Sometime I'm going to have to get a new computer. Thinking about getting a dell. Need a video card. Often they only allow Nvidia cards. Seen earlier postings about problems. May have been the Nvidia drivers. Has this been sorted out or are there still problems? I'd like to wait til Vista comes out with SP1. Or til it goes away. I guess it won't.
brycej
Does the spore ships get used up like troop ships going to take over planets? Or can you use them over again? I actually think troop ships should not be used up. But should be allowed to go to a friendly planet to reload. But not a big deal.
I've seen mention of them. Don't know what they do? Or, how to get them. Are they race or tech or super-ability related?
I tend to use the super-ability SuperHive which allows to build factories quickly and on the cheap (90 bc for a basic factory). This allows me to expand quickly but it also puts a quick drain on my economy. To combat that, I have use most of my intitial technology in building toward stock exchange, star federation, and morale builders. Also go looking for anomalies that bring in money (they aren't as lucrative) as in DL. Sometimes I gotten close to 0 in money. I have tur
In the last DA game I played, I was going against two AI on intelligent in a huge galaxy. When I entered the Yor territory, all of my different ships were slowed down 3 pc per turn instead of their normal 8-11--depending on the ship. At first I thought it was a bug. But now I suspect there is a way to do this to your opponent. It took mopping up the Yor forever. Is it a bug or a feature? If the latter, how is it done?
One of the options for a military victory should relate to how much agony a player must go through in mopping up. So far I have only had a few AI surrender before losing their last planet. In the game of Empire Deluxe and its later version EDIE and EDEE, you can set the victory conditions. I think an option should be available where the AI will surrender if has lost 75-90% of its maximum planets (or population, whatever). The more choices the happier we will be--I think.<
The pre-order price is $24.95. A week ago I got a 25% off coupon from Stardock. Total price was under $19.
Usually when I have seen this bug, the intelligence (er, intellence) is set to "fool." If you play the game a while without realizing it and figure how much time you spent, you feel like a fool. The game tells the intelligence level once you meet the ai. I think the game should show this "in-game" from the beginning. I usually like to have everyone spread out and so that it takes a while before meeting them. Of course the tipoff is their colored blob never expands.
I've seen the gibberish a bunch of times--particularly during the day. Later it would work fine. I doubt if it is IE6. I assumed the Stardock people were fiddling or their server was having problems.
Seems like it is down a good part of the day, then up later. Crashing, redoing?
I used Ctrl-N to get a good spread of opponents. I don't want to be blocked in. Ideally the AIs and I are at different edges of my huge universe. I have had the brain-dead AI problem. You usually can tell that the AI is not spreading out at all. A lot of wasted time. I can't be sure if this works all the time but if you get a map that you like, the hit Alt-Tab and go look at the debug.err file under the Dark Avatar directory. Remember not to look at a similar file for
Super Hive is a real huge advantage. Basic factories come in 1 to 2 moves. Can buy them for 90 bc rather than 438. Of course there is a downside. If you go too wild, you still can get into economic trouble. Since I play neutral, I rarely get attacked at the beginning. I pretty much start with 4 basic factories and then do the planet rush. On the tech side, you have to spend much of their time building the economy--building stock exchanges, morale builders,
Thanks. I should have looked at the tabs. I'm still learning about DA after quite a few months.
Yes, it is checked. I checked.
It used to be with DL that when I would create a new ship, that ship would show up in later games. This doesn't seem to be happening in DA. I check the "save the template" box and it seems to make no difference.
I have a more basic question about economic bases (not on an economic resource). You build one the first one and it does nothing. Add another and it apparently gives you a 5% bonus. Bonus to that planet's income and all of those within its sphere of influence. If you add more constructors to the original, do you just get added defensive/offensive/sensing capabilities? And no more economic bonuses? I guess you build a different but only 4 per quadrant? T
Does the game actually directly give you information when a spy suceeds? I've never seen that.
A little more speed, little more morale, little more tech. Then money, money, money. You have to have money to support your building campaign to wreak havoc through the galaxy. Upgrade trading centers to banks to stock exchanges. (There needs to be an upgrade beyond stock exchanges.) Earlier build sensors and survey ships to look for money. But I start all my planets with 3-4 basic factories. And I tend to take planets only of 10 or higher pqs. Build aphrodisia
There are two kinds of bases. One on a resource, one not. Are you talking about building on top of an economic resource. Or the kind you can build anywhere? You can tell I am clueless.
I've played DL and DA a lot and rarely used constructors. I don't trade much either. I don't defend much either. I like to attack, attack, attack once my planets are up to speed. As far as I can tell the military ones only help on defense. The loyalty ones are of some value. Perhaps the research ones are good. Hard for me to tell how much.
DA is an add-on to DL. Best to get the combo pack either in a store or on-line. Galciv2 Gold Edition. I think they are different enough (and similar enough) to play both. Circuit City sells it for $30. Or get it from Stardock and support their cause more.
I always play neutral. If you play "friendly," can you see the AI's intelligence level right away? Maybe after Xeno Translator? Right now I am checking debug.err to look at the set "intellence." But I am not sure if this is a sure way.
No, I am not using "randomize intelligence." Ctrl-N doesn't always do it--so it appears to be random. But something is causing it. But when it goes wacky, I've found that it sets the intelligence to foolish.
The article you mentioned is more than a month old. But I admit we grow too impatient. I just hope the programmers aren't spending all their time on that RTS game. Let's crank up Galciv 3 or the pseudo-MOM.
I am playing the latest version of DA. I think it is 1.61. BTW whatever happened to 1.7?