vincible

vincible

Joined Member # 651373
0 Posts 0 Replies 155 Reputation

I'm simply baffled as to why Stardock hasn't improved the cultural AI. Their usual excuse of serving "the 99% of gamers who are not hardcore" just doesn't hold up in this case. I think most people see that it's a weak spot after playing just a couple times. And there are a zillion things Stardock could have done to fix it. In this post I'm going to list things that I don't think would be that hard to code, that Stardock could have done. They could have 1) had the AI at least see culture

2,022 Replies 53,628 Views

I just played half a game in basically pacifistic fashion. I don't see any difference in the AI though, except perhaps that they seem to be more aggressively attacking starbases during war. But I'm not really sure about that since I wasn't involved in the wars. Tomorrow, we'll see how they respond when I start the cultural assault. [Message Edited]

2,022 Replies 53,628 Views

I've gotten into the 70s. You can get this if you receive a +40-50% PQ event on colonization, then have that planet get the Precursor event that turns it into a class 35 planet. The colonization bonus is now applied to class 35, giving you something around 50 even without improvements! Getting all the improvements can lift you into the 70s.

9 Replies 449 Views

[quote]Game Changes: + Combat Transports have more hitpoints but only get 1 defense point when in orbit [/quote] Do they still carry population while in orbit? It's alredy easy to depopulate worlds by killing the combat transports in orbit, and if the CTs now have no defenses that makes it even easier.

48 Replies 1,730 Views

Good job on the MR as always, Theoden. And I'm glad you're feeling better. Now I'm sick, dammit. Do those special forces people have biological weapons? Where's my crystal ball... [quote]more Pop Growth and Morale and a little Research[/quote] If research production is free, as someone's post suggested, then research becomes a very strong pick! I was going to try testing this, and if it really worked, I was going to try putting points into research next game as well. A

2,022 Replies 53,628 Views

I think that's so they can change the rankings. Also, it really kept people guessing where Fleet Admiral would be. [Message Edited]

13 Replies 2,461 Views

[quote]I have had several games where I was flipping planets left and right without trying then a few others where I couldn't flip anything to save my life. It's very strange. Maybe more weight is given to the empire's actual influence % than before? I'm not sure.[/quote] Influence resources make a HUGE difference in flipping. [quote]how exactly do you destroy a star system with a Terror Star[/quote] just move the terror star over the star system. Just like when you're

41 Replies 1,141 Views

[quote]it seems to me from all the threads i've read,that Maso is just following a program to win[/quote] No! What you see is suggestions for people who are trying to move up to maso. Winning at maso doesn't require you to follow any sort of program, or use any cheese. However, there is definitely an "easiest path to a maso win" program which is well-known, and which is posted for the benefit of those who are trying to move up. Once you get good enough you can drop the cheese and still

35 Replies 758 Views

[quote]leads me to think what uncapped scores on Gigantic might look like . . .[/quote] Easy enough to figure out. Play a crippling huge (or whatever), then a crippling gigantic, and note the score ratio. Then play a maso huge and multiply by the score ratio. Or you could just look at someone else's scores and figure out the ratio from that. [Message Edited]

2,022 Replies 53,628 Views

Hmm... my last post seems to have gotten lost in the ether. I replied to your post in the 60K thread, Rick. Sirian, I agree that cheese is a blessing when it lets you quickly wrap up a game you know you've won. I don't think I've ever played a turn-based 4X game that didn't drag at the end. Of course, the ideal solution would be for the AI to know when it's beaten and just surrender, but that's probably impossible to implement correctly.

2,022 Replies 53,628 Views