They made the planet list in the stat area sticky. Sticky!

13 Replies 46,702 Views

Looking to see if there is a hot key for the planet colony list under stats. I notice this list is now "sticky." You can go to the list click on a planet. Exit and you are back at the list and you don't have to scroll from the top. One of my biggest wishes is that the planet list from the planet button on the main screen was sticky. I like using that list the most--checking things at the end of every term. But everytime I go to a planet, I have to hit the planet button again and

0 Replies 485 Views

To customize the look of your ship, you can add "extras" to make the look of your ship different. I went through the tutorial, and I can add extras sometimes but not others. I know you need to add the extra to the red arrows on the ship. Is there a similar place on the "extra" that shows where you can link to the red arrow. Or is it hit or miss?

1 Replies 2,940 Views

I will admit that there are times when you don't want the focus of the ship's last move to change to the next ship. You might want to see what it has discovered on the last move (e.g., planet, ship, etc.). However, even though the focus doesn't change, if you hit the cursor key you may move the next ship in the wrong direction. I'll have to see if there is a way to change this in the options menu. I looked for it but didn't see it.

8 Replies 8,665 Views

I am using the new patch (not a beta) Maybe I am missing something in the options. But with the new patch, when you are done with one ship, it doesn't center on the next ship that can move. If you don't watch the number of moves left, you end up moving the next ship in the wrong direction.

8 Replies 8,665 Views

Empire by Interstel. Though I played the text version earlier. The newest version (about a year old) is worth checking out: Empire Deluxe Enhanced Edition (highly moddable--lots of new units) http://killerbeesoftware.com/ Try the demo Bryce

81 Replies 78,256 Views

only put 100m colonists in, instead of the default 500. I always have taken 500 from mother earth to give the colony a better jump start. Mother earth tends to stay around 5 bil as I pump out colony ships. If you start a planet with a smaller pop, doesn't it take longer to produce things? Or am I wrong about that?

11 Replies 3,365 Views

I always use my initial planets to build colony ships to grab other planets. Of course in the process, my planet's population never grows that much and thus my tax revenue in low. I never go in the red but til the middle game I am cash short unless I find some big buck anomalies. By the end I have enough colonies to overwhelm the AIs. Would I still be better off keeping some planets from building colony ships and grow, grow, grow to get more tax revenue?<br/

11 Replies 3,365 Views

If for many of your planets, you use the same formula (i.e., 2 factories, social focus, entertainment center, whatever), you should be able to create a list that shows up in the production box. Now admittedly, I don't know much about governors and don't use them, but I doubt they do this exactly. Do many people use governors?

5 Replies 3,079 Views

I once forgot to turn off the influence victory. I was told that in 10 turns I would win the game. I was bummed. I wanted a military victory. Luckily by declaring war on one of the AIs, I learned I could not win an influence victory by being at war. Too bad there's no easy way to turn off the tech victory. Part of the problem is that the initial screen does not always remember your previous victory conditions. Sometimes it does, sometimes not.<

10 Replies 9,451 Views

If you are talking about a class of ships, I name them by their characteristics: 2 Plasma 10 PC Colonize 7PC w 2 Life Troop 13 PC At the end, I start naming everything starting with "A" or "AA" so they show up at the top of list. I don't have to scroll when I keep pumping out troop ships.

91 Replies 31,198 Views

If you mean the civlization manager colony list, when you return to the colony list there, it will remain as you left it. Does this mean the list under stats or the planet button on the left of the main screen? Actually I would like both to be sticky though I tend to use the planet button.

3 Replies 1,328 Views

My main UI gripe was the colony list was not sticky. If I scroll through the planet list looking to make changes and I move to the planet, when I am done, I have to start at the top of the planet list again. And again. Scroll, scroll, scroll. Is it still this way? I am going to wait to upgrade when the beta is done. My first post seems to have disappeared. Thx

3 Replies 1,328 Views

My main UI gripe was the colony list was not sticky. If I scroll through the planet list looking to make changes and I move to the planet, when I am done, I have to start at the top of the planet list again. And again. Scroll, scroll, scroll. Is it still this way? I am going to wait to upgrade when the beta is done. Thx

0 Replies 1,389 Views