I guess this is an old bug. Several posts on it. Here is one: https://forums.galciv2.com/?forumid=274&aid=118497
brycej
I have played a number of DA games. Settings: tough, intelligent I am playing on a huge map with two AI. My next to last game went on forever playing against the Drengin and Terrans. In this game I was surprised how well they held on. It might have gone on forever if they bother to put their planet ships into fleets. At any rate I started my next game. I admit that I hit Ctrl-N a fair number of times to reset the initial map. If you are boxed in at the beginning, you are goin
If you keep the planet and the enemy AI has any power and the planet is in enemey territory, the enemy may take it back. Then you have to hit it again. I find that most, if not all, the planets take too long to give you any real production. I do keep some planets. It depends on their value. Near the end of the game, I nerf them.
I would swear I archived 1.60 on both my home and work computers. Then I decided to try 1.61. I have had more problems 1.61--occasionally crashing and being unable to load save files. I wanted to go back to 1.60. But all I find is 1.50 on both computers. Hmm... Maybe I am crazy. But I wish Stardock would let us pick which version we want to play. And have slightly older versions available to download.
To keep the infrastructure, you have to be careful how you invade. I would rather take out the planet quickly in a military game. And sometimes I find the infrastructure is wacky. No factories. Mainly tanning salons and tatoo parlors;)
I usually play on a huge galaxy with a couple of AI opponents. Usually the planets conquered end up with some of infrastructure destroyed and the economy is a drain. Also of course the planet could be retaken. So I usually nerf it. Cruel, but necessary. I suppose in a really long game, you might want to resurrect the planets. I'd like to hear opposing views!
DA is good and a change of pace from DL. I like both. Both needs some help: -we need the ability to reject or not use captured techs (which can nerf your economy). DA at least allows you to use old planet improvements. This helps with new colonies where new structures would take too long to build. But I sometime get stuck with manufacturing centers (after capturing a planet) and have to spend half an hour deleting the updates. You can set a planet's governor n
I just noticed that there is an official release moving DA from 1.60.089 to 1.61.090. I tried the earlier beta to 1.6 and noticed a slow down not in my framerates but in operations like saving and getting action from buttons. I don't know if 1.61.090 is substantially different from the 1.6 beta. I just got an email announcing 1.6. Of course there has been an official release of 1.6 for a while but then using SDC I noticed 1.61.089 and a new height map release.<br/
It would be nice if you could do for all planets. Really the only auto-upgrade that gives me fits are factories. It took me a while to find the planet governor, but yes it's there. Double click on the planet. Click on details. Click on governor.
I tried the new beta. My framerates were about the same. Maybe this version is solving memory leaks, but my response is quite slower on the bera than the main 1.6. Saves are slower, button operations (like the colony button) is slower.
If late in the game and I conquer a planet and a I get a technology that updates my planet improvements (like factories), I wish I could either refuse the technology or choose whether to implement it. I often get stuck with all my planets updating to "better" factories. If I don't go through and manually delete all or most of them, my economy goes into the dumper. Let me make the decision whether to update. This can happen several times a game. I may be delib
Great game. Amazing what that game could do and it would fit on 1 or 2 floppies. Some said it was "spreadsheets in space." But I liked it despite the lack of eye candy. Quite a good tutorial too.
I play both and while it is a matter of taste, DA adds a bunch of stuff which sometimes I like and sometimes I don't like. On a huge map, DA for me tends to give a longer game, my space ships are slower and more expensive. The new planet types--some days I like them, some days, not. DA badly needs a Galactopedia or something to make improvements more transparent. I don't think the current Galactopedia will work on DA although I have heard people say otherwise. In DA, it
Don't ruin DL's mini-map! It is better and easier to read than DA's (at 1.6).
In the latest version of DA, the mini-map still seems to need some work. Maybe it has to do with my old monitor. I am playing at 1024 x 726 (or whatever). Earlier betas before 1.6 had stars that were too dim. That got fixed. Now when you add planets and stars, the map is too cluttered. Anomalies are difficult to see unless you turn everything else off and hit the plus sign twice to move in. I have a much easier time reading the mini-map in DL. Things are easier to s
How do you download the new .xml? Is it part of release 8 or do you get someplace else?
I have just briefly used some of the earlier betas and then went back to the last official release of DA. My question is that when you hit the bottom left side colony button, can you sort the unowned by the type of planet -- normal, radioactive, aquative, etc.? I spend a lot of time when picking a planet to colonize, poking on the icon to see what kind of planet it is. Another way: Instead of a sort, all planet could come with an icon showing what type they are
I construct military starbases near my planets. I am trying to see if if affects the numbers. I don't see any change on the main planet screen or in the details. Maybe I am missing something.
In the beginning, it's not the economy that is the most important (as long as you don't go bankrupt). It's production, production, production. Usually I start out behind in the economy (later I catch up), but my production is much higher than the AIs. Of course you need the techs, but I am usually behind there too. Often the AI researches techs that they don't need. If your production outranks the opponents, eventually you will have more ships and troops to toast them.
I am playing DA at tough. I will win the game but I am amazed at the Drengin planet population. Almost all are at the limit (without adding farms--6 mil?). I suspect many of the planets are relatively new and so I am wondering how the AI is getting the population up so fast. I know low taxes, high morale help with pop growth, but I am wondering if something like aphrodisiac is at work here. Is aphrodisiac universe-wide or planet-wide? Maybe I need to do some espionage to find o
How do you get Galactopedia to do DA? I had it point to the DA directory. It crashed immediately and I had to uninstall and reinstall it.
Most of the discussion has revolved around graphics, framerates, getting the darn thing to work, etc. All of that is critical. What has changed in the gameplay? I haven't played the betas a lot--I keep going back to the last full release. I did notice colony ships could hold only 250. It also seemed like improvements (such as basic factories) were quicker.
Are power plants a good buy? Also, later in the tech tree you can research ethics and then go good, evil, or neutral. In DL, I liked neutral in that you got at least 3 extra squares per planet. That seems to be gone. What are the advantages of the three choices?
Is it then considered a feature? Well, if it is a deliberate change, it needs to be noted in the new ship construction that the colony module does not hold 500, but 250. That is a bug. Another possible change that the beta made from the last full release: It seems like you can build your first factories faster. Is that right? That may offset the module change.
How do you check the framerates? Something in the options or in the command line?