brycej

brycej

Joined Member # 646947
2 Posts 4 Replies 15,884 Reputation

I have played a number of DA games. Settings: tough, intelligent I am playing on a huge map with two AI. My next to last game went on forever playing against the Drengin and Terrans. In this game I was surprised how well they held on. It might have gone on forever if they bother to put their planet ships into fleets. At any rate I started my next game. I admit that I hit Ctrl-N a fair number of times to reset the initial map. If you are boxed in at the beginning, you are goin

19 Replies 6,997 Views

If you keep the planet and the enemy AI has any power and the planet is in enemey territory, the enemy may take it back. Then you have to hit it again. I find that most, if not all, the planets take too long to give you any real production. I do keep some planets. It depends on their value. Near the end of the game, I nerf them.

9 Replies 4,518 Views

I would swear I archived 1.60 on both my home and work computers. Then I decided to try 1.61. I have had more problems 1.61--occasionally crashing and being unable to load save files. I wanted to go back to 1.60. But all I find is 1.50 on both computers. Hmm... Maybe I am crazy. But I wish Stardock would let us pick which version we want to play. And have slightly older versions available to download.

0 Replies 1,082 Views

To keep the infrastructure, you have to be careful how you invade. I would rather take out the planet quickly in a military game. And sometimes I find the infrastructure is wacky. No factories. Mainly tanning salons and tatoo parlors;)

9 Replies 4,518 Views

I usually play on a huge galaxy with a couple of AI opponents. Usually the planets conquered end up with some of infrastructure destroyed and the economy is a drain. Also of course the planet could be retaken. So I usually nerf it. Cruel, but necessary. I suppose in a really long game, you might want to resurrect the planets. I'd like to hear opposing views!

9 Replies 4,518 Views

DA is good and a change of pace from DL. I like both. Both needs some help: -we need the ability to reject or not use captured techs (which can nerf your economy). DA at least allows you to use old planet improvements. This helps with new colonies where new structures would take too long to build. But I sometime get stuck with manufacturing centers (after capturing a planet) and have to spend half an hour deleting the updates. You can set a planet's governor n

12 Replies 21,163 Views

I just noticed that there is an official release moving DA from 1.60.089 to 1.61.090. I tried the earlier beta to 1.6 and noticed a slow down not in my framerates but in operations like saving and getting action from buttons. I don't know if 1.61.090 is substantially different from the 1.6 beta. I just got an email announcing 1.6. Of course there has been an official release of 1.6 for a while but then using SDC I noticed 1.61.089 and a new height map release.<br/

7 Replies 3,444 Views

I tried the new beta. My framerates were about the same. Maybe this version is solving memory leaks, but my response is quite slower on the bera than the main 1.6. Saves are slower, button operations (like the colony button) is slower.

17 Replies 10,757 Views

If late in the game and I conquer a planet and a I get a technology that updates my planet improvements (like factories), I wish I could either refuse the technology or choose whether to implement it. I often get stuck with all my planets updating to "better" factories. If I don't go through and manually delete all or most of them, my economy goes into the dumper. Let me make the decision whether to update. This can happen several times a game. I may be delib

3 Replies 2,065 Views

I play both and while it is a matter of taste, DA adds a bunch of stuff which sometimes I like and sometimes I don't like. On a huge map, DA for me tends to give a longer game, my space ships are slower and more expensive. The new planet types--some days I like them, some days, not. DA badly needs a Galactopedia or something to make improvements more transparent. I don't think the current Galactopedia will work on DA although I have heard people say otherwise. In DA, it

11 Replies 4,098 Views

In the latest version of DA, the mini-map still seems to need some work. Maybe it has to do with my old monitor. I am playing at 1024 x 726 (or whatever). Earlier betas before 1.6 had stars that were too dim. That got fixed. Now when you add planets and stars, the map is too cluttered. Anomalies are difficult to see unless you turn everything else off and hit the plus sign twice to move in. I have a much easier time reading the mini-map in DL. Things are easier to s

1 Replies 1,794 Views

I have just briefly used some of the earlier betas and then went back to the last official release of DA. My question is that when you hit the bottom left side colony button, can you sort the unowned by the type of planet -- normal, radioactive, aquative, etc.? I spend a lot of time when picking a planet to colonize, poking on the icon to see what kind of planet it is. Another way: Instead of a sort, all planet could come with an icon showing what type they are

1 Replies 1,057 Views

In the beginning, it's not the economy that is the most important (as long as you don't go bankrupt). It's production, production, production. Usually I start out behind in the economy (later I catch up), but my production is much higher than the AIs. Of course you need the techs, but I am usually behind there too. Often the AI researches techs that they don't need. If your production outranks the opponents, eventually you will have more ships and troops to toast them.

7 Replies 5,856 Views

I am playing DA at tough. I will win the game but I am amazed at the Drengin planet population. Almost all are at the limit (without adding farms--6 mil?). I suspect many of the planets are relatively new and so I am wondering how the AI is getting the population up so fast. I know low taxes, high morale help with pop growth, but I am wondering if something like aphrodisiac is at work here. Is aphrodisiac universe-wide or planet-wide? Maybe I need to do some espionage to find o

1 Replies 1,360 Views

Most of the discussion has revolved around graphics, framerates, getting the darn thing to work, etc. All of that is critical. What has changed in the gameplay? I haven't played the betas a lot--I keep going back to the last full release. I did notice colony ships could hold only 250. It also seemed like improvements (such as basic factories) were quicker.

1 Replies 1,099 Views

Are power plants a good buy? Also, later in the tech tree you can research ethics and then go good, evil, or neutral. In DL, I liked neutral in that you got at least 3 extra squares per planet. That seems to be gone. What are the advantages of the three choices?

3 Replies 2,346 Views

Is it then considered a feature? Well, if it is a deliberate change, it needs to be noted in the new ship construction that the colony module does not hold 500, but 250. That is a bug. Another possible change that the beta made from the last full release: It seems like you can build your first factories faster. Is that right? That may offset the module change.

2 Replies 977 Views